mud/lib/domains/Praxis/cleric_join.c
2020-09-06 05:43:07 -07:00

85 lines
3.4 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void init() {
::init();
add_action("become", "become");
add_action("go_north","go");
add_action("preview","preview");
}
void create() {
::create();
SetProperties( (["light": 2, "indoors" : 1, "no castle" : 1]) );
SetShort( "the clerics' church of Praxis");
SetLong(
"You are in the small cleric's church of Praxis. It is a very "
"simple, yet elegant building. The lack of adornment is made up "
"for in the strong faith you can feel radiating from this little "
"church. People of all faiths come here for prayer, or solitude. "
"The clerics initiate young adventurers here into the class of "
"clerics. <preview> will tell you about becoming a cleric. "
"There is a passage north.");
SetItems(
(["church" : "It holds a small chapel for wedding ceremonies "
"west, and there is an inner sanctum for clerics north",
"chapel" : "The clerics of the church perform wedding "
"ceremonies there.",
"light" : "A %^BLUE%^blue%^RESET%^ light protects this place.",
"passage" : "It leads north into the cleric's inner sanctum."]) );
SetExits(
(["east" : "/domains/Praxis/n_centre1"]) );
}
int preview() {
if(this_player()->query_class() != "explorer") {
message("info", "This is not for you.", this_player());
return 1;
}
message("info", this_player()->query_cap_name()+" seeks to learn about clerics.", this_object(), ({ this_player() }));
message("info", "Welcome, explorer!", this_player());
message("info", "Clerics are deeply religious people of greatly varied "
"beliefs, yet united in their belief in the sanctity of the natural world. Their "
"ability to get in touch with the unity of nature through prayer "
"gives them great healing powers as well as powers of protection. "
"Destruction is the most horrible of evils to them, and they will "
"lose the powers they have through prayer if they become too "
"destructive. Type <become cleric> to become a cleric.", this_player());
return 1;
}
int become(string str) {
if(!str) {
notify_fail("Become what?\n");
return 0;
}
if(str != "cleric") {
notify_fail("You cannot become that here.\n");
return 0;
}
if(this_player()->query_class() != "explorer") {
write("You are much too old to start learning our ways now!");
return 1;
}
write("The High Priestess of Clerics initiates you into the class of clerics.");
say(this_player()->query_cap_name()+" becomes a cleric.", this_player());
this_player()->SetClass("cleric");
this_player()->setenv("TITLE", "$N the novice cleric");
this_player()->init_skills("cleric");
this_player()->setenv("start", "/domains/Praxis/cleric_hall");
return 1;
}
int go_north(string str) {
if(str !="north") return notify_fail("What?\n");
if(this_player()->query_class() != "cleric") {
write("You cannot penetrate the force field that blocks the passage.");
say(this_player()->query_cap_name()+" tries to get into the "
"church's inner sanctum, but fails.", this_player());
return 1;
}
this_player()->eventMoveLiving("/domains/Praxis/cleric_hall", "through the light in the passage");
return 1;
}