mud/lib/domains/Praxis/cemetery/grave_yard4.c
2020-09-06 05:43:07 -07:00

59 lines
2.1 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetProperty("light", 1);
SetShort( "Flamme's grave");
SetLong(
"You have entered an area set aside for insurance agents, "
"bankers and women who mud. It's a sad and dismal place, "
"seldom visited by mourners since there usually aren't any. "
"There is one grave here that catches your eye. It is "
"covered in broken pencils and wadded up paper with bits "
"of code that don't work. Some poor creature has come to "
"a bad end. You see a small wooden marker, as no one thought "
"to put up a headstone.");
SetItems(
(["cemetery" : "All about you stretch the silent graves. "
"You feel like you are being watched.",
"grave" : "The grave is covered with the trash and "
"mementos of a coder.",
"pencils" : "The pencils are all short, chewed, and "
"broken. None write anymore.",
"writing" : "Here lies Flamme. This lovely young lass "
"met an untimely end when she used humor at the wrong "
"time and with the wrong god. Let this be a lesson to "
"young immortals.",
"paper" : "Countless small bits and wads of paper litter the area.",
"code" : "The pieces of code never did work, and are "
"unintelligible to normal humans.",
"marker" : "The plaque is of white marble. You might "
"be able to read the writing on it."]) );
SetExits(
(["northeast" : "/domains/Praxis/cemetery/grave_yard5",
"northwest" : "/domains/Praxis/cemetery/grave_yard2",
"southwest" : "/domains/Praxis/cemetery/grave_yard3"]) );
}
void reset() {
::reset();
if (!present("ghost"))
new("/domains/Praxis/cemetery/mon/ghost4")->move(this_object());
}
void init() {
::init();
add_action("read","read");
}
int read(string str) {
if (str == "writing") {
write (::GetLong("writing"));
return 1;
}
notify_fail("Read what?\n");
return 0;
}