mud/fluffos-2.23-ds03/testsuite/clone/user.c
2020-09-06 05:43:07 -07:00

233 lines
4.2 KiB
C

// mudlib: Lil
// file: user.c
// purpose: is the representation of an interactive (user) in the MUD
#include <globals.h>
inherit BASE;
private string name;
#ifdef __INTERACTIVE_CATCH_TELL__
void catch_tell(string str) {
receive(str);
}
#endif
// replace this with a functioning version.
string
query_cwd()
{
return "";
}
// logon: move this to /single/login.c when login.c gets written.
void
logon()
{
write("Welcome to Lil.\n> ");
}
// query_name: called by various objects needing to know this user's name.
string
query_name()
{
return name;
}
void
set_name(string arg)
{
// may wish to add security to prevent just anyone from changing
// someone else's name.
name = arg;
}
// called by the present() efun (and some others) to determine whether
// an object is referred as an 'arg'.
int
id(string arg)
{
return (arg == query_name()) || base::id(arg);
}
#ifndef __OLD_ED__
void
write_prompt() {
switch (query_ed_mode()) {
case 0:
case -2:
write(":");
break;
case -1:
write("> ");
break;
default:
write("*\b");
break;
}
}
void
start_ed(string file) {
write(ed_start(file, 0));
}
#endif
#ifdef __NO_ADD_ACTION__
void
exec_command(string arg) {
string *parts = explode(arg, " ");
string verb = sizeof(parts) ? parts[0] : "";
string rest = implode(parts[1..], " ");
string cmd_path = COMMAND_PREFIX + verb;
object cobj = load_object(cmd_path);
if (cobj) {
cobj->main(rest);
} else {
// maybe call an emote/soul daemon here
}
}
void
process_input(string arg) {
#ifndef __OLD_ED__
if (query_ed_mode() != -1) {
if (arg[0] != '!') {
write(ed_cmd(arg));
return;
}
arg = arg[1..];
}
#endif
exec_command(arg);
}
#else
string
process_input(string arg)
{
#ifndef __OLD_ED__
if (query_ed_mode() != -1) {
if (arg[0] != '!') {
write(ed_cmd(arg));
return 0;
}
arg = arg[1..];
}
#endif
// possible to modify player input here before driver parses it.
return arg;
}
int
commandHook(string arg)
{
string cmd_path;
object cobj;
cmd_path = COMMAND_PREFIX + query_verb();
cobj = load_object(cmd_path);
if (cobj) {
return (int)cobj->main(arg);
} else {
// maybe call an emote/soul daemon here
}
return 0;
}
// init: called by the driver to give the object a chance to add some
// actions (see the MudOS "applies" documentation for a better description).
void
init()
{
// using "" as the second argument to add_action() causes the driver
// to call commandHook() for those user inputs not matched by other
// add_action defined commands (thus 'commandHook' becomes the default
// action for those verbs without an explicitly associated action).
if (this_object() == this_player()) {
add_action("commandHook", "", 1);
}
}
#endif
// create: called by the driver after an object is compiled.
void
create()
{
#ifdef __PACKAGE_UIDS__
seteuid(0); // so that login.c can export uid to us
#endif
}
// receive_message: called by the message() efun.
void
receive_message(string newclass, string msg)
{
// the meaning of 'class' is at the mudlib's discretion
receive(msg);
}
// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).
void
setup()
{
set_heart_beat(1);
#ifdef __PACKAGE_UIDS__
seteuid(getuid(this_object()));
#endif
#ifndef __NO_WIZARDS__
enable_wizard();
#endif
#ifndef __NO_ADD_ACTION__
set_living_name(query_name());
enable_commands();
add_action("commandHook", "", 1);
#else
set_this_player(this_object());
#endif
}
// net_dead: called by the gamedriver when an interactive player loses
// hir network connection to the mud.
#ifndef __NO_ENVIRONMENT__
void tell_room(object ob, string msg) {
foreach (ob in all_inventory(ob) - ({ this_object() }))
tell_object(ob, msg);
}
#endif
void
net_dead()
{
set_heart_beat(0);
#ifndef __NO_ENVIRONMENT__
tell_room(environment(), query_name() + " is link-dead.\n");
#endif
}
// reconnect: called by the login.c object when a netdead player reconnects.
void
reconnect()
{
set_heart_beat(1);
#ifndef __NO_ENVIRONMENT__
tell_room(environment(), "Reconnected.\n");
tell_room(environment(), query_name() + " has reconnected.\n");
#endif
}