!stats Overhaul

Decoupled ROLE_REVEAL from impacting !stats, added new STATS_TYPE.

ROLE_REVEAL is now a string:
- on = roles revealed on death
- off = roles not revealed on death
- team = user's team revealed on death but not their role

STATS_TYPE is also a string:
- default = stats are calculated as if a villager or nonplayer was
  manually tracking who was what; this leads to !stats not revealing
  any information that is not publicly known
- accurate = what it used to be with a couple modifications; all roles
  are shown (VG and time lord are no longer lumped with villager),
  alpha wolf and lycans turning are hidden, nothing else is hidden
  (so you can see what amnesiac turned into or when clone turns)
- team = only shows number of people on each team, calculated the same
  way as accurate
- disabled = stats are disabled, doing !stats only serves as a mass-ping
  of alive players

Removed random_reveal/random_noreveal hack
- !fgame random=role reveal:on|off does the same thing as the hack used
  to do.

Allow all game modes to take arguments (aka the blah in roles=blah).
- Allowed arguments are "role reveal" (on/off/team), "stats type"
  (default/accurate/team/disabled), and "abstain"
  (enabled/restricted/disabled).
- roles obviously still allows for taking individual roles as arguments
  as well as specifying a default role, however this functionality is
  not available for any other gamemode.
- if any custom options are set as a result of this or changing them in
  game mode constructors, players will be informed of which options are
  in play.

Performing !frole will force STATS_TYPE from default to accurate, this
is done because the default logic is based not on what roles are
currently in existence, but rather what roles the game was started with
and what transformations could have applied to them. !frole throws a
complete monkey wrench in that to the point where it is impossible to
nicely recover.

Clone and Traitor are now unconditionally blacklisted for amnesiac, as
the additional logic to support them in default !stats is incredibly
complex and as such was not done for this PR.

Matchmaker is conditionally blacklisted for amnesiac if amnesiacs turn
after the first night. It is an allowed choice (unless it appears on the
config blacklist) if amnesiacs turn night 1.
This commit is contained in:
skizzerz 2015-07-13 02:35:14 -05:00 committed by nyuszika7h
parent 2f3f4b17ea
commit 116653432b
2 changed files with 733 additions and 193 deletions

