mud/lib/lib/follow.c
2020-09-06 05:43:07 -07:00

57 lines
1.4 KiB
C

/* From the Dead Souls Object Library
* Provides follow/trail support for mobile objects.
* Works closely with LIB_LEAD.
* Created by Rush 951028
*/
#include <lib.h>
#include "include/follow.h"
private static object Leader;
static void create(){ Leader = 0; }
mixed direct_follow_liv(){
if( this_object() == this_player() )
return "It doesn't quite work that way.";
return this_player()->CanFollow(this_object());
}
object SetLeader(object leader){
if( leader == this_object() ) return 0;
if( leader && Leader ) return 0;
Leader = ( leader && leader->GetFollowers() ) ? leader : 0;
return Leader;
}
object GetLeader(){ return Leader; }
varargs mixed CanFollow(object ob){
if( ob ){
if( !ob->CanLead() )
return "You are not empowered to follow " + ob->GetName();
if( IsFollowing(ob) )
return "You are already following " + ob->GetName();
if( ob->IsFollowing(this_object()) )
return ob->GetName() + " is already following you.";
if( ob == this_object() )
return "You cannot possibly do that.";
}
return 1;
}
int IsFollowing(object ob){
if( !Leader ) return 0;
if( Leader == ob ) return 1;
if( Leader->IsFollowing(ob) ) return 1;
return 0;
}
/*
* eventFollow() needs to be overriden by child classes to provide the
* actual move support.
*/
int eventFollow(object dest, int fC){ return 0; }