full threading for the reaper function
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d64b4ee2f8
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0211053b1d
@ -35,7 +35,6 @@ def generate(fdict, **kwargs):
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if (fn.owner_only != owner_only or
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fn.admin_only != admin_only):
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raise Exception("Command: "+x+" has non-matching protection levels!")
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fdict[x].append(innerf)
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innerf.owner_only = owner_only
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innerf.raw_nick = raw_nick
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@ -1,4 +1,4 @@
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# Copyright (c) 2008 Duncan Fordyce
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# Copyright (c) 2011 Duncan Fordyce, Jimmy Cao
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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@ -18,11 +18,11 @@
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import logging
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import socket
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import time
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import threading
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import traceback
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from oyoyo.parse import parse_raw_irc_command
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class IRCClientError(Exception):
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pass
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# Adapted from http://code.activestate.com/recipes/511490-implementation-of-the-token-bucket-algorithm/
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@ -107,6 +107,7 @@ class IRCClient(object):
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self.port = None
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self.connect_cb = None
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self.blocking = True
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self.lock = threading.RLock()
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self.tokenbucket = TokenBucket(3, 1.63)
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self.__dict__.update(kwargs)
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@ -128,25 +129,26 @@ class IRCClient(object):
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str they will be converted to bytes with the encoding specified by the
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'encoding' keyword argument (default 'utf8').
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"""
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# Convert all args to bytes if not already
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encoding = kwargs.get('encoding') or 'utf_8'
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bargs = []
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for i,arg in enumerate(args):
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if isinstance(arg, str):
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bargs.append(bytes(arg, encoding))
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elif isinstance(arg, bytes):
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bargs.append(arg)
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elif arg is None:
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continue
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else:
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raise Exception(('Refusing to send arg at index {1} of the args from '+
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'provided: {0}').format(repr([(type(arg), arg)
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for arg in args]), i))
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with self.lock:
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# Convert all args to bytes if not already
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encoding = kwargs.get('encoding') or 'utf_8'
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bargs = []
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for i,arg in enumerate(args):
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if isinstance(arg, str):
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bargs.append(bytes(arg, encoding))
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elif isinstance(arg, bytes):
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bargs.append(arg)
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elif arg is None:
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continue
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else:
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raise Exception(('Refusing to send arg at index {1} of the args from '+
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'provided: {0}').format(repr([(type(arg), arg)
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for arg in args]), i))
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msg = bytes(" ", "utf_8").join(bargs)
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logging.info('---> send "{0}"'.format(msg))
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msg = bytes(" ", "utf_8").join(bargs)
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logging.info('---> send "{0}"'.format(msg))
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self.socket.send(msg + bytes("\r\n", "utf_8"))
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self.socket.send(msg + bytes("\r\n", "utf_8"))
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def connect(self):
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""" initiates the connection to the server set in self.host:self.port
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@ -214,9 +216,8 @@ class IRCClient(object):
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self.command_handler[command](self, prefix,*largs)
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elif "" in self.command_handler:
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self.command_handler[""](self, prefix, command, *largs)
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finally:
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# error will of already been logged by the handler
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pass
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except Exception as e:
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traceback.print_exc()
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yield True
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finally:
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@ -1,4 +1,4 @@
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# Copyright (c) 2008 Duncan Fordyce
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# Copyright (c) 2011 Duncan Fordyce, Jimmy Cao
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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@ -15,8 +15,6 @@
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# taken from python irclib.. who took it from...
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# Numeric table mostly stolen from the Perl IRC module (Net::IRC).
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numeric_events = {
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b"001": "welcome",
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b"002": "yourhost",
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@ -1,4 +1,4 @@
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# Copyright (c) 2008 Duncan Fordyce
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# Copyright (c) 2011 Duncan Fordyce, Jimmy Cao
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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4
var.py
4
var.py
@ -8,8 +8,8 @@ DRUNK_SHOTS_MULTIPLIER = 3
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NIGHT_TIME_LIMIT = 90
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DAY_TIME_LIMIT = 333
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START_WITH_DAY = False
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KILL_IDLE_TIME = 0 #300
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WARN_IDLE_TIME = 0 #180
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KILL_IDLE_TIME = 300
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WARN_IDLE_TIME = 180
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GAME_COMMAND_ADMIN_ONLY = True
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# HIT MISS SUICIDE
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166
wolfgame.py
166
wolfgame.py
@ -69,8 +69,7 @@ def connect_callback(cli):
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var.LAST_SAID_TIME = {}
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var.GAME_START_TIME = datetime.now() # for idle checker only
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var.GRAVEYARD = []
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var.GRAVEYARD_LOCK = threading.Lock()
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var.GRAVEYARD_LOCK = threading.RLock()
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prepare_stuff()
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@ -111,6 +110,7 @@ def reset(cli):
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if var.TIMERS[1]:
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var.TIMERS[1].cancel()
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var.TIMERS[1] = None
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var.GAME_ID = 0
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cli.mode(chan, "-m")
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cmodes = []
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@ -565,110 +565,107 @@ def del_player(cli, nick, forced_death = False):
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Returns: False if one side won.
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arg: forced_death = True when lynched.
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"""
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cmode = []
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cmode.append(("-v", nick))
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var.del_player(nick)
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ret = True
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if var.PHASE == "join":
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# Died during the joining process as a person
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mass_mode(cli, cmode)
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return not chk_win(cli)
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if var.PHASE != "join" and ret:
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# Died during the game, so quiet!
