108 lines
3.7 KiB
Plaintext
108 lines
3.7 KiB
Plaintext
HELPFUL HINTS
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- This is a special sample area of places, objects and creatures.
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It is not a mud. It is a set of examples that can be used in making
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a mud. If you are reading this, it's because you are in a mud that
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is under construction.
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- Read the players handbook. It is really very helpful. You read
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it like this:
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read chapter 1 in handbook
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read index in handbook
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read chapter 2 in handbook
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- If you want to know what is inside a container (like a bag or
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a box) you have to look *in* it. Example: look in bag
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- If you don't have the "two-handed" or "two-weapon" combat
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skills, you will fight very poorly when wielding multiple or
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two-handed weapons. Generally only fighters train in these skills.
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Wield just one weapon, unless you're a fighter.
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- The wimpy command will make you automatically run away from
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combat when your health hits the percentage you specify.
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- Armor is very important. Without it, it is very easy to lose life
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and limb.
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- If you can't carry all your money, deposit some in the bank.
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- "wear all" is a quick way to equip, but don't forget to
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"wield", too.
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- If you're hurt, go to Clepius for healing. He can also cure
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diseases, restore severed limbs, and extract foreign objects.
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- Make sure to read any signs or lists you see. They contain
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important instructions.
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- Advancing in levels improves your statistics and enhances
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your abilities. See Dirk in the Adventurer's Hall for details.
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- Once you choose a class, such as fighter or mage, it is
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hard to switch again, and expensive.
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- Anyone can learn spells, but it's easier for mages and they
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get more bang for the buck. However, mages are pretty weak,
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physically.
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- Fighters are big and tough, but being dumb and clumsy
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has drawbacks.
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- Getting drunk and sleeping enhances healing rate, but
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once you are asleep you have to wait to wake up. It can be
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anywhere between two and ten minutes.
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- Avoiding hunger and thirst enhances healing.
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- Bags and packs to put things in make it easier to carry a lot
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of stuff around.
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- Without a weapon, humanoids are quite vulnerable in combat.
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- If your foot or leg is severed, you cannot stand or walk.
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To go anywhere while lying down, you must "crawl". For
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example, "crawl south".
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- If you are lying down or sitting, you cannot fight.
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- Your skills improve with use. For example, spellcasting,
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combat, defense, and stealing, all get better the more
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you do it.
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- If you are badly overmatched in a fight, try
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finding magical items to enhance your abilities.
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Or heck, ask a friend to connect and help you fight.
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- Room lighting can be deceptive. You might be able to see
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enough to make out what a room looks like, but not enough to
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see all the exits or all the stuff in a room. If in doubt,
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use a light source, like a torch or flashlight.
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- Even if you can see the room well, some items may be hidden.
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"search" is a useful command for finding hidden items.
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- Sometimes having many similar objects can be confusing. Or
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you might have armor that can be worn on different limbs.
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You may have to be specific. Examples:
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- sell first boot to otik
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- buy large flashlight from otik
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- put small knife in leather pack
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- wield short sword in right hand
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- wear badge on torso
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- shoot second orc with water pistol
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- read inscription on ring (instead of read ring)
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- push second button
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- eat my first ham sandwich
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- articulate grand unification theory (doesn't work quite yet)
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- South of the church is a newbie mansion, with lots
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of treasure and stuff for newbies. There's even a quest
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or two to solve. Just don't expect to get past the guard
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after reaching non-newbie status.
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- This mud is under construction, so you may get stuck or
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find a bad bug. Don't get mad. Just report the bug or ask for help.
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