convert most botconfig.NICK usages to users.Bot.nick
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b3687268c2
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15e0d9f503
@ -206,7 +206,7 @@ class VillagergameMode(GameMode):
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pc = len(var.ALL_PLAYERS)
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pc = len(var.ALL_PLAYERS)
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if (pc >= 8 and lpl <= 4) or lpl <= 2:
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if (pc >= 8 and lpl <= 4) or lpl <= 2:
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evt.data["winner"] = ""
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evt.data["winner"] = ""
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evt.data["message"] = messages["villagergame_lose"].format(botconfig.CMD_CHAR, botconfig.NICK)
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evt.data["message"] = messages["villagergame_lose"].format(botconfig.CMD_CHAR, users.Bot.nick)
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else:
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else:
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evt.data["winner"] = None
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evt.data["winner"] = None
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@ -255,7 +255,7 @@ class VillagergameMode(GameMode):
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if not tgt:
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if not tgt:
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tgt = random.choice(pl)
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tgt = random.choice(pl)
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from src.roles import wolf
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from src.roles import wolf
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wolf.KILLS[botconfig.NICK] = [tgt.nick]
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wolf.KILLS[users.Bot.nick] = [tgt.nick]
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def on_retribution_kill(self, evt, var, victim, orig_target):
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def on_retribution_kill(self, evt, var, victim, orig_target):
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# There are no wolves for this totem to kill
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# There are no wolves for this totem to kill
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@ -4,7 +4,7 @@ import re
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import botconfig
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import botconfig
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import src.settings as var
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import src.settings as var
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from src import proxy, debuglog
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from src import proxy, debuglog, users
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from src.events import Event
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from src.events import Event
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from src.messages import messages
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from src.messages import messages
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@ -433,8 +433,8 @@ def get_victim(cli, nick, victim, in_chan, self_in_list=False, bot_in_list=False
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pll = [x.lower() for x in pl]
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pll = [x.lower() for x in pl]
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if bot_in_list: # for villagergame
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if bot_in_list: # for villagergame
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pl.append(botconfig.NICK)
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pl.append(users.Bot.nick)
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pll.append(botconfig.NICK.lower())
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pll.append(users.Bot.nick.lower())
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tempvictims = complete_match(victim.lower(), pll)
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tempvictims = complete_match(victim.lower(), pll)
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if len(tempvictims) != 1:
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if len(tempvictims) != 1:
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@ -3,7 +3,7 @@ import re
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import botconfig
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import botconfig
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import src.settings as var
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import src.settings as var
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from src import channels, db
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from src import channels, db, users
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from src.utilities import *
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from src.utilities import *
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from src.decorators import cmd, COMMANDS
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from src.decorators import cmd, COMMANDS
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from src.events import Event
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from src.events import Event
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@ -146,7 +146,7 @@ def add_warning(cli, target, amount, actor, reason, notes=None, expires=None, sa
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if tacc is None and thm is None:
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if tacc is None and thm is None:
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return False
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return False
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if actor not in var.USERS and actor != botconfig.NICK:
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if actor not in var.USERS and actor != users.Bot.nick:
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return False
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return False
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sacc = None
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sacc = None
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shm = None
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shm = None
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@ -203,9 +203,9 @@ def add_warning(cli, target, amount, actor, reason, notes=None, expires=None, sa
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mass_mode(cli, cmodes, [])
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mass_mode(cli, cmodes, [])
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for (nick, user) in var.USERS.items():
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for (nick, user) in var.USERS.items():
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if user["account"] in acclist:
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if user["account"] in acclist:
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cli.kick(botconfig.CHANNEL, nick, messages["tempban_kick"].format(nick=nick, botnick=botconfig.NICK, reason=reason))
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cli.kick(botconfig.CHANNEL, nick, messages["tempban_kick"].format(nick=nick, botnick=users.Bot.nick, reason=reason))
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elif user["host"] in hmlist:
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elif user["host"] in hmlist:
