69 lines
2.9 KiB
C
69 lines
2.9 KiB
C
#include <lib.h>
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#include <damage_types.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(10);
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SetShort("sewer");
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SetLong("You are in the stinking underground tunnels of "+
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"a sewer system. The air here is quite foul, "+
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"and periodic blasts of steam from wall-mounted vents make it "+
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"very hot and very humid. There is a foot-high stream of dark liquid "+
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"covering the bottom of this tunnel, running east to west along "+
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"the tunnel's length.");
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SetItems( ([ ({"tunnel","tunnels"}) : "You are in a sewer tunnel."+
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"It's foul, dark, and hot.",
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({"sewer","sewer system"}) : "Though evidently in good repair "+
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"and of modern construction, this is still a sewer tunnel, "+
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"and it's hostile to human comfort.",
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({"steam","vent","vents","wall-mounted vents"}): "Apparently "+
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"there is industrial machinery nearby that exhausts hot steam "+
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"through vents in the walls.",
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"air" : "It is rank with the reek of decomposing waste.",
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({"wall","walls"}) : "The walls of the sewer tunnel are made "+
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"of concrete and appear well-built and sturdy.",
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({"stream","liquid","stream of liquid","dark liquid"}) : "Whatever "+
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"this stuff is, water is not its main component. It's some kind "+
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"of foul-smelling liquid waste, flowing along the bottom "+
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"of the tunnel.",
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({"sewage","waste","garbage"}) : "It appears that the fluid on the "+
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"bottom of this tunnel is the result of garbage and waste "+
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"processing. In liquid form, this garbage flows "+
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"west from here.",
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]) );
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SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) );
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SetListen("default","You hear faint echoes of dripping water.");
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SetExits( ([ "west" : "/domains/campus/room/sewer.c",
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"east" : "/domains/campus/room/sewer2.c"
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]) );
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set_heart_beat(10);
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}
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int SteamBlast(){
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object *temparr,*stuff,*lstuff;
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int i;
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stuff=all_inventory();
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lstuff = ({});
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for(i=0;i<sizeof(stuff);i++){
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temparr= ({ stuff[i] });
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if(living(stuff[i]) && !sizeof(lstuff)) lstuff = ({stuff[i]});
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if(living(stuff[i]) && sizeof(lstuff) > 0 && member_array(stuff[i],lstuff) == -1) lstuff += ({stuff[i]});
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}
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for(i=0;i<sizeof(lstuff);i++){
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if(sizeof(lstuff) > 0 && !creatorp(lstuff[i]) )
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lstuff[i]->eventReceiveDamage(HEAT, 7,random(30)+10, "torso");
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}
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tell_room(this_object(), "You are hit by a blast of scalding-hot steam!");
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return 1;
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}
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void heart_beat(){
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if(random(10) == 1) SteamBlast();
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return;
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}
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void init(){
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::init();
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}
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