Disable evilvillage since it's broken, and add a new roleset designed by Metacity

This commit is contained in:
skizzerz 2014-11-28 00:47:48 -06:00
parent 4cdc065d2f
commit 21904cd33a

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@ -344,7 +344,9 @@ class DefaultMode(object):
# No extra settings, just an explicit way to revert to default settings
pass
@game_mode("evilvillage")
# evilvillage is broken, disable for now
#@game_mode("evilvillage")
class EvilVillageMode(object):
def __init__(self):
self.MIN_PLAYERS = 6
@ -464,6 +466,61 @@ class AmnesiaMode(object):
"amnesiac" : [i - 2 for i in self.ROLE_INDEX]
})
# Credits to Metacity for designing
# Blame arkiwitect for the name
@game_mode("krabbypatty")
class KrabbyPattyMode(object):
def __init__(self):
self.MIN_PLAYERS = 4
self.MAX_PLAYERS = 24
self.SHARPSHOOTER_CHANCE = 1
# SHAMAN CRAZED SHAMAN
self.TOTEM_CHANCES = { "death": ( 4/20 , 1/15 ),
"protection": ( 8/20 , 1/15 ),
"silence": ( 2/20 , 1/15 ),
"revealing": ( 0 , 1/15 ),
"desperation": ( 1/20 , 1/15 ),
"impatience": ( 0 , 1/15 ),
"pacifism": ( 0 , 1/15 ),
"influence": ( 0 , 1/15 ),
"narcolepsy": ( 0 , 1/15 ),
"exchange": ( 0 , 1/15 ),
"lycanthropy": ( 0 , 1/15 ),
"luck": ( 0 , 1/15 ),
"pestilence": ( 1/20 , 1/15 ),
"retribution": ( 4/20 , 1/15 ),
"misdirection": ( 0 , 1/15 ),
}
self.ROLE_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 18 , 21 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({ # village roles
"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"matchmaker" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"hag" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
# neutral roles
"vengeful ghost" : ( 0 , 0 , 0 , 1 , 1 , 1 , 2 , 2 ),
"amnesiac" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
"assassin" : ( 0 , 0 , 0 , 1 , 2 , 2 , 2 , 2 ),
"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"bureaucrat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
})
# Persistence