Initial commit to add a bunch of new roles
This commit is contained in:
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6717f61e6f
commit
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@ -525,6 +525,7 @@ def fleave(cli, nick, chann_, rest):
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return
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
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" \u0002{1}\u0002 to leave.").format(nick, a))
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if var.ROLE_REVEAL:
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cli.msg(chan, "Say goodbye to the \02{0}\02.".format(var.get_role(a)))
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if var.PHASE == "join":
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cli.msg(chan, ("New player count: \u0002{0}\u0002").format(len(var.list_players()) - 1))
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@ -591,7 +592,7 @@ def stats(cli, nick, chan, rest):
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else:
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cli.notice(nick, msg)
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if var.PHASE == "join":
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if var.PHASE == "join" or not var.ROLE_REVEAL:
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return
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message = []
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@ -609,9 +610,9 @@ def stats(cli, nick, chan, rest):
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if "seer" in rs:
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rs.remove("seer")
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rs.insert(1, "seer")
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if "villager" in rs:
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rs.remove("villager")
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rs.append("villager")
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if var.DEFAULT_ROLE in rs:
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rs.remove(var.DEFAULT_ROLE)
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rs.append(var.DEFAULT_ROLE)
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firstcount = len(var.ROLES[rs[0]])
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@ -826,15 +827,12 @@ def stop_game(cli, winner = ""):
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roles_msg = []
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var.ORIGINAL_ROLES["cursed villager"] = var.CURSED # A hack
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var.ORIGINAL_ROLES["gunner"] = list(var.GUNNERS.keys())
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lroles = list(var.ORIGINAL_ROLES.keys())
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lroles.remove("wolf")
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lroles.insert(0, "wolf") # picky, howl consistency
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for role in lroles:
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if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
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if len(var.ORIGINAL_ROLES[role]) == 0 or role == var.DEFAULT_ROLE:
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continue
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playersinrole = list(var.ORIGINAL_ROLES[role])
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for i,plr in enumerate(playersinrole):
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@ -2402,16 +2400,11 @@ def cgamemode(cli, *args):
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for arg in args:
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modeargs = arg.split("=", 1)
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if len(modeargs) < 2: # no equal sign in the middle of the arg
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cli.msg(botconfig.CHANNEL, "Invalid syntax.")
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return False
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modeargs[0] = modeargs[0].strip()
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modeargs = map(strip, modeargs)
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if modeargs[0] in var.GAME_MODES.keys():
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md = modeargs.pop(0)
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modeargs[0] = modeargs[0].strip()
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try:
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gm = var.GAME_MODES[md](modeargs[0])
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gm = var.GAME_MODES[md](*modeargs)
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for attr in dir(gm):
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val = getattr(gm, attr)
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if (hasattr(var, attr) and not callable(val)
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@ -2456,9 +2449,9 @@ def start(cli, nick, chann_, rest):
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cli.msg(chan, "{0}: \u0002{1}\u0002 or more players are required to play.".format(nick, var.MIN_PLAYERS))
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return
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for pcount in range(len(villagers), var.MIN_PLAYERS - 1, -1):
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addroles = var.ROLES_GUIDE.get(pcount)
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if addroles:
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for index in range(len(var.ROLES_INDEX), -1, -1):
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if var.ROLES_INDEX[index] < len(villagers):
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addroles = {k:v[index] for k,v in var.ROLES_GUIDE}
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break
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else:
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cli.msg(chan, "{0}: No game settings are defined for \u0002{1}\u0002 player games.".format(nick, len(villagers)))
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@ -2471,10 +2464,8 @@ def start(cli, nick, chann_, rest):
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if var.ORIGINAL_SETTINGS: # Custom settings
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while True:
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wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] +
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addroles[var.INDEX_OF_ROLE["traitor"]])
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if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] -
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addroles[var.INDEX_OF_ROLE["cursed villager"]]):
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wvs = sum(addroles[r] for r in var.WOLFCHAT_ROLES)
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if len(villagers) < (sum(addroles.values()) - sum([addroles[r] for r in var.TEMPLATE_RESTRICTIONS.keys()])):
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cli.msg(chan, "There are too few players in the "+
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"game to use the custom roles.")
