mud/lib/domains/campus/room/access2.c
2020-09-06 05:43:07 -07:00

35 lines
1.5 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(16);
SetShort("access tunnel");
SetLong("You are standing in what appears to be an underground "+
"service access tunnel of some kind. The overhead neon lights flicker and "+
"provide barely useful illumination. The air is damp and musty, and it "+
"feels as though nobody has gone through here in years. The tunnel runs "+
"north and south from here.");
SetItems(([
({"wall","walls","corridor","hall"}) : "The thick, metal walls here are scarred "+
"and badly corroded. Wherever you are, it's seen heavy use in the distant past.",
({"lights","light","neon lights"}) : "Overhead neon lights. They appear on the "+
"verge of failure.",
({"floor","ground"}) : "The floor is composed of metal plates welded together, "+
"with raised traction cleats.",
({"cleat","cleats"}) : "Little raised bumps on the floor so you won't slip and fall.",
({"hole","port","porthole","access port"}) : "An exit set in the wall, providing maintenance access.",
]));
SetEnters( ([
({"hole","port","porthole","access port"}):"/domains/campus/room/furnace"
]) );
AddExit("north","/domains/campus/room/access1");
AddExit("south","/domains/campus/room/access3");
SetObviousExits("north, south");
}
void init(){
::init();
}