Deadchat performance improvements
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@ -1044,8 +1044,9 @@ def join_deadchat(cli, *all_nicks):
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return False
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nicks = []
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pl = var.list_players()
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for nick in all_nicks:
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if is_user_stasised(nick) or nick in var.list_players() or nick in var.DEADCHAT_PLAYERS or nick in var.VENGEFUL_GHOSTS:
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if is_user_stasised(nick) or nick in pl or nick in var.DEADCHAT_PLAYERS or nick in var.VENGEFUL_GHOSTS:
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continue
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nicks.append(nick)
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@ -1063,10 +1064,7 @@ def join_deadchat(cli, *all_nicks):
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people = var.DEADCHAT_PLAYERS | set(nicks)
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if len(people) > 1:
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for nick in nicks:
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pm(cli, nick, "Players: {0}".format(", ".join(people - {nick})))
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mass_privmsg(cli, nicks, "Players: {0}".format(", ".join(people)))
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var.DEADCHAT_PLAYERS.update(nicks)
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return True
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@ -3142,8 +3140,6 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
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if ismain:
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mass_mode(cli, cmode, [])
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del cmode[:]
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join_deadchat(cli, *deadchat)
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del deadchat[:]
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if var.PHASE == "join":
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if nick in var.GAMEMODE_VOTES:
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del var.GAMEMODE_VOTES[nick]
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@ -3165,6 +3161,10 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
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cmode.append(("+{0}".format(var.QUIET_MODE), var.QUIET_PREFIX+nick+"!*@*"))
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var.DEAD.add(nick)
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ret = not chk_win(cli, end_game)
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# only join to deadchat if the game isn't about to end
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if ismain and not ret:
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join_deadchat(cli, *deadchat)
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del deadchat[:]
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if var.PHASE in ("night", "day") and ret:
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# remove the player from variables if they're in there
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for a,b in list(var.KILLS.items()):
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