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elif not wvs:
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@ -2496,7 +2487,6 @@ def start(cli, nick, chann_, rest):
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COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
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var.ROLES = {}
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var.CURSED = []
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var.GUNNERS = {}
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var.WOLF_GUNNERS = {}
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var.SEEN = []
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@ -2505,10 +2495,8 @@ def start(cli, nick, chann_, rest):
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var.GUARDED = {}
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var.HVISITED = {}
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villager_roles = ("gunner", "cursed villager")
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for i, count in enumerate(addroles):
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role = var.ROLE_INDICES[i]
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if role in villager_roles:
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for role, count in addroles.items():
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if role in var.TEMPLATE_RESTRICTIONS.keys():
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var.ROLES[role] = [None] * count
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continue # We deal with those later, see below
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selected = random.sample(villagers, count)
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@ -2516,43 +2504,32 @@ def start(cli, nick, chann_, rest):
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for x in selected:
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villagers.remove(x)
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# Now for the villager roles
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# Select cursed (just a villager)
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if var.ROLES["cursed villager"]:
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possiblecursed = pl[:]
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for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] +
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var.ROLES["seer"]):
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# traitor can be cursed
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possiblecursed.remove(cannotbe)
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var.CURSED = random.sample(possiblecursed, len(var.ROLES["cursed villager"]))
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del var.ROLES["cursed villager"]
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# Select gunner (also a villager)
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if var.ROLES["gunner"]:
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# Now for the templates
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for template, restrictions in var.TEMPLATE_RESTRICTIONS.items():
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if template == "sharpshooter":
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continue # sharpshooter gets applied specially
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possible = pl[:]
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for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] +
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var.ROLES["traitor"]):
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possible.remove(cannotbe)
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for cannotbe in [p for r in restrictions for p in var.ROLES[r]]:
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possible.removed(cannotbe)
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var.ROLES[template] = random.sample(possible, len(var.ROLES[template]))
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for csd in var.CURSED: # cursed cannot be gunner
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if csd in possible:
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possible.remove(csd)
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for gnr in random.sample(possible, len(var.ROLES["gunner"])):
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if gnr in var.ROLES["village drunk"]:
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var.GUNNERS[gnr] = (var.DRUNK_SHOTS_MULTIPLIER *
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math.ceil(var.SHOTS_MULTIPLIER * len(pl)))
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# Handle gunner
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cannot_be_sharpshooter = [p for r in var.TEMPLATE_RESTRICTIONS["sharpshooter"] for p in var.ROLES[r]]
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for gunner in var.GUNNER_LIST:
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if gunner in var.ROLES["village drunk"]:
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var.GUNNERS[gunner] = (var.DRUNK_SHOTS_MULTIPLIER * math.ceil(var.SHOTS_MULTIPLIER * len(pl)))
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elif gunner not in cannot_be_sharpshooter and random.random() <= var.SHARPSHOOTER_CHANCE:
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var.GUNNERS[gunner] = math.ceil(var.SHARPSHOOTER_MULTIPLIER * len(pl))
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var.ROLES["gunner"].remove(gunner)
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var.ROLES["sharpshooter"].append(gunner)
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else:
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var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
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del var.ROLES["gunner"]
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var.GUNNERS[gunner] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
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var.SPECIAL_ROLES["goat herder"] = []
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if var.GOAT_HERDER:
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var.SPECIAL_ROLES["goat herder"] = [ nick ]
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var.ROLES["villager"] = villagers
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var.ROLES[var.DEFAULT_ROLE] = villagers
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cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
