settings/villagergame.wolfgame.py: Remove obsolete file
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PING_WAIT = 300 # Seconds
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PING_MIN_WAIT = 30
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MINIMUM_WAIT = 60
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EXTRA_WAIT = 20
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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STATS_RATE_LIMIT = 15
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VOTES_RATE_LIMIT = 15
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ADMINS_RATE_LIMIT = 300
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SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
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MAX_PLAYERS = 30
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DRUNK_SHOTS_MULTIPLIER = 3
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NIGHT_TIME_LIMIT = 120
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NIGHT_TIME_WARN = 0 # should be less than NIGHT_TIME_LIMIT
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DAY_TIME_LIMIT_WARN = 600
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DAY_TIME_LIMIT_CHANGE = 120 # seconds after DAY_TIME_LIMIT_WARN has passed
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KILL_IDLE_TIME = 300
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WARN_IDLE_TIME = 180
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PART_GRACE_TIME = 7
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QUIT_GRACE_TIME = 30
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MAX_PRIVMSG_TARGETS = 1
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LOG_FILENAME = ""
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BARE_LOG_FILENAME = ""
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# HIT MISS SUICIDE
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
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DRUNK_GUN_CHANCES = ( 2/7 , 4/7 , 1/7 )
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MANSLAUGHTER_CHANCE = 1/5 # ACCIDENTAL HEADSHOT (FATAL)
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GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 0
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GUARDIAN_ANGEL_DIES_CHANCE = 1/2
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DETECTIVE_REVEALED_CHANCE = 2/5
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#################################################################################################################
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ##
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#################################################################################################################
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ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
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6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
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8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 ), ##
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ##
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11 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 0 ), ##
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15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
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22 : ( 1 , 4 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
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29 : ( 1 , 5 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
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None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ##
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#################################################################################################################
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# Notes: ##
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#################################################################################################################
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GAME_MODES = {}
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AWAY = [] # cloaks of people who are away.
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SIMPLE_NOTIFY = [] # cloaks of people who !simple, who want everything /notice'd
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ROLE_INDICES = {0 : "seer",
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1 : "wolf",
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2 : "cursed villager",
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3 : "village drunk",
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4 : "harlot",
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5 : "traitor",
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6 : "gunner",
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7 : "werecrow",
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8 : "guardian angel",
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9 : "detective"}
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INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"A pool of blood and wolf paw prints are found.",
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
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import botconfig
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RULES = (botconfig.CHANNEL + " channel rules: 1) Be nice to others. 2) Do not share information "+
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"after death. 3) No bots allowed. 4) Do not play with clones.\n"+
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"5) Do not quit unless you need to leave. 6) No swearing and keep it "+
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"family-friendly. 7) Do not paste PM's from the bot during the game. "+
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"8) Use common sense. 9) Waiting for timeouts is discouraged.")
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# Other settings:
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START_WITH_DAY = False
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WOLF_STEALS_GUN = False # at night, the wolf can steal steal the victim's bullets
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OPT_IN_PING = False # instead of !away/!back, users can opt-in to be pinged
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PING_IN = [] # cloaks of users who have opted in for ping
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is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
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def plural(role):
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if role == "wolf": return "wolves"
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elif role == "person": return "people"
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else: return role + "s"
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def list_players():
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pl = []
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for x in ROLES.values():
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pl.extend(x)
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return pl
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def list_players_and_roles():
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plr = {}
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for x in ROLES.keys():
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for p in ROLES[x]:
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plr[p] = x
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return plr
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get_role = lambda plyr: list_players_and_roles()[plyr]
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def del_player(pname):
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prole = get_role(pname)
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ROLES[prole].remove(pname)
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class InvalidModeException(Exception): pass
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def game_mode(name):
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def decor(c):
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GAME_MODES[name] = c
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return c
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return decor
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CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
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"wolves" : INDEX_OF_ROLE["wolf"],
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"cursed" : INDEX_OF_ROLE["cursed villager"],
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"drunks" : INDEX_OF_ROLE["village drunk"],
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"harlots" : INDEX_OF_ROLE["harlot"],
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"traitors" : INDEX_OF_ROLE["traitor"],
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"gunners" : INDEX_OF_ROLE["gunner"],
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"werecrows" : INDEX_OF_ROLE["werecrow"],
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"angels" : INDEX_OF_ROLE["guardian angel"],
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"detectives" : INDEX_OF_ROLE["detective"]}
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# TODO: implement game modes
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@game_mode("roles")
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class ChangedRolesMode(object):
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"""Example: !fgame roles=wolves:1,seers:0,angels:1"""
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def __init__(self, arg):
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self.ROLES_GUIDE = ROLES_GUIDE.copy()
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lx = list(ROLES_GUIDE[None])
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pairs = arg.split(",")
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pl = list_players()
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if not pairs:
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raise InvalidModeException("Invalid syntax for mode roles.")