View File

@ -76,7 +76,8 @@ HIDDEN_CLONE = False
GUARDIAN_ANGEL_CAN_GUARD_SELF = True
START_WITH_DAY = False
WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
ROLE_REVEAL = True
ROLE_REVEAL = "on" # on/off/team - what role information is shown on death
STATS_TYPE = "default" # default/accurate/team/disabled - what role information is shown when doing !stats
LOVER_WINS_WITH_FOOL = False # if fool is lynched, does their lover win with them?
DEFAULT_SEEN_AS_VILL = True # non-wolves are seen as villager regardless of the default role
@ -355,13 +356,23 @@ def get_role(p):
def get_reveal_role(nick):
if HIDDEN_TRAITOR and get_role(nick) == "traitor":
return DEFAULT_ROLE
role = DEFAULT_ROLE
elif HIDDEN_AMNESIAC and nick in ORIGINAL_ROLES["amnesiac"]:
return "amnesiac"
role = "amnesiac"
elif HIDDEN_CLONE and nick in ORIGINAL_ROLES["clone"]:
return "clone"
role = "clone"
else:
return get_role(nick)
role = get_role(nick)
if ROLE_REVEAL != "team":
return role
if role in WOLFTEAM_ROLES:
return "wolf"
elif role in TRUE_NEUTRAL_ROLES:
return "neutral player"
else:
return "villager"
def del_player(pname):
prole = get_role(pname)
@ -427,6 +438,43 @@ def reset_roles(index):
# TODO: move this to src/gamemodes.py
class GameMode:
def __init__(self, arg=""):
if not arg:
return
pairs = arg.split(",")
for pair in pairs:
change = pair.lower().split(":")
if len(change) != 2:
raise InvalidModeException("Invalid syntax for mode arguments. arg={0}".format(arg))
key, val = change
if key in ("role reveal", "reveal roles"):
if val not in ("on", "off", "team"):
raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for role reveal. "+
"Allowed values: on, off, team").format(val))
self.ROLE_REVEAL = val
if val == "off" and not hasattr(self, "STATS_TYPE"):
self.STATS_TYPE = "disabled"
elif val == "team" and not hasattr(self, "STATS_TYPE"):
self.STATS_TYPE = "team"
elif key in ("stats type", "stats"):
if val not in ("default", "accurate", "team", "disabled"):
raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for stats type. "+
"Allowed values: default, accurate, team, disabled").format(val))
self.STATS_TYPE = val
elif key == "abstain":
if val not in ("enabled", "restricted", "disabled"):
raise InvalidModeException(("Did not recognize value \u0002{0}\u0002 for abstain. "+
"Allowed values: enabled, restricted, disabled").format(val))
if val == "enabled":
self.ABSTAIN_ENABLED = True
self.LIMIT_ABSTAIN = False
elif val == "restricted":
self.ABSTAIN_ENABLED = True
self.LIMIT_ABSTAIN = True
elif val == "disabled":
self.ABSTAIN_ENABLED = False
def startup(self):
pass
@ -437,7 +485,8 @@ class GameMode:
class ChangedRolesMode(GameMode):
"""Example: !fgame roles=wolf:1,seer:0,guardian angel:1"""
def __init__(self, arg = ""):
def __init__(self, arg=""):
super().__init__(arg)
self.MAX_PLAYERS = 35
self.ROLE_GUIDE = ROLE_GUIDE.copy()
self.ROLE_INDEX = (MIN_PLAYERS,)
@ -459,16 +508,9 @@ class ChangedRolesMode(GameMode):
self.ROLE_GUIDE[role.lower()] = tuple([int(num)] * len(ROLE_INDEX))
elif role.lower() == "default" and num.lower() in self.ROLE_GUIDE:
self.DEFAULT_ROLE = num.lower()
elif role.lower() == "role reveal" or role.lower() == "reveal roles":
num = num.lower()
if num in ("on", "true", "yes", "1"):
self.ROLE_REVEAL = True
elif num in ("off", "false", "no", "0"):
self.ROLE_REVEAL = False
elif num == "partial":
self.ROLE_REVEAL = "partial"
else:
raise InvalidModeException("Did not recognize value \u0002{0}\u0002 for role reveal.".format(num))
elif role.lower() in ("role reveal", "reveal roles", "stats type", "stats", "abstain"):
# handled in parent constructor
pass
else:
raise InvalidModeException(("The role \u0002{0}\u0002 "+
"is not valid.").format(role))
@ -478,14 +520,15 @@ class ChangedRolesMode(GameMode):
@game_mode("default", minp = 4, maxp = 24, likelihood = 20)
class DefaultMode(GameMode):
"""Default game mode."""
def __init__(self):
def __init__(self, arg=""):
# No extra settings, just an explicit way to revert to default settings
pass
super().__init__(arg)
@game_mode("foolish", minp = 8, maxp = 24, likelihood = 8)
class FoolishMode(GameMode):
"""Contains the fool, be careful not to lynch them!"""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = ( 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 , 21 , 22 , 24 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
@ -513,7 +556,8 @@ class FoolishMode(GameMode):
@game_mode("mad", minp = 7, maxp = 22, likelihood = 8)
class MadMode(GameMode):
"""This game mode has mad scientist and many things that may kill you."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
# gunner and sharpshooter always get 1 bullet
self.SHOTS_MULTIPLIER = 0.0001
self.SHARPSHOOTER_MULTIPLIER = 0.0001
@ -546,10 +590,11 @@ class MadMode(GameMode):
@game_mode("evilvillage", minp = 6, maxp = 18, likelihood = 1)