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"game (a theme of Mafia).").format(", ".join(pl)))
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@ -2586,15 +2563,8 @@ def start(cli, nick, chann_, rest):
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for plr in var.ROLES[rol]:
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var.LOGGER.logBare(plr, "ROLE", rol)
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if var.CURSED:
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var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED))
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for plr in var.CURSED:
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var.LOGGER.logBare(plr+" ROLE cursed villager")
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if var.GUNNERS:
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var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()]))
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for plr in var.GUNNERS:
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var.LOGGER.logBare(plr, "ROLE gunner")
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var.LOGGER.log("***")
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@ -3033,10 +3003,13 @@ def myrole(cli, nick, chan, rest):
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# Check for gun/bullets
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if nick in var.GUNNERS and var.GUNNERS[nick]:
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role = "gunner"
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if nick in var.ROLES["sharpshooter"]:
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role = "sharpshooter"
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if var.GUNNERS[nick] == 1:
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pm(cli, nick, "You have a \02gun\02 with {0} {1}.".format(var.GUNNERS[nick], "bullet"))
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pm(cli, nick, "You are a {0} and have a \02gun\02 with {1} {2}.".format(role, var.GUNNERS[nick], "bullet"))
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else:
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pm(cli, nick, "You have a \02gun\02 with {0} {1}.".format(var.GUNNERS[nick], "bullets"))
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pm(cli, nick, "You are a {0} and have a \02gun\02 with {1} {2}.".format(role, var.GUNNERS[nick], "bullets"))
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elif nick in var.WOLF_GUNNERS and var.WOLF_GUNNERS[nick]:
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if var.WOLF_GUNNERS[nick] == 1:
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pm(cli, nick, "You have a \02gun\02 with {0} {1}.".format(var.WOLF_GUNNERS[nick], "bullet"))
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@ -3286,9 +3259,6 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
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def revroles(cli, nick, chan, rest):
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if var.PHASE != "none":
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cli.msg(chan, str(var.ROLES))
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if var.PHASE in ('night','day'):
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cli.msg(chan, "Cursed: "+str(var.CURSED))
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cli.msg(chan, "Gunners: "+str(list(var.GUNNERS.keys())))
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@cmd("fgame", admin_only=True)
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@ -3448,12 +3418,8 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
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if who == botconfig.NICK or not who:
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cli.msg(chan, "No.")
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return
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if rol not in var.ROLES.keys():
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pl = var.list_players()
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if var.PHASE not in ("night", "day"):
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cli.msg(chan, "This is only allowed in game.")
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return
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if rol.startswith("gunner"):
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if rol in var.ROLES.keys() or rol.startswith("gunner") or rol.startswith("sharpshooter"):
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if rol.startswith("gunner") or rol.startswith("sharpshooter"):
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rolargs = re.split(" +",rol, 1)
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if len(rolargs) == 2 and rolargs[1].isdigit():
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if len(rolargs[1]) < 7:
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@ -3462,20 +3428,13 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
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else:
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var.GUNNERS[who] = 999
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var.WOLF_GUNNERS[who] = 999
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else:
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elif rol.startswith("gunner"):
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var.GUNNERS[who] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
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if who not in pl:
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var.ROLES["villager"].append(who)
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elif rol == "cursed villager":
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if who not in var.CURSED:
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var.CURSED.append(who)
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if who not in pl:
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var.ROLES["villager"].append(who)
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else:
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var.GUNNERS[who] = math.ceil(var.SHARPSHOOTER_MULTIPLIER * len(pl))
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else:
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cli.msg(chan, "Not a valid role.")
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return
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cli.msg(chan, "Operation successful.")
