Disable evilvillage since it's broken, and add a new roleset designed by Metacity
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@ -344,7 +344,9 @@ class DefaultMode(object):
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# No extra settings, just an explicit way to revert to default settings
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pass
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@game_mode("evilvillage")
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# evilvillage is broken, disable for now
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#@game_mode("evilvillage")
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class EvilVillageMode(object):
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def __init__(self):
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self.MIN_PLAYERS = 6
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@ -464,6 +466,61 @@ class AmnesiaMode(object):
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"amnesiac" : [i - 2 for i in self.ROLE_INDEX]
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})
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# Credits to Metacity for designing
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# Blame arkiwitect for the name
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@game_mode("krabbypatty")
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class KrabbyPattyMode(object):
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def __init__(self):
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self.MIN_PLAYERS = 4
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self.MAX_PLAYERS = 24
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self.SHARPSHOOTER_CHANCE = 1
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# SHAMAN CRAZED SHAMAN
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self.TOTEM_CHANCES = { "death": ( 4/20 , 1/15 ),
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"protection": ( 8/20 , 1/15 ),
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"silence": ( 2/20 , 1/15 ),
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"revealing": ( 0 , 1/15 ),
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"desperation": ( 1/20 , 1/15 ),
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"impatience": ( 0 , 1/15 ),
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"pacifism": ( 0 , 1/15 ),
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"influence": ( 0 , 1/15 ),
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"narcolepsy": ( 0 , 1/15 ),
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"exchange": ( 0 , 1/15 ),
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"lycanthropy": ( 0 , 1/15 ),
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"luck": ( 0 , 1/15 ),
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"pestilence": ( 1/20 , 1/15 ),
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"retribution": ( 4/20 , 1/15 ),
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"misdirection": ( 0 , 1/15 ),
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}
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self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 18 , 21 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({ # village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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# wolf roles
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"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"werecrow" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"hag" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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# neutral roles
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"vengeful ghost" : ( 0 , 0 , 0 , 1 , 1 , 1 , 2 , 2 ),
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"amnesiac" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"lycan" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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# templates
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"cursed villager" : ( 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"assassin" : ( 0 , 0 , 0 , 1 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"bureaucrat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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})
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# Persistence
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