From 2973decce8561117a74af4b656e9944e40409227 Mon Sep 17 00:00:00 2001 From: Ryan Schmidt Date: Tue, 5 Apr 2016 21:59:59 -0700 Subject: [PATCH] aleatoire balance tweaks 12p aleatoire was too heavily skewed towards wolves, while 14+ was heavily skewed towards village. The following changes hope to rectify this (although there probably isn't enough for 14+ to be fixed yet). - Guardian Angel moved from 13p to 12p - 2nd Assassin moved from 12p to 13p - Bureaucrat removed - Turncoat replaces Lycan at 14p --- src/gamemodes.py | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/gamemodes.py b/src/gamemodes.py index 307b52d..0cffc9d 100644 --- a/src/gamemodes.py +++ b/src/gamemodes.py @@ -625,7 +625,7 @@ class AleatoireMode(GameMode): "hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ), "augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ), "time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ), - "guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ), + "guardian angel" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), # wolf roles "wolf" : ( 1 , 2 , 2 , 2 , 2 , 2 , 3 , 3 , 3 ), "wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ), @@ -635,12 +635,11 @@ class AleatoireMode(GameMode): # neutral roles "vengeful ghost" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ), "amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), - "lycan" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ), + "turncoat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ), # templates "cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ), - "assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ), + "assassin" : ( 0 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ), "gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), - "bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), "mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ), })