bugfixes
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2d331cdcd7
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21ef130f21
@ -771,7 +771,7 @@ def chk_decision(cli, force = ""):
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avail = len(pl) - len(var.WOUNDED) - len(var.ASLEEP)
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votesneeded = avail // 2 + 1
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aftermessage = None
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for votee, voters in copy.copy(var.VOTES.items()):
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for votee, voters in list(var.VOTES.items()):
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numvotes = 0
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for v in var.IMPATIENT:
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if v not in voters:
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@ -1854,6 +1854,12 @@ def on_nick(cli, prefix, nick):
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if prefix in var.TOBEMISDIRECTED:
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var.TOBEMISDIRECTED.remove(prefix)
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var.TOBEMISDIRECTED.append(nick)
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if prefix in var.EXCHANGED:
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var.EXCHANGED.remove(prefix)
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var.EXCHANGED.append(nick)
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if prefix in var.TOBEEXCHANGED:
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var.TOBEEXCHANGED.remove(prefix)
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var.TOBEEXCHANGED.append(nick)
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with var.GRAVEYARD_LOCK: # to be safe
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if prefix in var.LAST_SAID_TIME.keys():
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var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix)
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@ -1995,6 +2001,7 @@ def begin_day(cli):
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var.LUCKY = copy.copy(var.TOBELUCKY)
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var.DISEASED = copy.copy(var.TOBEDISEASED)
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var.MISDIRECTED = copy.copy(var.TOBEMISDIRECTED)
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var.EXCHANGED = copy.copy(var.TOBEEXCHANGED)
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msg = ("The villagers must now vote for whom to lynch. "+
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'Use "{0}lynch <nick>" to cast your vote. {1} votes '+
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@ -3216,18 +3223,36 @@ def give(cli, nick, rest):
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type = " of " + var.TOTEMS[nick]
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pm(cli, nick, ("You have given a totem{0} to \u0002{1}\u0002.").format(type, victim))
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totem = var.TOTEMS[nick]
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if totem == "death":
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if totem == "death" and victim not in var.DYING:
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var.DYING.append(victim)
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elif totem == "protection":
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elif totem == "protection" and victim not in var.PROTECTED:
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var.PROTECTED.append(victim)
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elif totem == "revealing":
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elif totem == "revealing" and victim not in var.REVEALED:
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var.REVEALED.append(victim)
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elif totem == "narcolepsy":
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elif totem == "narcolepsy" and victim not in var.ASLEEP:
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var.ASLEEP.append(victim)
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elif totem == "silence":
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elif totem == "silence" and victim not in var.TOBESILENCED:
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var.TOBESILENCED.append(victim)
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elif totem == "desperation":
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elif totem == "desperation" and victim not in var.DESPERATE:
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var.DESPERATE.append(victim)
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elif totem == "impatience": # this totem stacks
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var.IMPATIENT.append(victim)
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elif totem == "pacifism": # this totem stacks
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var.PACIFISTS.append(victim)
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elif totem == "influence" and victim not in var.INFLUENTIAL:
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var.INFLUENTIAL.append(victim)
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elif totem == "exchange" and victim not in var.TOBEEXCHANGED:
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var.TOBEEXCHANGED.append(victim)
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elif totem == "lycanthropy" and victim not in var.TOBELYCANTHROPES:
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var.TOBELYCANTHROPES.append(victim)
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elif totem == "luck" and victim not in var.TOBELUCKY:
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var.TOBELUCKY.append(victim)
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elif totem == "pestilence" and victim not in var.TOBEDISEASED:
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var.TOBEDISEASED.append(victim)
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elif totem == "retribution" and victim not in var.RETRIBUTION:
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var.RETRIBUTION.append(victim)
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elif totem == "misdirection" and victim not in var.TOBEMISDIRECTED:
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var.TOBEMISDIRECTED.append(victim)
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else:
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pm(cli, nick, "I don't know what to do with this totem. This is a bug, please report it to the admins.")
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var.LASTGIVEN[nick] = victim
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@ -3639,6 +3664,7 @@ def transition_night(cli):
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var.TOBEDISEASED = []
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var.RETRIBUTION = []
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var.TOBEMISDIRECTED = []
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var.TOBEEXCHANGED = []
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var.NIGHT_START_TIME = datetime.now()
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var.NIGHT_COUNT += 1
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var.FIRST_NIGHT = (var.NIGHT_COUNT == 1)
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@ -3864,7 +3890,7 @@ def transition_night(cli):
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rand = random.random()
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target = 0
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for t, c in var.TOTEM_CHANCES.items():
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target += var.TOTEM_CHANCES[t][c[0] if role == "shaman" else c[1]]
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target += var.TOTEM_CHANCES[t][0 if role == "shaman" else 1]
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if rand <= target:
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var.TOTEMS[shaman] = t
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break
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@ -4245,6 +4271,8 @@ def start(cli, nick, chann_, rest):
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var.RETRIBUTION = []
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var.MISDIRECTED = []
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var.TOBEMISDIRECTED = []
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var.EXCHANGED = []
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var.TOBEEXCHANGED = []
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for role, count in addroles.items():
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if role in var.TEMPLATE_RESTRICTIONS.keys():
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