Eliminate pronouns (S/He, his/her, etc) from messages
(See: http://code.google.com/p/wolf/issues/detail?id=89)
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dd32467b89
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@ -462,10 +462,10 @@ def fleave(cli, nick, chann_, rest):
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return
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
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" \u0002{1}\u0002 to leave.").format(nick, a))
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cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a)))
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cli.msg(chan, "Say goodbye to the \02{0}\02.".format(var.get_role(a)))
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if var.PHASE in ("day", "night"):
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var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a))
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var.LOGGER.logMessage("Appears (s)he was a {0}.".format(var.get_role(a)))
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var.LOGGER.logMessage("Say goodbye to the {0}".format(var.get_role(a)))
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del_player(cli, a)
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@ -779,7 +779,7 @@ def stop_game(cli, winner = ""):
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var.LOGGER.saveToFile()
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for plr, rol in plrl:
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#if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him
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#if plr not in var.USERS.keys(): # they died TODO: when a player leaves, count the game as lost for them
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# if plr in var.DEAD_USERS.keys():
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# acc = var.DEAD_USERS[plr]["account"]
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# else:
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@ -925,7 +925,7 @@ def del_player(cli, nick, forced_death = False, devoice = True):
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var.DEAD.append(nick)
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ret = not chk_win(cli)
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if var.PHASE in ("night", "day") and ret:
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# remove him from variables if he is in there
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# remove the player from variables if they're in there
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for a,b in list(var.KILLS.items()):
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if b == nick:
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del var.KILLS[a]
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@ -942,11 +942,11 @@ def del_player(cli, nick, forced_death = False, devoice = True):
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del var.DISCONNECTED[nick]
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if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
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if nick in var.VOTES.keys():
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del var.VOTES[nick] # Delete other people's votes on him
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del var.VOTES[nick] # Delete other people's votes on the player
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for k in list(var.VOTES.keys()):
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if nick in var.VOTES[k]:
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var.VOTES[k].remove(nick)
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if not var.VOTES[k]: # no more votes on that guy
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if not var.VOTES[k]: # no more votes on that person
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del var.VOTES[k]
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break # can only vote once
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@ -977,20 +977,20 @@ def reaper(cli, gameid):
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to_warn.append(nick)
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var.IDLE_WARNED.append(nick)
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var.LAST_SAID_TIME[nick] = (datetime.now() -
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timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance
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timedelta(seconds=var.WARN_IDLE_TIME)) # Give them a chance
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elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
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nick in var.IDLE_WARNED):
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if var.KILL_IDLE_TIME:
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to_kill.append(nick)
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elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
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nick in var.IDLE_WARNED):
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var.IDLE_WARNED.remove(nick) # he saved himself from death
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var.IDLE_WARNED.remove(nick) # player saved himself from death
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for nck in to_kill:
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if nck not in var.list_players():
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continue
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cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+
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"for a very long time. S/He is declared dead. Appears "+
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"(s)he was a \u0002{1}\u0002.").format(nck, var.get_role(nck)))
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cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed for a very long "+
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"time and has been found dead. The survivors bury "+
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"the \u0002{1}\u0002's body.").format(nck, var.get_role(nck)))
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make_stasis(nck, var.IDLE_STASIS_PENALTY)
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if not del_player(cli, nck):
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return
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@ -1003,15 +1003,15 @@ def reaper(cli, gameid):
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for dcedplayer in list(var.DISCONNECTED.keys()):
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_, timeofdc, what = var.DISCONNECTED[dcedplayer]
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if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME):
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cli.msg(chan, ("\02{0}\02 died due to a fatal attack by wild animals. Appears (s)he "+
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"was a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
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cli.msg(chan, ("\02{0}\02 was mauled by wild animals and has died. It seems that "+
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"\02{1}\02 meat is tasty.").format(dcedplayer, var.get_role(dcedplayer)))
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if var.PHASE != "join":
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make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
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if not del_player(cli, dcedplayer, devoice = False):
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return
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elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME):
