wrote the day transition,
added !leave, !quit, and QUIT/PART handlers
This commit is contained in:
parent
d75ddd641c
commit
2affdfa555
20
vars.py
20
vars.py
@ -1,8 +1,13 @@
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PING_WAIT = 300 # Seconds
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PING_WAIT = 300 # Seconds
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MINIMUM_WAIT = 60
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MINIMUM_WAIT = 0 # debug, change to 60 for normal
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EXTRA_WAIT = 20
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EXTRA_WAIT = 20
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAX_SHOTS = 2
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MAX_SHOTS = 2
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NIGHT_TIME_LIMIT = 90
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found",
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"A pool of blood and wolf paw prints are found.",
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"Traces of wolf fur are found")
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# These change ingame
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# These change ingame
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ROLES = {"person" : []}
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ROLES = {"person" : []}
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@ -10,10 +15,13 @@ ORIGINAL_ROLES = None
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PHASE = "none" # "join", "day", or "night"
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PHASE = "none" # "join", "day", or "night"
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LAST_PING = 0
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LAST_PING = 0
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CURSED = "" # nickname of cursed villager
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CURSED = "" # nickname of cursed villager
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GAME_START_TIME = 0
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CAN_START_TIME = 0
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WAITED = 0
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WAITED = 0
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GUNNERS = {}
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GUNNERS = {}
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VICTIM = "" # nickname of to-be-killed villager
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SEEN = [] # list of seers that have had visions
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DEAD = [] # list of people who are dead
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TRAITOR = ""
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TIMERS = [None, None] # nightlimit, daylimit
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is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
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is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
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@ -34,3 +42,9 @@ def list_players_and_roles():
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for p in ROLES[x]:
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for p in ROLES[x]:
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plr[p] = x
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plr[p] = x
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return plr
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return plr
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get_role = lambda plyr: list_players_and_roles()[plyr]
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def del_player(pname):
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prole = get_role(pname)
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ROLES[prole].remove(pname)
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266
wolfgame.py
266
wolfgame.py
@ -2,7 +2,8 @@ from oyoyo.parse import parse_nick
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import vars
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import vars
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import botconfig
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import botconfig
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import decorators
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import decorators
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import time
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from datetime import datetime, timedelta
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import threading
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import random
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import random
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COMMANDS = {}
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COMMANDS = {}
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@ -33,28 +34,29 @@ def say(cli, nick, rest): # To be removed later
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@pmcmd("!bye", admin_only=True)
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@pmcmd("!bye", admin_only=True)
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@cmd("!bye", admin_only=True)
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@cmd("!bye", admin_only=True)
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def forced_exit(cli, nick, *rest): # Admin Only
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def forced_exit(cli, nick, *rest): # Admin Only
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reset_game(cli, nick, rest[0], None)
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reset_game(cli, nick, botconfig.CHANNEL, None)
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cli.quit("Forced quit from admin")
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cli.quit("Forced quit from admin")
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raise SystemExit
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raise SystemExit
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@cmd("!exec")
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@cmd("!exec", admin_only=True)
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def py(cli, nick, chan, rest):
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def py(cli, nick, chan, rest):
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if nick in botconfig.ADMINS:
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exec(rest)
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exec(rest)
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@cmd("!ping")
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@cmd("!ping")
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def pinger(cli, nick, chan, rest):
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def pinger(cli, nick, chan, rest):
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if vars.LAST_PING + 300 > time.time():
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if (vars.LAST_PING and
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cli.notice(nick, "This command is ratelimited. \
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vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
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Please wait a while before using it again.")
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cli.notice(nick, ("This command is ratelimited. " +
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"Please wait a while before using it again."))
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return
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return
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vars.LAST_PING = time.time()
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vars.LAST_PING = datetime.now()
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vars.PINGING = True
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vars.PINGING = True
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TO_PING = []
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TO_PING = []
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@hook("whoreply")
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@hook("whoreply")
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def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4):
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def on_whoreply(server, dunno, chan, dunno1,
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dunno2, dunno3, user, status, dunno4):
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if not vars.PINGING: return
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if not vars.PINGING: return
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if user in (botconfig.NICK, nick): return # Don't ping self.
