30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(0);
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SetShort("a dark tunnel");
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SetLong("This tunnel has very smooth stone walls and runs northeast and west.");
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SetItems(([
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({ "hole", "holes", "floor" }) : "These holes appear to be where spring water enters to flood the chamber and fill the well east of here. ",
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({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.",
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({ "bottom", "well" }) : "Dirty, musty, and unpleasant.",
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({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.",
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"haven" : "A nice place for vermin.",
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({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.",
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]));
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SetFlowLimit(3);
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SetExits( ([
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"west" : "/domains/town/room/wtunnel2",
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"northeast" : "/domains/town/room/wtunnel4.c",
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]) );
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SetDoor("west", "/domains/town/doors/pressure_door.c");
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}
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void init(){
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::init();
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}
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