208 lines
9.3 KiB
Plaintext
208 lines
9.3 KiB
Plaintext
chapter 4 "The Town Well"
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Ok, so you're now all set with a bunch of money in the bank,
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light-but-decent equipment, and a thirst for more advancement.
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Let's try a quest that requires a little fancy footwork and
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little (if any) fighting.
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I'm going to assume that the portal gun portals are where the
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default distribution puts them. The blue portal in the hazlab,
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the orange portal...well, you'll see.
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By now you should have Kleiner's badge. If not, go back to where I
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describe how to get it. If you sold it, go buy it back. Also, get
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yourself a flashlight. I recommend maglite, but whatever you can
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find is better than nothing. Now go back to Jennybot. Near her is
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a stairwell that leads to the campus basement. Turn on your
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flashlight then go 1n, 1w, 1s, 1d, 1w of Jennybot. You're now in
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the western end of the campus basement. Note the smudged wall?
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%^GREEN%^push wall%^RESET%^
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Whee! Go west until you can't go any further, then go 1s. Lying
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there is a key you'll need. Put it in your ruck, then go north
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til you can't go north any further. Note that the next couple of
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things you need to do must be done quickly. You're about to enter
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a dangerous sewer service area, and you may get blasted with harmful
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steam if you hang around too long.
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Go down into the sewer area. See that pile of crap? Search it. Bonus!
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Now go east twice, up, open grate, up. You're now back up on the
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cobblestone road, but with a shiny new ring to wear or sell, and
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a key you'll need. Head to the hazlab (4s, 1w, 1s). Now, just in case
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some joker put the orange portal somewhere dangerous, you should have
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an omni handy (you can buy one from Oana). Enter the blue portal. Unless
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someone's been playing around, you should now be in an underground
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tunnel, with a large metal door to the west. There's not much to
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explore here...if you follow the tunnel north and east, you'll find
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a locked gate with a cave troll on the other side. What you really
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want to do is get past the door to the west. You got the key to this door
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from the campus underground, so go ahead and unlock it. Now comes the
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hard part...open the door.
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Chances are that you can't. It's huge and it's heavy...it requires having
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a strength stat of at least 50 to open. You have 2 possible ways of dealing
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with this...one is expensive, the other a bit tricky. The expensive way
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is to buy strength potions from Oana and drink them until your strength
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is above 49, then rush back to this door before the potions wear off,
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and open the door. Like I said, expensive.
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The other way is to control something that is strong enough to open the
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door. Go back to kleiner, then type:
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%^GREEN%^dial stargate lab%^RESET%^
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This takes you to a secret area used by creators to test their npc's,
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armor, and equipment. Go north, then east. If you're lucky, nobody has
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taken the landstrider mech for a joyride and it's standing there, waiting
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for you. Type: %^GREEN%^enter mech%^RESET%^
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You are now inside your very own mech-type robot you control. Cool!
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Have it go back to the stargate:
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%^GREEN%^drive west%^RESET%^
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%^GREEN%^drive south%^RESET%^
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%^GREEN%^direct mech to dial campus lab%^RESET%^
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%^GREEN%^direct mech to enter gate%^RESET%^
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%^GREEN%^drive south%^RESET%^
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%^GREEN%^drive south%^RESET%^
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Uh oh! The mech can't enter the hazlab because it's not carrying Kleiner's
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badge! What you need to do is drop the badge. It will then be in the mech's
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inventory, so that the security door can see it.
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%^GREEN%^drop badge%^RESET%^
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%^GREEN%^drive south%^RESET%^
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Now we have the mech enter the portal and open the door for you.
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%^GREEN%^direct mech to enter portal%^RESET%^
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%^GREEN%^direct mech to open door%^RESET%^
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Excellent! Now, the next part involves making this area kind of
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hostile for general use, so let's get the mech out of harm's way
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%^GREEN%^get badge%^RESET%^
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%^GREEN%^wear badge%^RESET%^
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%^GREEN%^direct mech to enter portal%^RESET%^
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%^GREEN%^out%^RESET%^
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Now go back in the portal (just you, without the mech), and
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go west twice. This is the source of the problem. The town well is dry
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because someone shut off the water source!
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To restore water to the well, turn the metal wheel here, and
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water will start rushing out of the pipe at high pressure. There's a
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grate-type door overhead through which the water is supposed to flow up to
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the bottom of the well. If the orange portal hadn't been there, you'd have had
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to do the alternate solution, which involves accessing the
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water source from that other direction.
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Now, as you can imagine, this area is going to fill up with water
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very rapidly, so leave east right away. The entire series of tunnels
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will flood, so get back to the orange portal and enter it quickly.
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%^RED%^PROTIP:%^RESET%^ The water will also go through the locked cavetroll
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gate. And cavetrolls don't breathe water.
