163 lines
5.1 KiB
C
163 lines
5.1 KiB
C
#include <lib.h>
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#include "include/clan.h"
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private class ClanClass Clan;
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private int isWelcomed;
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static void create(){
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Clan = new(class ClanClass);
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Clan->leader = 0;
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Clan->name = 0;
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Clan->objectName = 0;
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Clan->skill = 0;
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isWelcomed = 0;
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}
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static void init(){
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if(!present(this_object(), this_player())) return;
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if(this_player()->GetClan() != GetClanName()) return;
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if(this_player()->GetKeyName() == GetLeader()){
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add_action("eventBring", "bring");
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add_action("eventInitiate", "initiate");
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add_action("eventRetire", "retire");
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}
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this_player()->eventPrint("\n");
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if(!isWelcomed){
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this_player()->AddChannel(GetClanName());
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eventWelcome(this_player());
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isWelcomed = 1;
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}
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}
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mixed CanJoin(object ob){ return 1; }
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string GetAffectLong(object ob){
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if(!ob || !living(ob)) return 0;
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return ob->GetName() + " is a member of the "
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+ pluralize(GetClanName()) + ".";
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}
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string SetLeader(string str){
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if(!user_exists(str)) error("No such user: " + str
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+ ". You must have a real leader.");
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if(!stringp(Clan->leader))
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Clan->leader = str;
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return Clan->leader;
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}
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string GetLeader(){ return Clan->leader; }
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string SetClanName(string str){
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if(!stringp(Clan->name)) Clan->name = str;
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return Clan->name;
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}
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string GetClanName(){ return Clan->name; }
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string SetClanObject(string str){
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if(!stringp(Clan->objectName)) Clan->objectName = str;
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return Clan->objectName;
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}
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string GetClanObject(){ return Clan->objectName; }
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string SetClanSkill(string str){
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if(!stringp(Clan->skill)) Clan->skill = str;
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return Clan->skill;
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}
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string GetClanSkill(){ return Clan->skill; }
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int eventBring(string str){
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object who;
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if(!str) return notify_fail("Bring whom?\n");
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who = find_player(lower_case(str));
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if(!who)
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return notify_fail(who->GetName() + " is nowhere to be found.\n");
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if(who->GetClan() != GetClanName())
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return notify_fail(who->GetName() + " is not one of you!\n");
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if( environment(who)->GetProperty("no teleport")
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|| environment(this_player())->GetProperty("no teleport")
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|| environment(this_player())->GetProperty("no magic"))
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return notify_fail("A magic force blocks your powers.\n");
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if(present(who, environment(this_player())))
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return notify_fail(capitalize(str) + " is here.\n");
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if(this_player()->GetMagicPoints() < 70)
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return notify_fail("Too low on magic power.\n");
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this_player()->AddMagicPoints(-70);
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who->eventPrint("%^CYAN%^Your clan leader summons you.%^RESET%^");
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who->eventMoveLiving(environment(this_player()));
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if(!present(who, environment(this_player())))
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this_player()->eventPrint("%^CYAN%^" + capitalize(str)
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+ " is beyond your reach.%^RESET%^");
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return 1;
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}
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int eventInitiate(string str){
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object initiate;
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object clanObject;
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mixed ret;
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if(!str) return notify_fail("Initiate whom?\n");
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initiate = present(lower_case(str), environment(this_player()));
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if(!initiate || !living(initiate))
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return notify_fail("No one of that nature here.\n");
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if(stringp(ret = CanJoin(initiate))) return notify_fail(ret);
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else if(!ret) return ret;
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if(this_player()->GetMagicPoints() < 300)
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return notify_fail("Too low on magic power.\n");
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if(initiate->GetClan())
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return notify_fail("You may only initiate people without clan "
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+ "affiliation.\n");
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initiate->SetClan(GetClanName());
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initiate->SetSkill(GetClanSkill(), 1, 1);
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if(clanObject = new(GetClanObject()))
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clanObject->eventMove(initiate);
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this_player()->AddMagicPoints(-300);
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eventJoin(initiate);
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return 1;
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}
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void eventJoin(object ob){
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ob->eventPrint("%^YELLOW%^You are now a member of the "
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+ pluralize(GetClanName()) + ".%^RESET%^");
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environment(ob)->eventPrint("%^YELLOW%^" +ob->GetName()
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+ " is now a member of the "
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+ pluralize(GetClanName()) + ".%^RESET%^", ob);
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}
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int eventRetire(string str){
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object retiree;
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object clanObject;
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if(!str) return notify_fail("Retire whom?\n");
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retiree = present(lower_case(str), environment(this_player()));
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if(!retiree || !living(retiree))
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return notify_fail("No one of that nature here.\n");
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if(retiree->GetClan() != GetClanName())
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return notify_fail(retiree->GetName() + " is not one of us!\n");
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clanObject = present(GetClanName() + "_clan_object", retiree);
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if(!clanObject) error("Problem with clan object.");
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clanObject->eventDestruct();
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retiree->SetClan(0);
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// retiree->SetSkill(GetClanSkill(), 1, 1); We need to remove skill here.
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eventUnjoin(retiree);
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return 1;
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}
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void eventUnjoin(object ob){
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ob->eventPrint("%^RED%^You are no longer a member of the "
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+ pluralize(GetClanName()) + ".%^RESET%^");
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environment(ob)->eventPrint("%^RED%^" + ob->GetName()
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+ " is no longer a member of the "
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+ pluralize(GetClanName()) + ".%^RESET%^", ob);
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}
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void eventWelcome(object ob){
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ob->eventPrint("%^YELLOW%^Welcome, fellow " + GetClanName()
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+ ".%^RESET%^");
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}
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