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return
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if who in var.list_players():
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var.del_player(who)
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var.ROLES[rol].append(who)
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@ -12,6 +12,7 @@ GSTATS_RATE_LIMIT = 15
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PSTATS_RATE_LIMIT = 15
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TIME_RATE_LIMIT = 60
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SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
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SHARPSHOOTER_MULTIPLIER = 0.06
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MIN_PLAYERS = 4
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MAX_PLAYERS = 21
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DRUNK_SHOTS_MULTIPLIER = 3
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@ -24,6 +25,9 @@ JOIN_TIME_LIMIT = 3600
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SHORT_DAY_PLAYERS = 6 # Number of players left to have a short day
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SHORT_DAY_LIMIT_WARN = 400
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SHORT_DAY_LIMIT_CHANGE = 120
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# If time lord is lynched, the day timer gets set to this instead
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TIME_LORD_WARN = 60
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TIME_LORD_CHANGE = 30
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KILL_IDLE_TIME = 300
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WARN_IDLE_TIME = 180
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PART_GRACE_TIME = 30
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@ -38,6 +42,12 @@ GOAT_HERDER = True
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SELF_LYNCH_ALLOWED = True
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HIDDEN_TRAITOR = True
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VENGEFUL_GHOST_KNOWS_ROLES = True
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WOLF_MAYOR = True
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BODYGUARD_CAN_GUARD_SELF = True
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START_WITH_DAY = False
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WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
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ROLE_REVEAL = True
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CARE_BOLD = False
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CARE_COLOR = False
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@ -47,48 +57,97 @@ KILL_BOLD = False
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LOG_FILENAME = ""
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BARE_LOG_FILENAME = ""
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# HIT MISS SUICIDE
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
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DRUNK_GUN_CHANCES = ( 2/7 , 3/7 , 2/7 )
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MANSLAUGHTER_CHANCE = 2/5 # ACCIDENTAL HEADSHOT (FATAL)
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# HIT MISS SUICIDE HEADSHOT
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
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WOLF_GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
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DRUNK_GUN_CHANCES = ( 2/7 , 3/7 , 2/7 , 2/5 )
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SHARPSHOOTER_GUN_CHANCES = ( 1 , 0 , 0 , 1 )
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GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 1/4
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GUARDIAN_ANGEL_DIES_CHANCE = 1/2
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GUARDIAN_ANGEL_DIES_CHANCE = 0
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BODYGUARD_DIES_CHANCE = 0
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DETECTIVE_REVEALED_CHANCE = 2/5
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SHARPSHOOTER_CHANCE = 1/5 # if sharpshooter is enabled, chance that a gunner will become a sharpshooter instead
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#################################################################################################################
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ##
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#################################################################################################################
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ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
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6 : ( 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
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8 : ( 1 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ), ##
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ##
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12 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 1 ), ##
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15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 1 ), ##
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17 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
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18 : ( 1 , 3 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
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20 : ( 1 , 4 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
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None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ##
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#################################################################################################################
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# Notes: ##
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#################################################################################################################
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AMNESIAC_NIGHTS = 3 # amnesiac gets to know their actual role on this night
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BUREAUCRAT_VOTES = 2 # bureaucrat votes count for this many normal votes
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# DEATH PROTECTION REVEALING NARCOLEPSY SILENCE DESPERATION
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TOTEM_CHANCES = ( 1/6 , 1/6 , 1/6 , 1/6 , 1/6 , 1/6 )
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GAME_MODES = {}
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AWAY = ['services.', 'services.int'] # cloaks of people who are away.
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SIMPLE_NOTIFY = [] # cloaks of people who !simple, who want everything /notice'd
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ROLE_INDICES = {0 : "seer",
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1 : "wolf",
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2 : "cursed villager",
