mud/lib/domains/voluntaria/room/start.c
2020-09-06 05:43:07 -07:00

35 lines
1.3 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("temperate");
SetDayLight(50);
SetNightLight(20);
SetShort("Voluntaria Spaceport");
SetNightLong("You are in the spaceport of Voluntaria. Most of the ships are tightly sealed with the port crew all at home or at the bar but you can see the airlock of the USS Profit hanging open");
SetDayLong("You are in the spaceport of Voluntaria. Most of the ships are tightly sealed with a few being swarmed by port crew loading and unloading cargo but you can see the airlock of the USS Profit hanging open with nobody standing nearby");
SetItems(([
({ "spaceship", "airlock", "ship", "USS profit" }) : "The spaceship was built by the lowest bidder and flown on repeated missions to gather volunteers, it's amazing it hasn't already exploded.",
]));
SetExits( ([
"south" : "/domains/town/room/south_road1",
"east" : "/domains/town/room/vill_road2",
"west" : "/domains/town/room/road1",
"north" : "/domains/town/room/road0.c",
]) );
SetEnters( ([
"spaceship" : "/domains/voluntaria/room/airlock.c",
]) );
AddTerrainType(T_ROAD);
SetNoModify(0);
}
void init(){
::init();
}