211 lines
6.8 KiB
C
211 lines
6.8 KiB
C
#include <lib.h>
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#include <daemons.h>
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#include <message_class.h>
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#ifndef DISABLE_IMC2
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#define DISABLE_IMC2 0
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#endif
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inherit LIB_ROOM;
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int imud_enabled = 0;
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string gname;
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string *ulist = ({});
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mapping umap = ([]);
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void validate(){
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if(!this_player() || !archp(this_player())){
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error("No.");
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}
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}
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int ReceiveObs(object ob){
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string bname = base_name(ob);
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umap[bname] = (umap[bname] + 1);
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return 0;
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}
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string ReadScreen(){
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string *base_names = ({});
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string ret = "Top loaded objects:\n";
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int hbs, hbs2, rooms, npcs, meminf;
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mixed *foo = ({});
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object *floods = ({});
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validate();
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floods = objects( (: (base_name($1) == LIB_FLOW || inherits(LIB_FLOW, $1))
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&& clonep($1) :) );
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ulist = ({});
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umap = ([]);
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if(sizeof(objects()) < 8192){
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foo = objects( (: ReceiveObs($1) :) );
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ulist = ({});
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foreach(mixed key, mixed val in umap){
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reset_eval_cost();
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ulist += ({ ({ val, key }) });
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}
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ulist = sort_array(ulist, -1)[0..9];
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if(sizeof(ulist)){
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foreach(mixed element in ulist){
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ret += element[1]+" "+element[0]+"\n";
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}
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}
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}
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else {
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ret += "Too many objects to sort.\n";
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}
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rooms = sizeof(objects( (: inherits(LIB_ROOM, $1) :) ) );
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npcs = sizeof(objects( (: inherits(LIB_NPC, $1) && clonep($1):) ) );
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hbs = sizeof(filter( heart_beats(), (: !living($1) :) ));
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hbs2 = sizeof(filter( heart_beats(), (: !living($1) &&
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!inherits(LIB_ROOM, $1) :) ));
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ret += "\nTotal number of loaded objects: "+sizeof(objects())+"\n";
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ret += "Loaded rooms: "+rooms+"\n";
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ret += "Cloned NPC's: "+npcs+"\n\n";
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ret += "Total number of connected users: "+sizeof(users())+"\n";
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ret += "Pending callouts: "+sizeof(call_out_info())+"\n";
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ret += "File descriptors in use: "+
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(sizeof(explode(dump_file_descriptors(),"\n"))-3)+"\n";
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ret += "Nonlivings with heartbeats: "+hbs+", !rooms: "+hbs2+"\n";
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ret += "Flood objects: "+sizeof(floods)+"\n";
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if(true()){
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string tmp;
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meminf = memory_info()/1000000;
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if(!meminf) tmp = "less than 1 meg";
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else tmp = meminf+" megs";
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if(meminf){
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ret += "Memory in use (allocated memory will be higher): "+
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tmp+"\n";
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}
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}
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return ret;
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}
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string eventReadScreen(){
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validate();
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return unguarded( (: ReadScreen :) );
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}
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mixed eventReadPrintout(){
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return read_file("/doc/old/the_beginning.txt");
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}
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void SetImud(int i){
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if(!i) i = 0;
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imud_enabled = i;
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}
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int GetImud(){
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return imud_enabled;
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}
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string SignRead(){
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string ret = "";
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if(!INTERMUD_D->GetEnabled()){
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ret += "\"I3 connection: %^B_BLACK%^%^BOLD%^WHITE%^DISABLED%^RESET%^, ";
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}
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else if(INTERMUD_D->GetConnectedStatus())
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ret += "\"I3 connection: %^BOLD%^GREEN%^ONLINE%^RESET%^, ";
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else ret += "\"I3 connection: %^BOLD%^RED%^OFFLINE%^RESET%^, ";
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switch (IMC2_D->getonline()) {
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case 1:
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ret += "IMC2: %^BOLD%^GREEN%^ONLINE%^RESET%^\"";
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break;
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case 2:
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if(!IMC2_D->GetEnabled()){
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ret += "IMC2: %^B_BLACK%^%^BOLD%^WHITE%^DISABLED%^RESET%^\"";
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}
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else {
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ret += "IMC2: %^BOLD%^YELLOW%^WAITING FOR ACCEPTANCE%^RESET%^\"";
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}
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break;
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case 3:
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ret += "IMC2: %^BOLD%^RED%^OFFLINE: CONNECT ERROR%^RESET%^\"";
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break;
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case 4:
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ret += "IMC2: %^BOLD%^RED%^OFFLINE: HUB DOWN%^RESET%^\"";
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break;
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case 5:
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ret += "IMC2: %^BOLD%^RED%^OFFLINE: BANNED%^RESET%^\"";
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break;
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default:
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ret += "IMC2: %^BOLD%^RED%^OFFLINE%^RESET%^\"";
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break;
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}
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return ret;
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}
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string LongDesc(){
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string desc = "This is a polished antiseptic room composed of some "+
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"white gleaming material. There is a viewscreen on a wall here, "+
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"with a control panel alongside it. "+
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"A long printout hangs from the panel."
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"\nThe network troubleshooting room is down from here.";
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desc += "\nA sign on the wall reads: "+SignRead();
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return desc;
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}
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static void create() {
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object ob;
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room::create();
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SetClimate("indoors");
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SetAmbientLight(30);
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SetShort("Arch Room");
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SetLong( (: LongDesc :) );
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SetItems( ([ ({"wall","walls"}) : "The walls seem composed "
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"of some advanced polymer. They are extremely clean and highly "
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"polished.",
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"room" : "This looks like it might be the control room "
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"for the mud.",
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//({"screen","viewscreen"}) : "This is a display screen of some sort.",
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({"screen","viewscreen"}) : (: eventReadScreen :) ,
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({"printout"}) : (: eventReadPrintout :) ,
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({"sign"}) : "A sign you can read.",
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({"panel","control panel"}): "This seems to be the main control "
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"panel for the mud. It contains a bewildering array of "
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"keypads, but the most prominent feature of the control panel "
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"is a metallic plate in its center, shaped in the form of a "
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"human hand.",
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({"camera","hal","HAL"}) : "This is the rectangular faceplate of "
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"a camera mounted within the wall. On the upper end of the "
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"rectangle is a stamped label. On the lower end is the lens, "
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"which has at its center a glowing red light.",
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({"label","stamped label"}) : "A stamped metal label. The label "
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"reads: 'HAL 9000'.",
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({"plate","metallic plate","identification plate"}) : "This "
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"appears to be an identification plate of some sort, designed "
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"to accomodate a human hand.",
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"portal" : "A portal to another place." ]) );
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SetExits( ([
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"north" : "/domains/default/room/wiz_hall",
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"down" : "/secure/room/network.c",
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]) );
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SetEnters( ([
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]) );
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SetProperties(([
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"no peer" : 1,
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]));
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SetRead("screen", (: eventReadScreen :) );
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SetRead("printout", (: eventReadPrintout :) );
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SetRead("sign", (: SignRead :) );
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SetListen("default", "You can faintly hear a low hum coming from the walls.");
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SetListen( ({"wall","walls"}), "You hear a low throbbing sound, as if from machinery.");
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SetInventory( ([
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"/secure/obj/arch_board" : 1,
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]) );
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SetCoordinates("-2,2,0");
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}
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int CanReceive(object ob) {
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if( !archp(ob) && base_name(ob) != "/secure/obj/arch_board"){
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message("info","The arch room is available only to "+
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"admins, sorry.",ob);
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return 0;
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}
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return 1;
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}
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void init(){
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::init();
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}
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