!stats Overhaul
Decoupled ROLE_REVEAL from impacting !stats, added new STATS_TYPE. ROLE_REVEAL is now a string: - on = roles revealed on death - off = roles not revealed on death - team = user's team revealed on death but not their role STATS_TYPE is also a string: - default = stats are calculated as if a villager or nonplayer was manually tracking who was what; this leads to !stats not revealing any information that is not publicly known - accurate = what it used to be with a couple modifications; all roles are shown (VG and time lord are no longer lumped with villager), alpha wolf and lycans turning are hidden, nothing else is hidden (so you can see what amnesiac turned into or when clone turns) - team = only shows number of people on each team, calculated the same way as accurate - disabled = stats are disabled, doing !stats only serves as a mass-ping of alive players Removed random_reveal/random_noreveal hack - !fgame random=role reveal:on|off does the same thing as the hack used to do. Allow all game modes to take arguments (aka the blah in roles=blah). - Allowed arguments are "role reveal" (on/off/team), "stats type" (default/accurate/team/disabled), and "abstain" (enabled/restricted/disabled). - roles obviously still allows for taking individual roles as arguments as well as specifying a default role, however this functionality is not available for any other gamemode. - if any custom options are set as a result of this or changing them in game mode constructors, players will be informed of which options are in play. Performing !frole will force STATS_TYPE from default to accurate, this is done because the default logic is based not on what roles are currently in existence, but rather what roles the game was started with and what transformations could have applied to them. !frole throws a complete monkey wrench in that to the point where it is impossible to nicely recover. Clone and Traitor are now unconditionally blacklisted for amnesiac, as the additional logic to support them in default !stats is incredibly complex and as such was not done for this PR. Matchmaker is conditionally blacklisted for amnesiac if amnesiacs turn after the first night. It is an allowed choice (unless it appears on the config blacklist) if amnesiacs turn night 1.
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parent
2f3f4b17ea
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116653432b
127
src/settings.py
127
src/settings.py
@ -76,7 +76,8 @@ HIDDEN_CLONE = False
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GUARDIAN_ANGEL_CAN_GUARD_SELF = True
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START_WITH_DAY = False
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WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
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ROLE_REVEAL = True
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ROLE_REVEAL = "on" # on/off/team - what role information is shown on death
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STATS_TYPE = "default" # default/accurate/team/disabled - what role information is shown when doing !stats
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LOVER_WINS_WITH_FOOL = False # if fool is lynched, does their lover win with them?
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DEFAULT_SEEN_AS_VILL = True # non-wolves are seen as villager regardless of the default role
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@ -355,13 +356,23 @@ def get_role(p):
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def get_reveal_role(nick):
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if HIDDEN_TRAITOR and get_role(nick) == "traitor":
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return DEFAULT_ROLE
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role = DEFAULT_ROLE
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elif HIDDEN_AMNESIAC and nick in ORIGINAL_ROLES["amnesiac"]:
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return "amnesiac"
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role = "amnesiac"
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elif HIDDEN_CLONE and nick in ORIGINAL_ROLES["clone"]:
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return "clone"
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role = "clone"
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else:
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return get_role(nick)
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role = get_role(nick)
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if ROLE_REVEAL != "team":
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return role
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if role in WOLFTEAM_ROLES:
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return "wolf"
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elif role in TRUE_NEUTRAL_ROLES:
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return "neutral player"
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else:
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return "villager"
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def del_player(pname):
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prole = get_role(pname)
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@ -427,6 +438,43 @@ def reset_roles(index):
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# TODO: move this to src/gamemodes.py
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class GameMode:
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def __init__(self, arg=""):
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if not arg:
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return
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pairs = arg.split(",")
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for pair in pairs:
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change = pair.lower().split(":")
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if len(change) != 2:
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raise InvalidModeException("Invalid syntax for mode arguments. arg={0}".format(arg))
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key, val = change
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if key in ("role reveal", "reveal roles"):
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if val not in ("on", "off", "team"):
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raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for role reveal. "+
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"Allowed values: on, off, team").format(val))
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self.ROLE_REVEAL = val
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if val == "off" and not hasattr(self, "STATS_TYPE"):
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self.STATS_TYPE = "disabled"
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elif val == "team" and not hasattr(self, "STATS_TYPE"):
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self.STATS_TYPE = "team"
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elif key in ("stats type", "stats"):
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if val not in ("default", "accurate", "team", "disabled"):
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raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for stats type. "+
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"Allowed values: default, accurate, team, disabled").format(val))
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self.STATS_TYPE = val
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elif key == "abstain":
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if val not in ("enabled", "restricted", "disabled"):
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raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for abstain. "+
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"Allowed values: enabled, restricted, disabled").format(val))
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if val == "enabled":
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self.ABSTAIN_ENABLED = True
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self.LIMIT_ABSTAIN = False
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elif val == "restricted":
