mud/lib/domains/town/virtual/bottom.c
2020-09-06 05:43:07 -07:00

82 lines
2.6 KiB
C

#include <lib.h>
#include <dirs.h>
#include <terrain_types.h>
#include <medium.h>
#include <virtual.h>
inherit LIB_VIRT_LAND;
static private int XPosition, YPosition;
int max_north = 1000000;
int max_south = -1000000;
int max_east = 1000000;
int max_west = -1000000;
int max_up = 1000;
int max_down = 0;
varargs void SetLongAndItems(int x, int y, int z);
varargs int LimitTravel(int requested, int maximum, int lessthan){
if(lessthan && requested < maximum) return maximum;
else if(lessthan && requested > maximum) return requested;
else if(requested > maximum) return maximum;
else return requested;
}
varargs static void create(int x, int y) {
string n, s, e, w, u;
string ne, nw, se, sw;
SetNoReplace(1);
virt_land::create();
XPosition = x;
YPosition = y;
SetAmbientLight(0);
SetLongAndItems(x, y);
SetShort("The sea floor");
if( x >= max_east ) e = "bottom/" + (max_west) + "," + y;
else e = "bottom/" + (x+1) + "," + y;
if( x <= max_west ) w = "bottom/" + (max_east) + "," + y;
else w = "bottom/" + (x-1) + "," + y;
if( y >= max_north ) n = "bottom/" + x + "," + (max_south);
else n = "bottom/" + x + "," + (y+1);
if( y <= max_south ) s = "bottom/" + x+ "," + (max_north);
else s = "bottom/" + x + "," + (y-1);
u = "sub/" + x + "," + y + ",10";
nw = "bottom/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y+1, max_north);
ne = "bottom/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y+1, max_north);
sw = "bottom/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y-1, max_north, 1, max_south);
se = "bottom/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y-1, max_north, 1, max_south);
SetGoMessage("You can't travel in that direction.");
if( n ) AddExit("north", __DIR__ + n);
if( s ) AddExit("south", __DIR__ + s);
if( e ) AddExit("east", __DIR__ + e);
if( w ) AddExit("west", __DIR__ + w);
if( ne ) AddExit("northeast", __DIR__ + ne);
if( nw ) AddExit("northwest", __DIR__ + nw);
if( se ) AddExit("southeast", __DIR__ + se);
if( sw ) AddExit("southwest", __DIR__ + sw);
if( u ) AddExit("up", __DIR__ + u);
}
varargs void SetLongAndItems(int x, int y, int z) {
mapping inv, items;
string str;
::SetLongAndItems(x, y);
inv = ([]);
str = "This is the bottom of a vast sea.";
SetItems( ([ ({"sea","ocean"}) : "It is vast.",
]) );
SetLong(str);
SetInventory(inv);
SetTerrainType(T_SEAFLOOR);
SetMedium(MEDIUM_WATER);
SetInventory( ([
"/domains/town/obj/seawater" : 1,
]) );
}