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Now, go to the town well (1n, 1e, 5n of the hazlab), and: %^GREEN%^enter well%^RESET%^
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Hopefully you did get the maglite. By now the weaker flashlights may have
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pooped out. See the lever on the wall? That operates a set of two doors that
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serve as a waterlock for the well. Pull it, and a door will open, letting
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water flood into the well, and solving the quest!
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It may be that someone has already been fooling with the water lock, though.
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If the door was already open when you got there, push the lever, wait a
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few minutes for water to flood the lock, then pull the lever. It could
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take a while depending on the water pressure for the lock to fill up, so
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if it's dry, close it again and wait a while before opening again.
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%^CYAN%^Alternate Resolution%^RESET%^
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It may be that the orange portal was not in the water tunnel. It could
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be that the hazardous materials labs was not accessible to you. If that
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is the case, you'll need to solve this quest by accessing the water
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source from the direction of the well. This is tricky because you need
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to be very strong to open the grate, *and* you need an extra set of
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hands to operate the water lock lever. Let's deal with one problem at a time.
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First, the strength issue. On the other side of the water lock is a
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grate that you must have at least 50 strength to open. If your strength
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is already above 49, great. If not, you need to decide whether you want
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to boost it with strength potions from Oana (expensive) or use the
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landstrider mech (tricky). If the plan is to use strength potions, go buy
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them now and stick them in your ruck. If the plan is to use the mech,
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go get it. Go to Kleiner, and:
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%^GREEN%^dial stargate lab%^RESET%^
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%^GREEN%^enter gate%^RESET%^
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%^GREEN%^go north%^RESET%^
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%^GREEN%^go east%^RESET%^
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%^GREEN%^enter mech%^RESET%^
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%^GREEN%^drive west%^RESET%^
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%^GREEN%^drive south%^RESET%^
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%^GREEN%^direct mech to dial campus lab%^RESET%^
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%^GREEN%^direct mech to enter gate%^RESET%^
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%^GREEN%^drive south%^RESET%^
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%^GREEN%^drive east%^RESET%^
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%^GREEN%^drive north%^RESET%^
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%^GREEN%^drive north%^RESET%^
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%^GREEN%^drive north%^RESET%^
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%^GREEN%^drive north%^RESET%^
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%^GREEN%^drive north%^RESET%^
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%^GREEN%^direct mech to enter well%^RESET%^
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%^GREEN%^direct mech to pull lever%^RESET%^
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%^GREEN%^drive west%^RESET%^
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%^GREEN%^out%^RESET%^
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%^GREEN%^go east%^RESET%^
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The mech is now in the water lock. But neither you nor the mech
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can proceed further west...you need someone to pull the lever
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for you. You're going to need a servant...a slave...a ZOMBIE! Go
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up and west, and buy a dark scroll from Oana. The scroll can be
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used to raise a corpse, but you must be able to read English. If
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you've chosen a race that doesn't speak English, you'll need to
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learn it now. Go to Bugg (1n, 2e, 1n of the well) and ask him to
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teach you English. Once you've learned it, you'll be ready to
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create a zombie. From Bugg, go to the campus square (1s, 2w, 5s)
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and murder Tim. It's important that you slay something that speaks
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a language you know, so since you're either human or just now
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learned English, a human victim is suitable. Plus Tim is a wuss.
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Once he's slain: %^GREEN%^read scroll at tim%^RESET%^
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There he is! Your very own zombie! We'll need to move quickly
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now. Zombies don't last forever...the clock is ticking. Do the
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following to get him to follow you:
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%^GREEN%^speak in english%^RESET%^
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%^GREEN%^say follow cratylus%^RESET%^
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Except, of course, instead of "cratylus", put in your own name.
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Note something important here. Zombies are obedient, but not
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smart. If someone else starts saying things that the zombie understands
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as a command, it will start obeying them. So remember that while
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you created this zombie, someone else can steal him if you're not
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careful.
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Now, return to the well (4n) then enter the well and go west.
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You'll need to tell the zombie to leave the water lock and operate it:
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%^GREEN%^say go east%^RESET%^
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%^GREEN%^yell push lever%^RESET%^
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%^GREEN%^enter mech%^RESET%^
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%^GREEN%^drive west%^RESET%^
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%^GREEN%^direct mech to open grate%^RESET%^
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Woohoo! If you don't have the mech, of course, you just
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walk your own self west, drink your strength potions, and
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open the grate yourself. If you *do* have the mech, let's get it out
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of harm's way...
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%^GREEN%^drive east%^RESET%^
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%^GREEN%^out%^RESET%^
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%^GREEN%^go west%^RESET%^
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All righty, now let's go resolve this well problem. Go down
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and you'll see the metal wheel and the water pipe. To get the water
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flowing again, turn the wheel. Then very quickly get yourself back to
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the water lock...the area will fill with water soon! When water
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gets to the lock: %^GREEN%^yell pull lever%^RESET%^
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Your zombie will then open the east door, allowing you and the water to
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get to the well, and solving the Town Well Quest. Congratulations!
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