From 051aff9476b8de5bcdf0d0a06984b25a8bbbbc9d Mon Sep 17 00:00:00 2001 From: nyuszika7h Date: Sat, 11 Jul 2015 23:51:11 +0200 Subject: [PATCH] fgame: Don't restrict what the default role can be If it breaks, you get to keep the pieces. ;) --- src/settings.py | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/settings.py b/src/settings.py index 64c42ee..8c3b851 100644 --- a/src/settings.py +++ b/src/settings.py @@ -457,10 +457,7 @@ class ChangedRolesMode(GameMode): elif role.lower() in self.ROLE_GUIDE: self.ROLE_GUIDE[role.lower()] = tuple([int(num)] * len(ROLE_INDEX)) elif role.lower() == "default" and num.lower() in self.ROLE_GUIDE: - if num.lower() == "villager" or num.lower() == "cultist": - self.DEFAULT_ROLE = num.lower() - else: - raise InvalidModeException("The default role must be either \u0002villager\u0002 or \u0002cultist\u0002.") + self.DEFAULT_ROLE = num.lower() elif role.lower() == "role reveal" or role.lower() == "reveal roles": num = num.lower() if num in ("on", "true", "yes", "1"):