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self.ABSTAIN_ENABLED = True
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self.LIMIT_ABSTAIN = True
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elif val == "disabled":
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self.ABSTAIN_ENABLED = False
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def startup(self):
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pass
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@ -437,7 +485,8 @@ class GameMode:
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class ChangedRolesMode(GameMode):
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"""Example: !fgame roles=wolf:1,seer:0,guardian angel:1"""
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def __init__(self, arg = ""):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.MAX_PLAYERS = 35
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self.ROLE_GUIDE = ROLE_GUIDE.copy()
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self.ROLE_INDEX = (MIN_PLAYERS,)
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@ -459,16 +508,9 @@ class ChangedRolesMode(GameMode):
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self.ROLE_GUIDE[role.lower()] = tuple([int(num)] * len(ROLE_INDEX))
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elif role.lower() == "default" and num.lower() in self.ROLE_GUIDE:
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self.DEFAULT_ROLE = num.lower()
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elif role.lower() == "role reveal" or role.lower() == "reveal roles":
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num = num.lower()
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if num in ("on", "true", "yes", "1"):
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self.ROLE_REVEAL = True
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elif num in ("off", "false", "no", "0"):
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self.ROLE_REVEAL = False
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elif num == "partial":
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self.ROLE_REVEAL = "partial"
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else:
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raise InvalidModeException("Did not recognize value \u0002{0}\u0002 for role reveal.".format(num))
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elif role.lower() in ("role reveal", "reveal roles", "stats type", "stats", "abstain"):
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# handled in parent constructor
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pass
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else:
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raise InvalidModeException(("The role \u0002{0}\u0002 "+
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"is not valid.").format(role))
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@ -478,14 +520,15 @@ class ChangedRolesMode(GameMode):
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@game_mode("default", minp = 4, maxp = 24, likelihood = 20)
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class DefaultMode(GameMode):
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"""Default game mode."""
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def __init__(self):
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def __init__(self, arg=""):
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# No extra settings, just an explicit way to revert to default settings
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pass
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super().__init__(arg)
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@game_mode("foolish", minp = 8, maxp = 24, likelihood = 8)
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class FoolishMode(GameMode):
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"""Contains the fool, be careful not to lynch them!"""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = ( 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 , 21 , 22 , 24 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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@ -513,7 +556,8 @@ class FoolishMode(GameMode):
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@game_mode("mad", minp = 7, maxp = 22, likelihood = 8)
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class MadMode(GameMode):
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"""This game mode has mad scientist and many things that may kill you."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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# gunner and sharpshooter always get 1 bullet
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self.SHOTS_MULTIPLIER = 0.0001
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self.SHARPSHOOTER_MULTIPLIER = 0.0001
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@ -546,10 +590,11 @@ class MadMode(GameMode):
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@game_mode("evilvillage", minp = 6, maxp = 18, likelihood = 1)
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class EvilVillageMode(GameMode):
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"""Majority of the village is wolf aligned, safes must secretly try to kill the wolves."""
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def __init__(self):
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def __init__(self, arg=""):
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self.ABSTAIN_ENABLED = False
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super().__init__(arg)
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self.DEFAULT_ROLE = "cultist"
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self.DEFAULT_SEEN_AS_VILL = False
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self.ABSTAIN_ENABLED = False
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self.ROLE_INDEX = ( 6 , 8 , 10 , 12 , 15 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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@ -614,7 +659,8 @@ class EvilVillageMode(GameMode):
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@game_mode("classic", minp = 7, maxp = 21, likelihood = 4)
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class ClassicMode(GameMode):
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"""Classic game mode from before all the changes."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ABSTAIN_ENABLED = False
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self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 20 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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@ -636,7 +682,8 @@ class ClassicMode(GameMode):
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@game_mode("rapidfire", minp = 6, maxp = 24, likelihood = 0)
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class RapidFireMode(GameMode):
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"""Many roles that lead to multiple chain deaths."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.SHARPSHOOTER_CHANCE = 1
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self.DAY_TIME_LIMIT = 480
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self.DAY_TIME_WARN = 360
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@ -668,7 +715,8 @@ class RapidFireMode(GameMode):
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@game_mode("drunkfire", minp = 8, maxp = 17, likelihood = 0)
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class DrunkFireMode(GameMode):
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"""Most players get a gun, quickly shoot all the wolves!"""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.SHARPSHOOTER_CHANCE = 1
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self.DAY_TIME_LIMIT = 480
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self.DAY_TIME_WARN = 360
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@ -699,8 +747,9 @@ class DrunkFireMode(GameMode):
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@game_mode("noreveal", minp = 4, maxp = 21, likelihood = 2)
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class NoRevealMode(GameMode):
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"""Roles are not revealed when players die."""