class EvilVillageMode(GameMode):
"""Majority of the village is wolf aligned, safes must secretly try to kill the wolves."""
def __init__(self):
def __init__(self, arg=""):
self.ABSTAIN_ENABLED = False
super().__init__(arg)
self.DEFAULT_ROLE = "cultist"
self.DEFAULT_SEEN_AS_VILL = False
self.ABSTAIN_ENABLED = False
self.ROLE_INDEX = ( 6 , 8 , 10 , 12 , 15 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
@ -614,7 +659,8 @@ class EvilVillageMode(GameMode):
@game_mode("classic", minp = 7, maxp = 21, likelihood = 4)
class ClassicMode(GameMode):
"""Classic game mode from before all the changes."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ABSTAIN_ENABLED = False
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 20 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
@ -636,7 +682,8 @@ class ClassicMode(GameMode):
@game_mode("rapidfire", minp = 6, maxp = 24, likelihood = 0)
class RapidFireMode(GameMode):
"""Many roles that lead to multiple chain deaths."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.SHARPSHOOTER_CHANCE = 1
self.DAY_TIME_LIMIT = 480
self.DAY_TIME_WARN = 360
@ -668,7 +715,8 @@ class RapidFireMode(GameMode):
@game_mode("drunkfire", minp = 8, maxp = 17, likelihood = 0)
class DrunkFireMode(GameMode):
"""Most players get a gun, quickly shoot all the wolves!"""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.SHARPSHOOTER_CHANCE = 1
self.DAY_TIME_LIMIT = 480
self.DAY_TIME_WARN = 360
@ -699,8 +747,9 @@ class DrunkFireMode(GameMode):
@game_mode("noreveal", minp = 4, maxp = 21, likelihood = 2)
class NoRevealMode(GameMode):
"""Roles are not revealed when players die."""
def __init__(self):
self.ROLE_REVEAL = False
def __init__(self, arg=""):
self.ROLE_REVEAL = "off"
super().__init__(arg)
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 19 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
@ -725,7 +774,8 @@ class NoRevealMode(GameMode):
@game_mode("lycan", minp = 7, maxp = 21, likelihood = 6)
class LycanMode(GameMode):
"""Many lycans will turn into wolves. Hunt them down before the wolves overpower the village."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = ( 7 , 8 , 9 , 10 , 11 , 12 , 15 , 17 , 20 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
@ -750,7 +800,8 @@ class LycanMode(GameMode):
@game_mode("valentines", minp = 8, maxp = 24, likelihood = 0)
class MatchmakerMode(GameMode):
"""Love is in the air!"""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = range(8, 25)
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({
@ -763,11 +814,13 @@ class MatchmakerMode(GameMode):
@game_mode("random", minp = 8, maxp = 24, likelihood = 0, conceal_roles = True)
class RandomMode(GameMode):
"""Completely random and hidden roles."""
def __init__(self):
def __init__(self, arg=""):
self.ROLE_REVEAL = random.choice(("on", "off", "team"))
self.STATS_TYPE = "disabled"
super().__init__(arg)
self.LOVER_WINS_WITH_FOOL = True
self.MAD_SCIENTIST_SKIPS_DEAD_PLAYERS = 0 # always make it happen
self.ALPHA_WOLF_NIGHTS = 2
self.ROLE_REVEAL = random.choice(("partial", False))
self.TEMPLATE_RESTRICTIONS = {template: [] for template in TEMPLATE_RESTRICTIONS}
self.TOTEM_CHANCES = { # shaman , crazed
@ -818,7 +871,8 @@ class RandomMode(GameMode):
@game_mode("aleatoire", minp = 8, maxp = 24, likelihood = 4)
class AleatoireMode(GameMode):
"""Game mode created by Metacity and balanced by woffle."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.SHARPSHOOTER_CHANCE = 1
# SHAMAN , CRAZED SHAMAN
self.TOTEM_CHANCES = { "death": ( 4 , 1 ),
@ -869,7 +923,8 @@ class AleatoireMode(GameMode):
@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)
class AlphaMode(GameMode):
"""Features the alpha wolf who can turn other people into wolves, be careful whom you trust!"""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = ( 7 , 8 , 10 , 11 , 12 , 14 , 15 , 17 , 18 , 20 , 21 , 24 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({
@ -897,8 +952,9 @@ class AlphaMode(GameMode):
@game_mode("guardian", minp = 8, maxp = 16, likelihood = 0)
class GuardianMode(GameMode):
"""Game mode full of guardian angels, wolves need to pick them apart!"""
def __init__(self):
def __init__(self, arg=""):
self.LIMIT_ABSTAIN = False
super().__init__(arg)
self.ROLE_INDEX = ( 8 , 10 , 12 , 13 , 15 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({
@ -978,7 +1034,8 @@ class GuardianMode(GameMode):
@game_mode("charming", minp = 5, maxp = 24, likelihood = 4)
class CharmingMode(GameMode):
"""Charmed players must band together to find the piper in this game mode."""
def __init__(self):
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = ( 5 , 6 , 8 , 10 , 11 , 12 , 14 , 16 , 18 , 19 , 22 , 24 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles

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