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if user in (botconfig.NICK, nick): return # Don't ping self.
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@ -81,7 +83,7 @@ def join(cli, nick, chan, rest):
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cli.mode(chan, "+v", nick, nick+"!*@*")
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cli.mode(chan, "+v", nick, nick+"!*@*")
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vars.ROLES["person"].append(nick)
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vars.ROLES["person"].append(nick)
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vars.PHASE = "join"
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vars.PHASE = "join"
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vars.CAN_START_TIME = time.time() + vars.MINIMUM_WAIT
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vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT)
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!wait" to increase join wait time.'.format(nick))
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Type "!wait" to increase join wait time.'.format(nick))
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@ -117,13 +119,205 @@ def stats(cli, nick, chan, rest):
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message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
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message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
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else:
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else:
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message.append("\u0002{0}\u0002 {1}".format(count, role))
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message.append("\u0002{0}\u0002 {1}".format(count, role))
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if len(vars.ROLES["wolf"]) > 1:
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vb = "are"
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else:
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vb = "is"
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cli.msg(chan,
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cli.msg(chan,
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"{0}: There are {1}, and {2}.".format(nick,
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"{0}: There {verb} {1}, and {2}.".format(nick,
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", ".join(message[0:-1]),
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", ".join(message[0:-1]),
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message[-1]))
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message[-1]), verb=vb)
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def transition_night(cli, chan):
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def del_player(cli, nick, died_in_game = True):
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
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if vars.PHASE != "join" and died_in_game:
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cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
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vars.DEAD.append(nick)
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vars.del_player(nick)
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def leave(cli, what, nick):
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if nick not in vars.list_players(): # not playing
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return
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msg = ""
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if what in ("!quit", "!leave"):
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+
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"S/He was a \u0002{1}\u0002.")
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died_in_game = True
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elif what == "part":
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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elif what == "quit":
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msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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elif what == "kick":
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msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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msg = msg.format(nick, vars.get_role(nick))
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cli.msg(botconfig.CHANNEL, msg)
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del_player(cli, nick, died_in_game)
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cmd("!leave")(lambda cli, nick, chan, *rest: leave(cli, "!leave", nick))
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cmd("!quit")(lambda cli, nick, chan, *rest: leave(cli, "!quit", nick))
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hook("part")(lambda cli, nick, chan, *rest: leave(cli, "part", nick))
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hook("quit")(lambda cli, nick, chan, *rest: leave(cli, "quit", nick))
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def transition_day(cli):
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chan = botconfig.CHANNEL
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vars.PHASE = "day"
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vars.DAY_START_TIME = datetime.now()
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
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vars.NIGHT_TIMEDELTA += td
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min, sec = td.seconds // 60, td.seconds % 60
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message = "Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. \
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The villagers awake, thankful for surviving the night, \
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and search the village... ".format(min, sec)
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if not vars.VICTIM:
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message += random.choice(vars.NO_VICTIMS_MESSAGES)
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cli.msg(chan, message);
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return
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# TODO: check if visited is harlot
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dead = []
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message += "The dead body of \u0002{0}\u0002, a \
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\u0002{1}\u0002, is found. Those remaining mourn his/her \
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death.".format(vars.VICTIM, vars.get_role(vars.VICTIM))
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dead.append(vars.VICTIM)
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# TODO: check if harlot also died
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cli.msg(chan, message)
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for deadperson in dead:
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del_player(cli, deadperson, True)
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def chk_nightdone(cli):
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if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
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vars.VICTIM and vars.PHASE == "night"):
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if vars.TIMERS[0]:
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vars.TIMERS[0].cancel() # cancel timer
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vars.TIMERS[0] = None
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transition_day(cli)
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@pmcmd("!kill")
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@pmcmd("kill")
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def kill(cli, nick, rest):
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if vars.PHASE == "none":
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cli.msg(nick, "No game is currently running.")