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for pair in pairs:
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change = pair.split(":")
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if len(change) != 2:
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raise InvalidModeException("Invalid syntax for mode roles.")
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role, num = change
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try:
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num = int(num)
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try:
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lx[CHANGEABLE_ROLES[role.lower()]] = num
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except KeyError:
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raise InvalidModeException(("The role \u0002{0}\u0002 "+
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"is not valid.").format(role))
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except ValueError:
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raise InvalidModeException("A bad value was used in mode roles.")
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for k in ROLES_GUIDE.keys():
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self.ROLES_GUIDE[k] = tuple(lx)
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# Persistence
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# Load saved settings
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import sqlite3
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import os
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conn = sqlite3.connect("data.sqlite3", check_same_thread = False)
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with conn:
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c = conn.cursor()
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c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)') # whoops, i mean cloak, not nick
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c.execute('CREATE TABLE IF NOT EXISTS simple_role_notify (cloak TEXT)') # people who understand each role
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c.execute('SELECT * FROM away')
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for row in c:
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AWAY.append(row[0])
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c.execute('SELECT * FROM simple_role_notify')
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for row in c:
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SIMPLE_NOTIFY.append(row[0])
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# populate the roles table
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c.execute('DROP TABLE IF EXISTS roles')
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c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)')
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for x in ["villager"]+list(ROLE_INDICES.values()):
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c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,))
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c.execute(('CREATE TABLE IF NOT EXISTS rolestats (player TEXT, role TEXT, '+
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'teamwins SMALLINT, individualwins SMALLINT, totalgames SMALLINT, '+
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'UNIQUE(player, role))'))
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if OPT_IN_PING:
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c.execute('CREATE TABLE IF NOT EXISTS ping (cloak text)')
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c.execute('SELECT * FROM ping')
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for row in c:
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PING_IN.append(row[0])
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def remove_away(clk):
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with conn:
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c.execute('DELETE from away where nick=?', (clk,))
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def add_away(clk):
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with conn:
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c.execute('INSERT into away VALUES (?)', (clk,))
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def remove_simple_rolemsg(clk):
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with conn:
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c.execute('DELETE from simple_role_notify where cloak=?', (clk,))
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def add_simple_rolemsg(clk):
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with conn:
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c.execute('INSERT into simple_role_notify VALUES (?)', (clk,))
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def remove_ping(clk):
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with conn:
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c.execute('DELETE from ping where cloak=?', (clk,))
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def add_ping(clk):
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with conn:
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c.execute('INSERT into ping VALUES (?)', (clk,))
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def update_role_stats(acc, role, won, iwon):
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with conn:
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wins, iwins, totalgames = 0, 0, 0
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c.execute(("SELECT teamwins, individualwins, totalgames FROM rolestats "+
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"WHERE player=? AND role=?"), (acc, role))
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row = c.fetchone()
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if row:
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wins, iwins, total = row
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else:
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wins, iwins, total = 0,0,0
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if won:
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wins += 1
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if iwon:
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iwins += 1
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total += 1
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c.execute("INSERT OR REPLACE INTO rolestats VALUES (?,?,?,?,?)",
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(acc, role, wins, iwins, total))
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