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3 : "village drunk",
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4 : "harlot",
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5 : "traitor",
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6 : "gunner",
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7 : "werecrow",
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8 : "guardian angel",
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9 : "detective"}
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# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
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DEFAULT_ROLE = "villager"
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ROLES_INDEX = ( 4 , 6 , 8 , 10 , 12 , 15 , 17 , 18 , 20 )
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ROLES_GUIDE = {# village roles
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"villager" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"oracle" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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"village drunk" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"harlot" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"bodyguard" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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"detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"village elder" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
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||||
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"mad scientist" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"shaman" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
# wolf roles
|
||||
"wolf" : ( 1 , 1 , 1 , 2 , 2 , 3 , 3 , 3 , 4 ),
|
||||
"traitor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||
"werecrow" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
|
||||
"cultist" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"minion" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"hag" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"sorcerer" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
# neutral roles
|
||||
"lycan" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"vengeful ghost" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"clone" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"crazed shaman" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"fool" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"monster" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
# templates
|
||||
"cursed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
|
||||
"gunner" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
|
||||
# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
|
||||
"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"amnesiac" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
"bureaucrat" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ),
|
||||
}
|
||||
|
||||
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
|
||||
# Harlot dies when visiting, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
|
||||
WOLF_ROLES = ["wolf", "werecrow", "wolf cub"]
|
||||
# Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won
|
||||
WOLFCHAT_ROLES = ["wolf", "traitor", "werecrow", "hag", "wolf cub", "sorceror"]
|
||||
# Wins with the wolves, even if the roles are not necessarily wolves themselves
|
||||
WOLFTEAM_ROLES = ["wolf", "traitor", "werecrow", "hag", "wolf cub", "sorceror", "minion", "cultist"]
|
||||
|
||||
# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
|
||||
# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty list. Templates not listed here are considered full roles instead
|
||||
TEMPLATE_RESTRICTIONS = {"cursed villager" : ["wolf", "wolf cub", "werecrow", "seer", "fool"],
|
||||
"gunner" : ["wolf", "traitor", "werecrow", "hag", "wolf cub", "sorcerer", "minion", "cultist", "fool", "cursed villager"],
|
||||
"sharpshooter" : ["wolf", "traitor", "werecrow", "hag", "wolf cub", "sorcerer", "minion", "cultist", "fool", "cursed villager"],
|
||||
"mayor" : ["fool"],
|
||||
"assassin" : ["seer", "harlot", "detective", "bodyguard", "guardian angel", "village drunk", "hunter", "shaman", "crazed shaman", "fool", "mayor"],
|
||||
"amnesiac" : ["villager", "cultist"],
|
||||
"bureaucrat" : [],
|
||||
}
|
||||
TEMPLATE_KEYS = {"cursed villager" : "CURSED",
|
||||
"gunner" : "GUNNER_LIST",
|
||||
"mayor" : "MAYORS",
|
||||
"assassin" : "ASSASSINS",
|
||||
"amnesiac" : "AMNESIACS",
|
||||
"bureaucrat" : "BUREAUCRATS",
|
||||
}
|
||||
|
||||
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
|
||||
"A pool of blood and wolf paw prints are found.",
|
||||
@ -98,14 +157,17 @@ LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching
|
||||
"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged. The villagers have killed a \u0002{1}\u0002.",
|
||||
"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows. Once the twitching stops, it is discovered that the village lynched a \u0002{1}\u0002.",
|
||||
"Before the rope is pulled, \u0002{0}\u0002, the \u0002{1}\u0002, throws a grenade at the mob. The grenade explodes early.")
|
||||
LYNCH_MESSAGES_NO_REVEAL = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002.",
|
||||
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002.",
|
||||
"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged.",
|
||||
"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows.",
|
||||
"Before the rope is pulled, \u0002{0}\u0002 throws a grenade at the mob. The grenade explodes early.")
|
||||
|
||||
import botconfig
|
||||
|
||||
RULES = (botconfig.CHANNEL + " channel rules: http://wolf.xnrand.com/rules")
|
||||
|
||||
# Other settings:
|
||||
START_WITH_DAY = False
|
||||
WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
|
||||
|
||||
OPT_IN_PING = False # instead of !away/!back, users can opt-in to be pinged
|
||||
PING_IN = [] # cloaks of users who have opted in for ping
|
||||
@ -152,28 +214,13 @@ def game_mode(name):
|
||||
return decor
|
||||
|
||||
|
||||
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
|
||||
"wolves" : INDEX_OF_ROLE["wolf"],
|
||||
"cursed" : INDEX_OF_ROLE["cursed villager"],
|
||||
"drunks" : INDEX_OF_ROLE["village drunk"],
|
||||
"harlots" : INDEX_OF_ROLE["harlot"],
|
||||
"traitors" : INDEX_OF_ROLE["traitor"],
|
||||
"gunners" : INDEX_OF_ROLE["gunner"],
|
||||
"werecrows" : INDEX_OF_ROLE["werecrow"],
|
||||
"angels" : INDEX_OF_ROLE["guardian angel"],
|
||||
"detectives" : INDEX_OF_ROLE["detective"]}
|
||||
|
||||
|
||||
|
||||
|
||||
# TODO: implement game modes
|
||||
# TODO: implement more game modes
|
||||
@game_mode("roles")
|
||||
class ChangedRolesMode(object):
|
||||
"""Example: !fgame roles=wolves:1,seers:0,angels:1"""
|
||||
"""Example: !fgame roles=wolf:1,seer:0,guardian angel:1"""
|
||||
|
||||
def __init__(self, arg):
|
||||
def __init__(self, arg = ""):
|
||||
self.ROLES_GUIDE = ROLES_GUIDE.copy()
|
||||
lx = list(ROLES_GUIDE[None])
|
||||
pairs = arg.split(",")
|
||||
if not pairs:
|
||||
raise InvalidModeException("Invalid syntax for mode roles.")