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return
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if not nick in vars.list_players():
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cli.msg(nick, "You're currently playing")
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return
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if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")):
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cli.msg(nick, "Only a wolf may use this command")
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return
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if vars.PHASE != "night":
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cli.msg(nick, "You may only kill people at night.")
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return
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victim = rest.split(" ")[0].strip()
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if not victim:
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cli.msg(nick, "Not enough parameters")
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return
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if victim not in vars.list_players():
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cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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if victim == nick:
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cli.msg(nick, "Suicide is bad. Don't do it.")
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return
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if victim in vars.ROLES["wolf"]:
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cli.msg(nick, "You may only kill villagers, not other wolves")
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return
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vars.VICTIM = victim
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
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chk_nightdone(cli)
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@pmcmd("see")
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@pmcmd("!see")
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def see(cli, nick, rest):
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if vars.PHASE == "none":
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cli.msg(nick, "No game is currently running.")
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return
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if not nick in vars.list_players():
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cli.msg(nick, "You're currently playing")
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return
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if not vars.is_role(nick, "seer"):
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cli.msg(nick, "Only a seer may use this command")
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return
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if vars.PHASE != "night":
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cli.msg(nick, "You may have visions at night.")
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return
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if nick in vars.SEEN:
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cli.msg(nick, "You may only have one vision per round.")
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victim = rest.split(" ")[0].strip()
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if not victim:
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cli.msg(nick, "Not enough parameters")
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return
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if victim not in vars.list_players():
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cli.msg(nick,"\u0002{0}\u0002 is \
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currently not playing.".format(victim))
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return
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if vars.CURSED == nick:
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role = "wolf"
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elif vars.TRAITOR == nick:
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role = "villager"
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else:
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role = vars.get_role(victim)
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cli.msg(nick, "You have a vision; in this vision, \
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you see that \u0002{0}\u0002 is a \u0002{1}\u0002!".format(victim,
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role))
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vars.SEEN.append(nick)
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chk_nightdone(cli)
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@pmcmd("")
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def relay(cli, nick, rest):
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badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
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if len(badguys) > 1:
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if vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor"):
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badguys.remove(nick) # remove self from list
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for badguy in badguys:
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cli.msg(badguy, "{0} says: {1}".format(nick, rest))
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def transition_night(cli):
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vars.PHASE = "night"
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vars.PHASE = "night"
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vars.VICTIM = "" # nickname of cursed villager
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vars.SEEN = [] # list of seers that have had visions
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vars.NIGHT_START_TIME = datetime.now()
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chan = botconfig.CHANNEL
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cli.msg(chan, "It is now nighttime. All players \
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check for PMs from me for instructions. If you did not receive \
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one, simply sit back, relax, and wait patiently for morning.")
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
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vars.TIMERS[0] = t
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t.start()
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# send PMs
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pl = vars.list_players()
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for wolf in vars.ROLES["wolf"]:
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cli.msg(wolf, 'You are a \u0002wolf\u0002. It is your job to kill all the \
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villagers. Use "kill <nick>" to kill a villager. Also, if \
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you send a PM to me, it will be relayed to all other wolves.')
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_pl = pl[:]
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_pl.remove(wolf) # remove self from list
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for i, player in enumerate(_pl):
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if vars.is_role(player, "wolf"):
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_pl[i] = player + " (wolf)"
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elif vars.is_role(player, "traitor"):
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_pl[i] = player + " (traitor)"
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cli.msg(wolf, "Players: "+", ".join(_pl))
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for seer in vars.ROLES["seer"]:
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_pl = pl[:]
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_pl.remove(seer) # remove self from list
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cli.msg(seer, 'You are a \u0002seer\u0002. \
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It is your job to detect the wolves, you may have a vision once per night. \
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Use "see <nick>" to see the role of a player.')
