58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", -1);
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SetProperty("indoors", 1);
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SetProperty("no teleport", 1);
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SetProperty("no castle", 1);
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SetShort( "A dark underground chamber");
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SetLong(
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"You are in a very dark chamber, illuminated only by your "
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"light source.");
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SetSmell("default", "The stench in here is foul and trapped.");
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SetItems(
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(["light" : "What light?",
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"tunnel" : "It is very dark.",
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"chamber" : "You cannot see it very well."]) );
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SetExits( (["east" : "/domains/Praxis/mountains/tunnel2"]) );
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}
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void reset() {
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object arm, mon;
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::reset();
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if(!present("goblin")) {
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mon = new(LIB_NPC);
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mon->SetKeyName("goblin");
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mon->SetId( ({ "general", "goblin", "goblin general" }) );
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mon->SetShort( "Goblin general");
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mon->SetLong( "An ugly monster who has likely never "
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"seen the light of day.");
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mon->SetLevel(5);
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mon->SetRace( "goblin");
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mon->SetAggressive( 10);
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mon->SetMorality(-200);
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mon->SetHealthPoints(300);
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mon->SetGender("male");
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mon->SetRace("human");
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mon->move(this_object());
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arm = new(LIB_ARMOR);
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arm->SetKeyName("shield");
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arm->SetId( ({ "shield", "goblin shield" }) );
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arm->SetShort( "Goblin shield");
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arm->SetLong( "A huge, heavy shield whose metal was mined "
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"from the Darow Mountains.");
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arm->set_type("shield");
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arm->set_limbs( ({ "left hand", "left arm", "torso" }) );
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arm->set_ac(3);
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arm->set_mass(500);
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arm->set_value(150);
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arm->move(mon);
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mon->force_me("wear shield");
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}
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}
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