mud/lib/domains/town/txt/hints_sign.txt
2020-09-06 05:43:07 -07:00

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HELPFUL HINTS
- This is a special sample area of places, objects and creatures.
It is not a mud. It is a set of examples that can be used in making
a mud. If you are reading this, it's because you are in a mud that
is under construction.
- Read the players handbook. It is really very helpful. You read
it like this:
read chapter 1 in handbook
read index in handbook
read chapter 2 in handbook
- If you want to know what is inside a container (like a bag or
a box) you have to look *in* it. Example: look in bag
- If you don't have the "two-handed" or "two-weapon" combat
skills, you will fight very poorly when wielding multiple or
two-handed weapons. Generally only fighters train in these skills.
Wield just one weapon, unless you're a fighter.
- The wimpy command will make you automatically run away from
combat when your health hits the percentage you specify.
- Armor is very important. Without it, it is very easy to lose life
and limb.
- If you can't carry all your money, deposit some in the bank.
- "wear all" is a quick way to equip, but don't forget to
"wield", too.
- If you're hurt, go to Clepius for healing. He can also cure
diseases, restore severed limbs, and extract foreign objects.
- Make sure to read any signs or lists you see. They contain
important instructions.
- Advancing in levels improves your statistics and enhances
your abilities. See Dirk in the Adventurer's Hall for details.
- Once you choose a class, such as fighter or mage, it is
hard to switch again, and expensive.
- Anyone can learn spells, but it's easier for mages and they
get more bang for the buck. However, mages are pretty weak,
physically.
- Fighters are big and tough, but being dumb and clumsy
has drawbacks.
- Getting drunk and sleeping enhances healing rate, but
once you are asleep you have to wait to wake up. It can be
anywhere between two and ten minutes.
- Avoiding hunger and thirst enhances healing.
- Bags and packs to put things in make it easier to carry a lot
of stuff around.
- Without a weapon, humanoids are quite vulnerable in combat.
- If your foot or leg is severed, you cannot stand or walk.
To go anywhere while lying down, you must "crawl". For
example, "crawl south".
- If you are lying down or sitting, you cannot fight.
- Your skills improve with use. For example, spellcasting,
combat, defense, and stealing, all get better the more
you do it.
- If you are badly overmatched in a fight, try
finding magical items to enhance your abilities.
Or heck, ask a friend to connect and help you fight.
- Room lighting can be deceptive. You might be able to see
enough to make out what a room looks like, but not enough to
see all the exits or all the stuff in a room. If in doubt,
use a light source, like a torch or flashlight.
- Even if you can see the room well, some items may be hidden.
"search" is a useful command for finding hidden items.
- Sometimes having many similar objects can be confusing. Or
you might have armor that can be worn on different limbs.
You may have to be specific. Examples:
- sell first boot to otik
- buy large flashlight from otik
- put small knife in leather pack
- wield short sword in right hand
- wear badge on torso
- shoot second orc with water pistol
- read inscription on ring (instead of read ring)
- push second button
- eat my first ham sandwich
- articulate grand unification theory (doesn't work quite yet)
- South of the church is a newbie mansion, with lots
of treasure and stuff for newbies. There's even a quest
or two to solve. Just don't expect to get past the guard
after reaching non-newbie status.
- This mud is under construction, so you may get stuck or
find a bad bug. Don't get mad. Just report the bug or ask for help.