231 lines
4.9 KiB
C
231 lines
4.9 KiB
C
/* compiled by Blitz@Dead Souls and Mikla@Dead Souls */
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// The SOBER_COMBAT define is intended to make combat messages a
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// bit less emo. The problem with the original combat messages is
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// that if you have, say, two robots fighting, it's weird and
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// jarring to see them foaming at the mouth or grunting angrily.
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// Just remove the define for the old-style behavior, if you want
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// the bellowing and ranting back. -Crat 05Nov2007
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#define SOBER_COMBAT
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#ifndef SOBER_COMBAT
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#define MOVE_TYPES ({\
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({ "feint deceptively", "feints deceptively" }),\
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({ "dance around", "dances around" }),\
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({ "lunge quickly", "lunges quickly" }),\
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({ "duck low", "ducks low" }),\
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({ "move fast", "moves fast" }),\
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({ "strike rapidly", "strikes rapidly" }),\
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({ "sidestep nimbly", "sidesteps nimbly" }),\
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({ "growl menacingly", "growls menacingly" }),\
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({ "grin sadistically", "grins sadistically" }),\
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({ "grunt angrily", "grunts angrily" }),\
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({ "bellow loudly", "bellows loudly" }),\
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({ "swing blindly", "swings blindly" }),\
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({ "shout profanities", "shouts profanities" }),\
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({ "swell with ferocity", "swells with ferocity" }),\
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({ "rally with determination", "rallies with determination" }),\
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({ "spit derisively", "spits derisively" }),\
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({ "glare contemptuously", "glares contemptuously" }),\
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({ "stumble fortuitously", "stumbles fortuitously" }),\
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({ "scream, \"Die!\"", "screams, \"Die!\"" }),\
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({ "foam at the mouth", "foams at the mouth" }),\
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({ "rant, \"Aahrrg!\"", "rants, \"Aahrrg!\"" }),\
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({ "execute a diving roll maneuver", "executes a diving roll maneuver" }),\
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({ "attack with renewed frenzy", "attacks with renewed frenzy" }),\
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({ "yell, \"Look!! Behind you!\"", "yells, \"Look!! Behind you!\"" }),\
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({ "go completely berserk", "goes completely berserk" }),\
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({ "rage violently", "rages violently" }),\
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({ "gyrate energetically", "gyrates energetically" }),\
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({ "whirl around quickly", "whirls around quickly" }),\
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({ "whirl blurringly", "whirls blurringly" }),\
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({ "see an opening", "sees an opening" }),\
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({ "do a cunning move", "does a cunning move" }),\
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({ "twirl with finesse", "twirls with finesse" }),\
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})
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#else
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#define MOVE_TYPES ({\
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({ "feint", "feints" }),\
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({ "twist swiftly", "twists swiftly" }),\
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({ "lunge quickly", "lunges quickly" }),\
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({ "duck", "ducks" }),\
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({ "move fast", "moves fast" }),\
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({ "strike rapidly", "strikes rapidly" }),\
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({ "sidestep", "sidesteps" }),\
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({ "gyrate briskly", "gyrates briskly" }),\
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({ "whirl around quickly", "whirls around quickly" }),\
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({ "whirl blurringly", "whirls blurringly" }),\
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})
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#endif
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#define BLADE_DEGREES ({\
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({\
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({ "prick", "pricks" }),\
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({ "lightly", "superficially", "just barely" })\
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}),\
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({\
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({ "scratch", "scratches" }),\
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({ "mildly", "barely", })\
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}),\
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({\
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({ "jab", "jabs" }),\
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({ "quickly", "meanly", })\
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}),\
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({\
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({ "cut", "cuts" }),\
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({ "painfully" }),\
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}),\
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({\
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({ "slice", "slices" }),\
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({ "deeply" }),\
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}),\
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({\
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({ "pierce", "pierces" }),\
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({ "wickedly" }),\
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}),\
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({\
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({ "slash", "slashes" }),\
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({ "expertly" }),\
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}),\
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({\
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({ "stab", "stabs" }),\
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({ "fiercely" }),\
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}),\
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({\
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({ "carve", "carves" }),\
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({ "to pieces" }),\
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}),\
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({\
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({ "cleave", "cleaves" }),\
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({ "cruelly" }),\
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}),\
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({\
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({ "wound", "wounds" }),\
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({ "greviously" }),\
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}),\
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({\
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({ "devastate", "devastates" }),\
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({ "completely" }),\
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}),\
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({\
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({ "destroy", "destroys" }),\
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({ "utterly", }),\
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}),\
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})
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#define PROJECTILE_DEGREES ({\
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({\
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({ "prick", "pricks" }),\
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({ "lightly", "superficially", "just barely" })\
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}),\
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({\
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({ "scratch", "scratches" }),\
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({ "mildly", "barely", }),\
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}),\
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({\
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({ "graze", "grazes" }),\
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({ "sharply" }),\
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}),\
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({\
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({ "gash", "gashes" }),\
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({ "deeply" }),\
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}),\
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({\
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({ "tear", "tears" }),\
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({ "painfully" }),\
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}),\
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({\
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({ "pierce", "pierces" }),\
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({ "wickedly" }),\
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}),\
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({\
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({ "shear", "shears" }),\
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({ "to ribbons" }),\
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}),\
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({\
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({ "puncture", "punctures" }),\
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({ "deeply", "with a quick thrust" }),\
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}),\
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({\
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({ "rip", "rips" }),\
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({ "apart", "to pieces" }),\
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}),\
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({\
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({ "impale", "impales" }),\
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({ "without mercy" }),\
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}),\
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({\
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({ "wound", "wounds" }),\
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({ "greviously" }),\
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}),\
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({\
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({ "devastate", "devastates" }),\
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({ "completely" }),\
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}),\
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({\
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({ "destroy", "destroys" }),\
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({ "utterly" }),\
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}),\
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})
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#define BLUNT_DEGREES ({\
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({\
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({ "brush", "brushes" }),\
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({ "lightly", "softly", "with little force" }),\
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}),\
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({\
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({ "bruise", "bruises" }),\
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({ "mildly" }),\
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}),\
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({\
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({ "hit", "hits" }),\
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({ "hard" }),\
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}),\
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({\
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({ "pound", "pounds" }),\
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({ "solidly" }),\
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}),\
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({\
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({ "hammer", "hammers" }),\
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({ "painfully" }),\
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}),\
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({\
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({ "pummel", "pummels" }),\
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({ "soundly" }),\
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}),\
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({\
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({ "thrash", "thrashes" }),\
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({ "viciously" }),\
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}),\
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({\
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({ "smash", "smashes" }),\
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({ "forcefully" }),\
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}),\
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({\
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({ "crush", "crushes" }),\
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({ "violently" }),\
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}),\
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({\
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({ "slam", "slams" }),\
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({ "powerfully" }),\
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}),\
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({\
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({ "wound", "wounds" }),\
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({ "greviously" }),\
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}),\
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({\
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({ "devastate", "devastates", }),\
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({ "completely" }),\
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}),\
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({\
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({ "destroy", "destroys" }),\
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({ "utterly" }),\
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}),\
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})
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