Fix some things
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@ -746,6 +746,7 @@
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"join_swap_instead": " Please use '{0}swap' to join instead.",
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"demoniac_win": "Game over! All the wolves are dead! As the villagers start preparing the BBQ, a sudden flash illuminates the sky. Demonic spirits emerge around the sacrificed wolves and possess all villagers, causing the demoniac{0} to win.",
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"succubus_win": "Game over! The {0} {1} completely enthralled the village, making them officers in an ever-growing army set on spreading their {2} control and influence throughout the entire world.",
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"entranced_win": "Game over! All of the succubi are dead, but their servants remain. They regroup and summon a new succubus to serve.",
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"dullahan_die_totem": "Before dying, \u0002{0}\u0002 snaps a whip made of a human spine at \u0002{1}\u0002; however, {1}'s totem emits a brilliant flash of light, causing the attempt to miss.",
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"dullahan_die_angel": "Before dying, \u0002{0}\u0002 snaps a whip made of a human spine at \u0002{1}\u0002; however, a guardian angel was on duty and able to foil the attempt.",
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"dullahan_die_bodyguard": "Sensing danger, \u0002{2}\u0002 shoves \u0002{1}\u0002 aside to save them from \u0002{0}\u0002.",
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@ -26,13 +26,11 @@ def hvisit(var, wrapper, message):
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return
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target = get_target(var, wrapper, re.split(" +", message)[0], not_self_message="succubus_not_self")
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if not target:
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return
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evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": False})
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evt.dispatch(var, wrapper.source, target)
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if evt.prevent_default:
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evt = Event("targeted_command", {"target": target, "misdirection": True, "exchange": True})
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if not evt.dispatch(var, wrapper.source, target):
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return
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target = evt.data["target"]
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@ -93,6 +91,9 @@ def on_chk_win(evt, var, rolemap, mainroles, lpl, lwolves, lrealwolves):
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if var.PHASE == "day" and lpl - lsuccubi == lentranced:
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evt.data["winner"] = "succubi"
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evt.data["message"] = messages["succubus_win"].format(plural("succubus", lsuccubi), plural("has", lsuccubi), plural("master's", lsuccubi))
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elif not lsuccubi and lentranced and var.PHASE == "day" and lpl == lentranced:
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evt.data["winner"] = "succubi"
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evt.data["message"] = messages["entranced_win"]
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@event_listener("exchange_roles")
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def on_exchange_roles(evt, var, actor, target, actor_role, target_role):
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@ -194,11 +195,6 @@ def on_begin_day(evt, var):
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def on_get_special(evt, var):
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evt.data["win_stealers"].update(get_players(("succubus",)))
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@event_listener("vg_kill")
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def on_vg_kill(evt, var, ghost, target):
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if ghost in ENTRANCED:
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evt.data["pl"] -= get_all_players(("succubus",))
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@event_listener("new_role")
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def on_new_role(evt, var, user, role):
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if role == "succubus" and user in ENTRANCED:
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@ -120,9 +120,6 @@ def on_transition_day_begin(evt, var):
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choice = wolves.copy()
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elif target == "villagers":
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choice = villagers.copy()
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evt = Event("vg_kill", {"pl": choice})
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evt.dispatch(var, ghost, target)
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choice = evt.data["pl"]
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if choice:
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KILLS[ghost] = random.choice(list(choice))
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@ -320,9 +320,6 @@ HIDDEN_ROLES = frozenset({"vengeful ghost", "amnesiac"})
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# These roles are win stealers, and are valid kills for vigilante
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WIN_STEALER_ROLES = frozenset({"monster", "succubus", "demoniac", "piper", "fool"})
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# these totems are beneficial for the *receiving* person, but can be detrimental to someone else acting on the receiver!
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BENEFICIAL_TOTEMS = frozenset({"protection", "revealing", "desperation", "influence", "luck", "pestilence", "retribution"})
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# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
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# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty set. Templates not listed here are considered full roles instead
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TEMPLATE_RESTRICTIONS = OrderedDict([
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