Additional gamemodes

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Skizzerz 2014-08-08 21:25:03 -05:00
parent 4e7fbdada2
commit 1627e21b8d

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@ -14,7 +14,7 @@ TIME_RATE_LIMIT = 10
SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
SHARPSHOOTER_MULTIPLIER = 0.06
MIN_PLAYERS = 4
MAX_PLAYERS = 21
MAX_PLAYERS = 24
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 120
NIGHT_TIME_WARN = 90 # should be less than NIGHT_TIME_LIMIT
@ -98,49 +98,49 @@ SIMPLE_NOTIFY = [] # cloaks of people who !simple, who want everything /notice'
# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
DEFAULT_ROLE = "villager"
ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 20 )
ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 21 )
ROLE_GUIDE = {# village roles
"villager" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"oracle" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"village drunk" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"harlot" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"village drunk" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"harlot" : ( 0 , 0 , 1 , 1 , 0 , 1 , 1 , 1 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"bodyguard" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"village elder" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"mad scientist" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"shaman" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"hunter" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 3 , 3 , 3 , 4 ),
"wolf" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 ),
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"cultist" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"cultist" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"minion" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"hag" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"wolf cub" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"sorcerer" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
# neutral roles
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"vengeful ghost" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"clone" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"crazed shaman" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"fool" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"jester" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"monster" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"fool" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"jester" : ( 0 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 ),
"monster" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"amnesiac" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
# templates
"cursed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"sharpshooter" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"bureaucrat" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
}
# Harlot dies when visiting, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
@ -255,6 +255,11 @@ def game_mode(name):
return c
return decor
def reset_roles(index):
newguide = {}
for role in ROLE_GUIDE:
newguide[role] = tuple([0 for i in index])
return newguide
# TODO: implement more game modes
@game_mode("roles")
@ -299,55 +304,112 @@ class ChangedRolesMode(object):
except ValueError:
raise InvalidModeException("A bad value was used in mode roles.")
@game_mode("default")
class DefaultMode(object):
def __init__(self):
# No extra settings, just an explicit way to revert to default settings
pass
@game_mode("evilvillage")
class EvilVillageMode(object):
def __init__(self):
self.MIN_PLAYERS = 6
self.MAX_PLAYERS = 12
self.MAX_PLAYERS = 18
self.DEFAULT_ROLE = "cultist"
self.ROLE_INDEX = ( 6 , 10 )
self. ROLE_GUIDE = {# village roles
"villager" : ( 0 , 0 ),
"seer" : ( 0 , 0 ),
"oracle" : ( 1 , 1 ),
"augur" : ( 0 , 0 ),
"village drunk" : ( 0 , 0 ),
"harlot" : ( 0 , 0 ),
"guardian angel" : ( 0 , 1 ),
"bodyguard" : ( 0 , 0 ),
"detective" : ( 0 , 0 ),
"village elder" : ( 0 , 0 ),
"time lord" : ( 0 , 0 ),
"matchmaker" : ( 0 , 0 ),
"mad scientist" : ( 0 , 0 ),
"hunter" : ( 0 , 0 ),
"shaman" : ( 1 , 1 ),
self.ROLE_INDEX = ( 6 , 10 , 15 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
"oracle" : ( 1 , 1 , 0 ),
"seer" : ( 0 , 0 , 1 ),
"guardian angel" : ( 0 , 1 , 1 ),
"shaman" : ( 1 , 1 , 1 ),
"hunter" : ( 0 , 0 , 1 ),
"villager" : ( 0 , 0 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 ),
"traitor" : ( 0 , 0 ),
"werecrow" : ( 0 , 0 ),
"cultist" : ( 0 , 0 ),
"minion" : ( 0 , 1 ),
"hag" : ( 0 , 0 ),
"wolf cub" : ( 0 , 0 ),
"sorcerer" : ( 0 , 0 ),
"wolf" : ( 1 , 1 , 2 ),
"minion" : ( 0 , 1 , 1 ),
# neutral roles
"lycan" : ( 0 , 0 ),
"vengeful ghost" : ( 0 , 0 ),
"clone" : ( 0 , 0 ),
"crazed shaman" : ( 0 , 0 ),
"fool" : ( 0 , 0 ),
"jester" : ( 0 , 0 ),
"monster" : ( 0 , 0 ),
"amnesiac" : ( 0 , 0 ),
"fool" : ( 0 , 1 , 1 ),
})
@game_mode("classic")
class ClassicMode(object):
def __init__(self):
self.MIN_PLAYERS = 4
self.MAX_PLAYERS = 21
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 20 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"village drunk" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"harlot" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"bodyguard" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 3 , 3 , 3 , 4 ),
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 0 , 0 ),
"gunner" : ( 0 , 0 ),
"sharpshooter" : ( 0 , 0 ),
"mayor" : ( 0 , 0 ),
"assassin" : ( 0 , 0 ),
"bureaucrat" : ( 0 , 0 ),
}
"cursed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
})
@game_mode("rapidfire")
class RapidFireMode(object):
def __init__(self):
self.MIN_PLAYERS = 6
self.MAX_PLAYERS = 25
self.SHARPSHOOTER_CHANCE = 1
self.ROLE_INDEX = ( 6 , 8 , 10 , 12 , 15 , 18 , 22 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"mad scientist" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
"matchmaker" : ( 0 , 0 , 1 , 1 , 1 , 1 , 2 ),
"hunter" : ( 0 , 1 , 1 , 1 , 1 , 2 , 2 ),
"augur" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 3 , 4 ),
"wolf cub" : ( 0 , 1 , 1 , 1 , 2 , 2 , 2 ),
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
# neutral roles
"vengeful ghost" : ( 0 , 0 , 0 , 1 , 1 , 1 , 2 ),
"amnesiac" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
"assassin" : ( 0 , 1 , 1 , 1 , 2 , 2 , 2 ),
"gunner" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"sharpshooter" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
})
@game_mode("noreveal")
class NoRevealMode(object):
def __init__(self):
self.MIN_PLAYERS = 4
self.MAX_PLAYERS = 21
self.ROLE_REVEAL = False
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 19 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"guardian angel" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"village elder" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 2 , 2 , 2 , 2 , 2 , 3 ),
"traitor" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"minion" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# neutral roles
"crazed shaman" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"clone" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
"amnesiac" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 ),
# templates
"cursed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
})
# Persistence