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cli.kick(botconfig.CHANNEL, nick, messages["tempban_kick"].format(nick=nick, botnick=botconfig.NICK, reason=reason))
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cli.kick(botconfig.CHANNEL, nick, messages["tempban_kick"].format(nick=nick, botnick=users.Bot.nick, reason=reason))
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# Update any tracking vars that may have changed due to this
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# Update any tracking vars that may have changed due to this
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db.init_vars()
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db.init_vars()
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@ -225,7 +225,7 @@ def check_for_modes(cli, rnick, chan, modeaction, *target):
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trgt = ""
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trgt = ""
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keeptrg = False
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keeptrg = False
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target = list(target)
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target = list(target)
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if target and target != [botconfig.NICK]:
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if target and target != [users.Bot.nick]:
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while modeaction:
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while modeaction:
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if len(modeaction) > 1:
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if len(modeaction) > 1:
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prefix = modeaction[0]
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prefix = modeaction[0]
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@ -1829,8 +1829,8 @@ def chk_decision(cli, force="", end_game=True, deadlist=[]):
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gm = var.CURRENT_GAMEMODE.name
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gm = var.CURRENT_GAMEMODE.name
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if (gm == "default" or gm == "villagergame") and len(var.ALL_PLAYERS) <= 9 and var.VILLAGERGAME_CHANCE > 0:
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if (gm == "default" or gm == "villagergame") and len(var.ALL_PLAYERS) <= 9 and var.VILLAGERGAME_CHANCE > 0:
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if botconfig.NICK in votelist:
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if users.Bot.nick in votelist:
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if len(votelist[botconfig.NICK]) == avail:
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if len(votelist[users.Bot.nick]) == avail:
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if gm == "default":
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if gm == "default":
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cli.msg(botconfig.CHANNEL, messages["villagergame_nope"])
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cli.msg(botconfig.CHANNEL, messages["villagergame_nope"])
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stop_game("wolves")
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stop_game("wolves")
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@ -1840,7 +1840,7 @@ def chk_decision(cli, force="", end_game=True, deadlist=[]):
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stop_game("everyone")
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stop_game("everyone")
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return
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return
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else:
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else:
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del votelist[botconfig.NICK]
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del votelist[users.Bot.nick]
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# we only need 50%+ to not lynch, instead of an actual majority, because a tie would time out day anyway
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# we only need 50%+ to not lynch, instead of an actual majority, because a tie would time out day anyway
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# don't check for ABSTAIN_ENABLED here since we may have a case where the majority of people have pacifism totems or something
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# don't check for ABSTAIN_ENABLED here since we may have a case where the majority of people have pacifism totems or something
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@ -2759,7 +2759,7 @@ def reaper(cli, gameid):
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if var.PHASE in var.GAME_PHASES:
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if var.PHASE in var.GAME_PHASES:
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var.DCED_LOSERS.add(user)
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var.DCED_LOSERS.add(user)
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if var.IDLE_PENALTY:
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if var.IDLE_PENALTY:
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add_warning(cli, nck, var.IDLE_PENALTY, botconfig.NICK, messages["idle_warning"], expires=var.IDLE_EXPIRY)
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add_warning(cli, nck, var.IDLE_PENALTY, users.Bot.nick, messages["idle_warning"], expires=var.IDLE_EXPIRY)
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del_player(user, end_game=False, death_triggers=False)
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del_player(user, end_game=False, death_triggers=False)
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win = chk_win(cli)
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win = chk_win(cli)
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if not win and var.PHASE == "day" and var.GAMEPHASE == "day":
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if not win and var.PHASE == "day" and var.GAMEPHASE == "day":
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@ -2779,7 +2779,7 @@ def reaper(cli, gameid):
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else:
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else:
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channels.Main.send(messages["quit_death_no_reveal"].format(dcedplayer))
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channels.Main.send(messages["quit_death_no_reveal"].format(dcedplayer))
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if var.PHASE != "join" and var.PART_PENALTY:
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if var.PHASE != "join" and var.PART_PENALTY:
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add_warning(cli, dcedplayer.nick, var.PART_PENALTY, botconfig.NICK, messages["quit_warning"], expires=var.PART_EXPIRY) # FIXME
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add_warning(cli, dcedplayer.nick, var.PART_PENALTY, users.Bot.nick, messages["quit_warning"], expires=var.PART_EXPIRY) # FIXME
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if var.PHASE in var.GAME_PHASES:
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if var.PHASE in var.GAME_PHASES:
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var.DCED_LOSERS.add(dcedplayer)
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var.DCED_LOSERS.add(dcedplayer)
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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@ -2790,7 +2790,7 @@ def reaper(cli, gameid):
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else:
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else:
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channels.Main.send(messages["part_death_no_reveal"].format(dcedplayer))
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channels.Main.send(messages["part_death_no_reveal"].format(dcedplayer))
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if var.PHASE != "join" and var.PART_PENALTY:
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if var.PHASE != "join" and var.PART_PENALTY:
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add_warning(cli, dcedplayer.nick, var.PART_PENALTY, botconfig.NICK, messages["part_warning"], expires=var.PART_EXPIRY) # FIXME
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add_warning(cli, dcedplayer.nick, var.PART_PENALTY, users.Bot.nick, messages["part_warning"], expires=var.PART_EXPIRY) # FIXME
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if var.PHASE in var.GAME_PHASES:
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if var.PHASE in var.GAME_PHASES:
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var.DCED_LOSERS.add(dcedplayer)
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var.DCED_LOSERS.add(dcedplayer)
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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@ -2801,7 +2801,7 @@ def reaper(cli, gameid):
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else:
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else:
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channels.Main.send(messages["account_death_no_reveal"].format(dcedplayer))
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channels.Main.send(messages["account_death_no_reveal"].format(dcedplayer))
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if var.PHASE != "join" and var.ACC_PENALTY:
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if var.PHASE != "join" and var.ACC_PENALTY:
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add_warning(cli, dcedplayer.nick, var.ACC_PENALTY, botconfig.NICK, messages["acc_warning"], expires=var.ACC_EXPIRY) # FIXME
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add_warning(cli, dcedplayer.nick, var.ACC_PENALTY, users.Bot.nick, messages["acc_warning"], expires=var.ACC_EXPIRY) # FIXME
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if var.PHASE in var.GAME_PHASES:
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if var.PHASE in var.GAME_PHASES:
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var.DCED_LOSERS.add(dcedplayer)
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var.DCED_LOSERS.add(dcedplayer)
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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if not del_player(dcedplayer, devoice=False, death_triggers=False):
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@ -3225,7 +3225,7 @@ def leave_game(cli, nick, chan, rest):
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if var.PHASE != "join":
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if var.PHASE != "join":
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var.DCED_LOSERS.add(users._get(nick)) # FIXME
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var.DCED_LOSERS.add(users._get(nick)) # FIXME
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if var.LEAVE_PENALTY:
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if var.LEAVE_PENALTY:
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add_warning(cli, nick, var.LEAVE_PENALTY, botconfig.NICK, messages["leave_warning"], expires=var.LEAVE_EXPIRY)
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add_warning(cli, nick, var.LEAVE_PENALTY, users.Bot.nick, messages["leave_warning"], expires=var.LEAVE_EXPIRY)
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if nick in var.PLAYERS:
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if nick in var.PLAYERS:
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var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick)
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var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick)
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@ -5074,7 +5074,7 @@ def transition_night(cli):
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debuglog("{0} REMEMBER: {1} as {2}".format(amn, amnrole, showrole))
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debuglog("{0} REMEMBER: {1} as {2}".format(amn, amnrole, showrole))
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if var.FIRST_NIGHT and chk_win(cli, end_game=False): # prevent game from ending as soon as it begins (useful for the random game mode)
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if var.FIRST_NIGHT and chk_win(cli, end_game=False): # prevent game from ending as soon as it begins (useful for the random game mode)
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start(cli, botconfig.NICK, botconfig.CHANNEL, restart=var.CURRENT_GAMEMODE.name)
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start(cli, users.Bot.nick, botconfig.CHANNEL, restart=var.CURRENT_GAMEMODE.name)
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return
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return
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# game ended from bitten / amnesiac turning, narcolepsy totem expiring, or other weirdness
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# game ended from bitten / amnesiac turning, narcolepsy totem expiring, or other weirdness
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@ -6943,7 +6943,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
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cli.msg(chan, messages["incorrect_syntax"])
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cli.msg(chan, messages["incorrect_syntax"])
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return
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return
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who = rst.pop(0).strip()
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who = rst.pop(0).strip()
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if not who or who == botconfig.NICK:
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if not who or who == users.Bot.nick:
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cli.msg(chan, messages["invalid_target"])
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cli.msg(chan, messages["invalid_target"])
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return
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return
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if who == "*":
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if who == "*":
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@ -7037,7 +7037,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
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return
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return
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if not is_fake_nick(who):
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if not is_fake_nick(who):
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who = ul[ull.index(who.lower())]
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who = ul[ull.index(who.lower())]
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if who == botconfig.NICK or not who:
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if who == users.Bot.nick or not who:
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cli.msg(chan, messages["invalid_target"])
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cli.msg(chan, messages["invalid_target"])
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return
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return
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pl = list_players()
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pl = list_players()
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