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def __init__(self):
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self.ROLE_REVEAL = False
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def __init__(self, arg=""):
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self.ROLE_REVEAL = "off"
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super().__init__(arg)
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self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 19 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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@ -725,7 +774,8 @@ class NoRevealMode(GameMode):
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@game_mode("lycan", minp = 7, maxp = 21, likelihood = 6)
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class LycanMode(GameMode):
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"""Many lycans will turn into wolves. Hunt them down before the wolves overpower the village."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = ( 7 , 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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@ -750,7 +800,8 @@ class LycanMode(GameMode):
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@game_mode("valentines", minp = 8, maxp = 24, likelihood = 0)
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class MatchmakerMode(GameMode):
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"""Love is in the air!"""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = range(8, 25)
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({
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@ -763,11 +814,13 @@ class MatchmakerMode(GameMode):
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@game_mode("random", minp = 8, maxp = 24, likelihood = 0, conceal_roles = True)
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class RandomMode(GameMode):
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"""Completely random and hidden roles."""
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def __init__(self):
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def __init__(self, arg=""):
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self.ROLE_REVEAL = random.choice(("on", "off", "team"))
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self.STATS_TYPE = "disabled"
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super().__init__(arg)
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self.LOVER_WINS_WITH_FOOL = True
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self.MAD_SCIENTIST_SKIPS_DEAD_PLAYERS = 0 # always make it happen
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self.ALPHA_WOLF_NIGHTS = 2
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self.ROLE_REVEAL = random.choice(("partial", False))
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self.TEMPLATE_RESTRICTIONS = {template: [] for template in TEMPLATE_RESTRICTIONS}
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self.TOTEM_CHANCES = { # shaman , crazed
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@ -818,7 +871,8 @@ class RandomMode(GameMode):
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@game_mode("aleatoire", minp = 8, maxp = 24, likelihood = 4)
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class AleatoireMode(GameMode):
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"""Game mode created by Metacity and balanced by woffle."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.SHARPSHOOTER_CHANCE = 1
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# SHAMAN , CRAZED SHAMAN
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self.TOTEM_CHANCES = { "death": ( 4 , 1 ),
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@ -869,7 +923,8 @@ class AleatoireMode(GameMode):
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@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)
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class AlphaMode(GameMode):
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"""Features the alpha wolf who can turn other people into wolves, be careful whom you trust!"""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = ( 7 , 8 , 10 , 11 , 12 , 14 , 15 , 17 , 18 , 20 , 21 , 24 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({
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@ -897,8 +952,9 @@ class AlphaMode(GameMode):
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@game_mode("guardian", minp = 8, maxp = 16, likelihood = 0)
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class GuardianMode(GameMode):
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"""Game mode full of guardian angels, wolves need to pick them apart!"""
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def __init__(self):
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def __init__(self, arg=""):
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self.LIMIT_ABSTAIN = False
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super().__init__(arg)
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self.ROLE_INDEX = ( 8 , 10 , 12 , 13 , 15 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({
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@ -978,7 +1034,8 @@ class GuardianMode(GameMode):
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@game_mode("charming", minp = 5, maxp = 24, likelihood = 4)
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class CharmingMode(GameMode):
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"""Charmed players must band together to find the piper in this game mode."""
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def __init__(self):
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def __init__(self, arg=""):
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super().__init__(arg)
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self.ROLE_INDEX = ( 5 , 6 , 8 , 10 , 11 , 12 , 14 , 16 , 18 , 19 , 22 , 24 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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799
src/wolfgame.py
799
src/wolfgame.py
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