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cli.msg(chan, ("\02{0}\02 died due to eating poisonous berries. Appears (s)he was "+
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"a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer)))
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cli.msg(chan, ("\02{0}\02, a \02{1}\02, ate some poisonous berries "+
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"and has died.").format(dcedplayer, var.get_role(dcedplayer)))
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if var.PHASE != "join":
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make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
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if not del_player(cli, dcedplayer, devoice = False):
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@ -1209,29 +1209,25 @@ def leave(cli, what, nick, why=""):
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return
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# the player who just quit was in the game
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killhim = True
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killplayer = True
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if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"):
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msg = ("\02{0}\02 died due to eating poisonous berries. Appears "+
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
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msg = ("\02{0}\02, a \02{1}\02, ate some poisonous berries and has "+
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"died.").format(nick, var.get_role(nick))
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elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"):
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msg = ("\02{0}\02 died due to a fatal attack by wild animals. Appears "+
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
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msg = ("\02{0}\02 was mauled by wild animals and has died. It seems that "+
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"\02{1}\02 meat is tasty.").format(nick, var.get_role(nick))
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elif what != "kick":
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msg = "\u0002{0}\u0002 has gone missing.".format(nick)
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try:
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del var.LAST_SAID_TIME[nick]
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except KeyError:
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pass
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killhim = False
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killplayer = False
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else:
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msg = ("\02{0}\02 died due to falling off a cliff. Appears "+
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick))
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msg = ("\02{0}\02 died due to falling off a cliff. The "+
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"\02{1}\02 is lost to the ravine forever.").format(nick, var.get_role(nick))
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cli.msg(botconfig.CHANNEL, msg)
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var.LOGGER.logMessage(msg.replace("\02", ""))
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if var.PHASE != "join":
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make_stasis(nick, var.PART_STASIS_PENALTY)
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if killhim:
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if killplayer:
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del_player(cli, nick)
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else:
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var.DISCONNECTED[nick] = (cloak, datetime.now(), what)
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@ -1251,11 +1247,8 @@ def leave_game(cli, nick, chan, rest):
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if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing
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cli.notice(nick, "You're not currently playing.")
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return
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cli.msg(botconfig.CHANNEL, ("\02{0}\02 died of an unknown disease. "+
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"S/He was a \02{1}\02.").format(nick, var.get_role(nick)))
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var.LOGGER.logMessage(("{0} died of an unknown disease. "+
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"S/He was a {1}.").format(nick, var.get_role(nick)))
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cli.msg(botconfig.CHANNEL, ("\02{0}\02, a \02{1}\02, has died of an unknown disease.").format(nick, var.get_role(nick)))
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var.LOGGER.logMessage(("{0}, a {1}, has died of an unknown disease.").format(nick, var.get_role(nick)))
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if var.PHASE != "join":
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make_stasis(nick, var.LEAVE_STASIS_PENALTY)
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@ -1378,7 +1371,7 @@ def transition_day(cli, gameid=0):
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"all night long, and you fly back to your house.").format(target))
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if victim in var.GUARDED.values():
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message.append(("\u0002{0}\u0002 was attacked by the wolves last night, but luckily, the "+
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"guardian angel protected him/her.").format(victim))
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"guardian angel was on duty.").format(victim))
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victim = ""
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elif not victim:
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message.append(random.choice(var.NO_VICTIMS_MESSAGES) +
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@ -1386,12 +1379,12 @@ def transition_day(cli, gameid=0):
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elif victim in var.ROLES["harlot"]: # Attacked harlot, yay no kill
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if var.HVISITED.get(victim):
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message.append("The wolves' selected victim was a harlot, "+
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"but s/he wasn't home.")
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"who was not at home last night.")
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if victim and (victim not in var.ROLES["harlot"] or # not a harlot
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not var.HVISITED.get(victim)): # harlot stayed home
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message.append(("The dead body of \u0002{0}\u0002, a "+
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"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
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"death.").format(victim, var.get_role(victim)))
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"\u0002{1}\u0002, is found. Those remaining mourn the "+
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"tragedy.").format(victim, var.get_role(victim)))
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dead.append(victim)
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var.LOGGER.logBare(victim, "KILLED")
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if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets!