|
||||
@ -184,16 +231,29 @@ class ChangedRolesMode(object):
|
||||
role, num = change
|
||||
try:
|
||||
num = int(num)
|
||||
try:
|
||||
lx[CHANGEABLE_ROLES[role.lower()]] = num
|
||||
except KeyError:
|
||||
if role.lower() in self.ROLES_GUIDE:
|
||||
self.ROLES_GUIDE[role.lower()] = tuple([num] * len(ROLES_INDEX))
|
||||
else:
|
||||
raise InvalidModeException(("The role \u0002{0}\u0002 "+
|
||||
"is not valid.").format(role))
|
||||
except ValueError:
|
||||
raise InvalidModeException("A bad value was used in mode roles.")
|
||||
for k in ROLES_GUIDE.keys():
|
||||
self.ROLES_GUIDE[k] = tuple(lx)
|
||||
|
||||
@game_mode("evilvillage")
|
||||
class EvilVillageMode(object):
|
||||
def __init__(self):
|
||||
self.MIN_PLAYERS = 6
|
||||
self.MAX_PLAYERS = 12
|
||||
self.DEFAULT_ROLE = "cultist"
|
||||
self.ROLES_INDEX = ( 6 , 10 )
|
||||
self.ROLES_GUIDE = {# village roles
|
||||
"oracle" : ( 1 , 1 ),
|
||||
"shaman" : ( 1 , 1 ),
|
||||
"bodyguard" : ( 0 , 1 ),
|
||||
# wolf roles
|
||||
"wolf" : ( 1 , 1 ),
|
||||
"minion" : ( 0 , 1 ),
|
||||
}
|
||||
|
||||
# Persistence
|
||||
|
||||
@ -221,7 +281,7 @@ with conn:
|
||||
c.execute('DROP TABLE IF EXISTS roles')
|
||||
c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)')
|
||||
|
||||
for x in ["villager"]+list(ROLE_INDICES.values()):
|
||||
for x in list(ROLES_GUIDE.keys()):
|
||||
c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,))
|
||||
|
||||
|
||||
@ -306,7 +366,7 @@ def update_game_stats(size, winner):
|
||||
(size, vwins, wwins, total))
|
||||
|
||||
def get_player_stats(acc, role):
|
||||
if role.lower() not in ["villager"] + [v.lower() for k, v in ROLE_INDICES.items()]:
|
||||
if role.lower() not in [k.lower() for k in ROLES_GUIDE.keys()]:
|
||||
return "No such role: {0}".format(role)
|
||||
with conn:
|
||||
c.execute("SELECT player FROM rolestats WHERE player=? COLLATE NOCASE", (acc,))
|
||||
@ -325,7 +385,7 @@ def get_player_totals(acc):
|
||||
c.execute("SELECT player FROM rolestats WHERE player=? COLLATE NOCASE", (acc,))
|
||||
player = c.fetchone()
|
||||
if player:
|
||||
for role in ["villager"] + [v for k, v in ROLE_INDICES.items()]:
|
||||
for role in [k.lower() for k in ROLES_GUIDE.keys()]:
|
||||
c.execute("SELECT totalgames FROM rolestats WHERE player=? COLLATE NOCASE AND role=? COLLATE NOCASE", (acc, role))
|
||||
row = c.fetchone()
|
||||
if row:
|
||||
|
Loading…
Reference in New Issue
Block a user