Fix end of game crash if vengeful ghost idles
This commit is contained in:
parent
40fcfb3a6c
commit
060ea15bff
@ -1116,12 +1116,12 @@ def stop_game(cli, winner = ""):
|
||||
iwon = True
|
||||
elif plr in var.ORIGINAL_ROLES["vengeful ghost"]:
|
||||
if not winner.startswith("@") and winner != "monsters":
|
||||
if plr in survived:
|
||||
if splr in survived:
|
||||
iwon = True
|
||||
elif var.VENGEFUL_GHOSTS[splr] == "villagers" and winner == "wolves":
|
||||
elif splr in var.VENGEFUL_GHOSTS and var.VENGEFUL_GHOSTS[splr] == "villagers" and winner == "wolves":
|
||||
won = True
|
||||
iwon = True
|
||||
elif var.VENGEFUL_GHOSTS[splr] == "wolves" and winner == "villagers":
|
||||
elif splr in var.VENGEFUL_GHOSTS and var.VENGEFUL_GHOSTS[splr] == "wolves" and winner == "villagers":
|
||||
won = True
|
||||
iwon = True
|
||||
elif plr in var.ORIGINAL_ROLES["lycan"]:
|
||||
|
Loading…
Reference in New Issue
Block a user