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if not is_fake_nick(nick):
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cmode.append(("+q", nick))
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mass_mode(cli, cmode)
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var.DEAD.append(nick)
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ret = not chk_win(cli)
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if var.PHASE in ("night", "day") and ret:
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# remove him from variables if he is in there
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if var.VICTIM == nick:
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var.VICTIM = ""
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for x in (var.OBSERVED, var.HVISITED, var.GUARDED):
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keys = list(x.keys())
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for k in keys:
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if k == nick:
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del x[k]
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elif x[k] == nick:
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del x[k]
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if nick in var.GUNNERS.keys():
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del var.GUNNERS[nick]
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if nick in var.CURSED:
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var.CURSED.remove(nick)
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if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
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if nick in var.VOTES.keys():
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del var.VOTES[nick] # Delete his votes
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for k in var.VOTES.keys():
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if nick in var.VOTES[k]:
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var.VOTES[k].remove(nick)
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chk_decision(cli)
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return ret
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t = timetime() # time
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with var.GRAVEYARD_LOCK:
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if not var.GAME_ID or var.GAME_ID > t:
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# either game ended, or a new game has started.
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return False
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cmode = []
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cmode.append(("-v", nick))
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var.del_player(nick)
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ret = True
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if var.PHASE == "join":
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# Died during the joining process as a person
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mass_mode(cli, cmode)
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return not chk_win(cli)
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if var.PHASE != "join" and ret:
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# Died during the game, so quiet!
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if not is_fake_nick(nick):
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cmode.append(("+q", nick))
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mass_mode(cli, cmode)
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var.DEAD.append(nick)
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ret = not chk_win(cli)
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if var.PHASE in ("night", "day") and ret:
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# remove him from variables if he is in there
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if var.VICTIM == nick:
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var.VICTIM = ""
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for x in (var.OBSERVED, var.HVISITED, var.GUARDED):
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keys = list(x.keys())
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for k in keys:
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if k == nick:
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del x[k]
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elif x[k] == nick:
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del x[k]
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if nick in var.GUNNERS.keys():
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del var.GUNNERS[nick]
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if nick in var.CURSED:
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var.CURSED.remove(nick)
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if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
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if nick in var.VOTES.keys():
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del var.VOTES[nick] # Delete his votes
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for k in var.VOTES.keys():
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if nick in var.VOTES[k]:
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var.VOTES[k].remove(nick)
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chk_decision(cli)
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return ret
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@hook("ping")
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def on_ping(cli, prefix, server):
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cli.send('PONG', server)
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check_graveyard(cli)
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def reaper(cli):
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def reaper(cli, gameid):
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# check to see if idlers need to be killed.
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var.IDLE_KILLED = []
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var.IDLE_WARNED = []
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if not var.WARN_IDLE_TIME or not var.KILL_IDLE_TIME:
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return
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while var.PHASE != "none":
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to_warn = []
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for nick in var.list_players():
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lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME)
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tdiff = datetime.now() - lst
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if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and
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nick not in var.IDLE_WARNED):
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to_warn.append(nick)
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var.IDLE_WARNED.append(nick)
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var.LAST_SAID_TIME[nick] = (datetime.now() -
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timedelta(seconds=var.KILL_IDLE_TIME)) # Give him a chance
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elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
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nick not in var.IDLE_KILLED):
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with var.GRAVEYARD_LOCK:
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var.GRAVEYARD.append(("kill",nick))
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var.IDLE_KILLED.append(nick)
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if to_warn:
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with var.GRAVEYARD_LOCK:
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var.GRAVEYARD.append(("warn", to_warn))
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sleep(10)
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def check_graveyard(cli):
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if not var.GRAVEYARD: return
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chan = botconfig.CHANNEL
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with var.GRAVEYARD_LOCK:
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for action, x in var.GRAVEYARD:
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if action=="kill":
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if x not in var.list_players():
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while gameid == var.GAME_ID:
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with var.GRAVEYARD_LOCK:
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to_warn = []
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to_kill = []
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for nick in var.list_players():
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lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME)
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tdiff = datetime.now() - lst
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if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and
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nick not in var.IDLE_WARNED):
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to_warn.append(nick)
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var.IDLE_WARNED.append(nick)
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var.LAST_SAID_TIME[nick] = (datetime.now() -
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timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance
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elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
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nick in var.IDLE_WARNED):
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to_kill.append(nick)
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print("WILL KILL "+nick)
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elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
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nick in var.IDLE_WARNED):
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var.IDLE_WARNED.remove(nick) # he saved himself from death
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chan = botconfig.CHANNEL
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for nck in to_kill:
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if nck not in var.list_players():
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continue
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cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+
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"for a very long time. S/He is declared dead. Appears "+
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"(s)he was a \u0002{1}\u0002").format(x, var.get_role(x)))
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del_player(cli, x)
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elif action=="warn":
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pl = var.list_players()
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x = [a for a in x if a in pl]
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"(s)he was a \u0002{1}\u0002").format(nck, var.get_role(nck)))
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if not del_player(cli, nck):
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return
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pl = var.list_players()
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x = [a for a in to_warn if a in pl]
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if x:
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cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+
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"Please remember to say something soon or you "+
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"might be declared dead.\u0002").format(", ".join(x)))
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var.GRAVEYARD = []
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"Please remember to say something soon or you "+
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"might be declared dead.\u0002").format(", ".join(x)))
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sleep(10)
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@cmd("") # update last said
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def update_last_said(cli, nick, *rest):
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if var.PHASE not in ("join", "none"):
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var.LAST_SAID_TIME[nick] = datetime.now()
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check_graveyard(cli)
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@ -1647,7 +1644,8 @@ def start(cli, nick, chan, rest):
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transition_day(cli)
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# DEATH TO IDLERS!
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reapertimer = threading.Thread(None, reaper, args=(cli,))
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var.GAME_ID = timetime()
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reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID))
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reapertimer.daemon = True
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reapertimer.start()
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