mud/lib/include/magic_protection.h
2020-09-06 05:43:07 -07:00

66 lines
2.2 KiB
C++

/****************************************************
/include/magic_protection.h
created by Blitz@Dead Souls
passed class to AddMagicProtection()
int bits Define what damage bits this magic
protection supports.
int absorb If defined, damage is absorbed and
subtracted from this total, until
max damage is < 1, or destroyed.
or,
int protect This is an alternative to "absorb".
Instead of absorbing damage as above,
a random amount of this can be subtracted
from damage done, this lasts until "time"
has run out.
int time This is decremented each heart beat.
Note if this is not defined and
"absorb damage" is defined, protection
is indefinite until destroyed.
optional:
function end If this is defined, it is evaluated
when protection is removed.
function hit If this is defined, it is evaluated
anytime protection takes damage
or damage is reduced
mixed args Used with the above hit function.
This is passed as the last argument
to the hit function
object ob Pointer to the object that defined
the protection.
string obname The file_name() of the object that
defined the protection.
string name Some user-ready name of the protection,
such as "magical buffer"
}
*********************************************************/
class MagicProtection {
int bits;
int absorb;
int protect;
int time;
int timestamp;
function end;
function hit;
mixed args;
object caster;
object ob;
string obname;
string name;
}