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@ -1444,7 +1437,7 @@ def transition_day(cli, gameid=0):
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guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["werecrow"]
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+ var.ROLES["traitor"]) # random looter
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numbullets = var.GUNNERS[victim]
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var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her
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var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets a wolf
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mmsg = ("While searching {2}'s belongings, You found " +
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"a gun loaded with {0} silver bullet{1}! " +
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"You may only use it during the day. " +
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@ -1575,9 +1568,9 @@ def retract(cli, nick, chann_, rest):
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var.VOTES[voter].remove(nick)
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if not var.VOTES[voter]:
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del var.VOTES[voter]
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cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
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cli.msg(chan, "\u0002{0}\u0002's vote was retracted".format(nick))
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var.LOGGER.logBare(voter, "RETRACT", nick)
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var.LOGGER.logMessage("{0} retracted his/her vote.".format(nick))
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var.LOGGER.logMessage("{0}'s vote was retracted.".format(nick))
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var.LAST_VOTES = None # reset
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break
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else:
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@ -1662,18 +1655,18 @@ def shoot(cli, nick, chann_, rest):
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elif random.random() <= var.MANSLAUGHTER_CHANCE:
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cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
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"but was accidentally fatally injured.").format(victim))
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cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole))
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cli.msg(chan, "The village has sacrificed a \u0002{0}\u0002.".format(victimrole))
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var.LOGGER.logMessage("{0} is not a wolf but was accidentally fatally injured.".format(victim))
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var.LOGGER.logMessage("Appears (s)he was a {0}.".format(victimrole))
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var.LOGGER.logMessage("The village has sacrificed a {0}.".format(victimrole))
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if not del_player(cli, victim):
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return
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else:
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cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+
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"will have a full recovery. S/He will be resting "+
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"for the day.").format(victim))
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var.LOGGER.logMessage(("{0} is a villager and is injured but "+
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"will have a full recovery. S/He will be resting "+
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"for the day").format(victim))
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cli.msg(chan, ("\u0002{0}\u0002 is a villager and was injured. Luckily "+
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"the injury is minor and will heal after a day of "+
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"rest.").format(victim))
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var.LOGGER.logMessage(("{0} is a villager and was injured. Luckily "+
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"the injury is minor and will heal after a day of "+
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"rest.").format(victim))
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if victim not in var.WOUNDED:
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var.WOUNDED.append(victim)
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lcandidates = list(var.VOTES.keys())
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@ -1686,15 +1679,13 @@ def shoot(cli, nick, chann_, rest):
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chk_decision(cli)
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chk_win(cli)
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elif rand <= chances[0] + chances[1]:
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cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick))
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var.LOGGER.logMessage("{0} is a lousy shooter. S/He missed!".format(nick))
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cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter and missed!".format(nick))
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var.LOGGER.logMessage("{0} is a lousy shooter and missed!".format(nick))
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else:
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cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+
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"The gun exploded and killed him/her!").format(nick))
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cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick)))
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var.LOGGER.logMessage(("{0} should clean his/her weapers more often. "+
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"The gun exploded and killed him/her!").format(nick))
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var.LOGGER.logMessage("Appears that (s)he was a {0}.".format(var.get_role(nick)))
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cli.msg(chan, ("Oh no! \u0002{0}\u0002's gun was poorly maintained and has exploded! "+
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"The village mourns a gunner-\u0002{1}\u0002.").format(nick, var.get_role(nick)))
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var.LOGGER.logMessage(("Oh no! {0}'s gun was poorly maintained and has exploded! "+
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"The village mourns a gunner-{1}.").format(nick, var.get_role(nick)))
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if not del_player(cli, nick):
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return # Someone won.
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@ -1898,10 +1889,10 @@ def investigate(cli, nick, rest):
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" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim)))
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var.LOGGER.logBare(victim, "INVESTIGATED", nick)
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if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
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# Reveal his role!
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# The detective's identity is compromised!
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for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]:
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pm(cli, badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+
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"that (s)he is the detective!").format(nick))
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pm(cli, badguy, ("Someone accidentally drops a paper. The paper reveals "+
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"that \u0002{0}\u0002 is the detective!").format(nick))
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var.LOGGER.logBare(nick, "PAPERDROP")
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@ -2219,8 +2210,8 @@ def transition_night(cli):
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norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY
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if norm_notify:
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gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
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"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
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"shoot a villager, that villager will likely survive. You get {0}.")
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"during the day. Wolves and the crow will die instantly when shot, but "+
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"a villager or traitor will likely survive. You get {0}.")
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else:
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gun_msg = ("You have a \02gun\02 with {0}.")
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if var.GUNNERS[g] == 1:
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@ -88,9 +88,9 @@ NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.",
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"As s/he is about to be lynched, \u0002{0}\u0002, the \u0002{1}\u0002, throws a grenade at the mob. The grenade explodes early.")
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"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged. The villagers have killed a \u0002{1}\u0002.",
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"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows. Once the twitching stops, it is discovered that the village lynched a \u0002{1}\u0002.",
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"Before the rope is pulled, \u0002{0}\u0002, the \u0002{1}\u0002, throws a grenade at the mob. The grenade explodes early.")
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import botconfig
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