Deadchat performance improvements

This commit is contained in:
skizzerz 2015-10-31 15:08:52 -05:00
parent d4f9e59576
commit 10ad9d35a2

View File

@ -1044,8 +1044,9 @@ def join_deadchat(cli, *all_nicks):
return False
nicks = []
pl = var.list_players()
for nick in all_nicks:
if is_user_stasised(nick) or nick in var.list_players() or nick in var.DEADCHAT_PLAYERS or nick in var.VENGEFUL_GHOSTS:
if is_user_stasised(nick) or nick in pl or nick in var.DEADCHAT_PLAYERS or nick in var.VENGEFUL_GHOSTS:
continue
nicks.append(nick)
@ -1063,10 +1064,7 @@ def join_deadchat(cli, *all_nicks):
people = var.DEADCHAT_PLAYERS | set(nicks)
if len(people) > 1:
for nick in nicks:
pm(cli, nick, "Players: {0}".format(", ".join(people - {nick})))
mass_privmsg(cli, nicks, "Players: {0}".format(", ".join(people)))
var.DEADCHAT_PLAYERS.update(nicks)
return True
@ -3142,8 +3140,6 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
if ismain:
mass_mode(cli, cmode, [])
del cmode[:]
join_deadchat(cli, *deadchat)
del deadchat[:]
if var.PHASE == "join":
if nick in var.GAMEMODE_VOTES:
del var.GAMEMODE_VOTES[nick]
@ -3165,6 +3161,10 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
cmode.append(("+{0}".format(var.QUIET_MODE), var.QUIET_PREFIX+nick+"!*@*"))
var.DEAD.add(nick)
ret = not chk_win(cli, end_game)
# only join to deadchat if the game isn't about to end
if ismain and not ret:
join_deadchat(cli, *deadchat)
del deadchat[:]
if var.PHASE in ("night", "day") and ret:
# remove the player from variables if they're in there
for a,b in list(var.KILLS.items()):