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cli.msg(seer, "Players: "+", ".join(_pl))
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@cmd("!start")
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@cmd("!start")
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def start(cli, nick, chan, rest):
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def start(cli, nick, chan, rest):
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@ -137,10 +331,10 @@ def start(cli, nick, chan, rest):
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if nick not in pl:
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if nick not in pl:
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cli.notice(nick, "You're currently not playing.")
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cli.notice(nick, "You're currently not playing.")
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return
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return
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now = time.time()
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now = datetime.now()
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if vars.CAN_START_TIME > now:
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dur = int((vars.CAN_START_TIME - now).total_seconds())
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cli.msg(chan, "Please wait at least {0} more seconds.".format(
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if dur > 0:
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int(vars.CAN_START_TIME - now)))
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cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
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return
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return
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if len(pl) < 4:
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if len(pl) < 4:
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@ -153,6 +347,7 @@ def start(cli, nick, chan, rest):
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nwolves = 0
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nwolves = 0
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ndrunk = 0
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ndrunk = 0
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ncursed = 0
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ncursed = 0
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ntraitor = 0
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if len(pl) >= 8:
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if len(pl) >= 8:
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nharlots = 1
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nharlots = 1
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@ -189,17 +384,24 @@ def start(cli, nick, chan, rest):
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vars.ROLES["villager"] = pl
|
vars.ROLES["villager"] = pl
|
||||||
|
|
||||||
if ncursed:
|
if ncursed:
|
||||||
CURSED = random.choice(var.ROLES["villager"] + \
|
vars.CURSED = random.choice(vars.ROLES["villager"] + \
|
||||||
var.ROLES.get("harlot", []) +\
|
vars.ROLES.get("harlot", []) +\
|
||||||
var.ROLES.get("village drunk", []))
|
vars.ROLES.get("village drunk", []))
|
||||||
|
if ntraitor:
|
||||||
|
possible = vars.ROLES["villager"]
|
||||||
|
if ncursed:
|
||||||
|
possible.remove(vars.CURSED) # Cursed traitors are not allowed
|
||||||
|
vars.TRAITOR = random.choice(possible)
|
||||||
|
|
||||||
cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \
|
cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \
|
||||||
party game (a theme of Mafia).".format(", ".join(vars.list_players())))
|
party game (a theme of Mafia).".format(", ".join(vars.list_players())))
|
||||||
cli.mode(chan, "+m")
|
cli.mode(chan, "+m")
|
||||||
|
|
||||||
vars.GAME_START_TIME = time.time()
|
|
||||||
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
|
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
|
||||||
transition_night(cli, chan)
|
vars.DAY_TIMEDELTA = timedelta(0)
|
||||||
|
vars.NIGHT_TIMEDELTA = timedelta(0)
|
||||||
|
vars.DEAD = []
|
||||||
|
transition_night(cli)
|
||||||
|
|
||||||
@cmd("!wait")
|
@cmd("!wait")
|
||||||
def wait(cli, nick, chan, rest):
|
def wait(cli, nick, chan, rest):
|
||||||
@ -217,11 +419,11 @@ def wait(cli, nick, chan, rest):
|
|||||||
cli.msg(chan, "Limit has already been reached for extending the wait time.")
|
cli.msg(chan, "Limit has already been reached for extending the wait time.")
|
||||||
return
|
return
|
||||||
|
|
||||||
now = time.time()
|
now = datetime.now()
|
||||||
if now > vars.CAN_START_TIME:
|
if now > vars.CAN_START_TIME:
|
||||||
vars.CAN_START_TIME = now + vars.EXTRA_WAIT
|
vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT)
|
||||||
else:
|
else:
|
||||||
vars.CAN_START_TIME += vars.EXTRA_WAIT
|
vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT)
|
||||||
vars.WAITED += 1
|
vars.WAITED += 1
|
||||||
cli.msg(chan, "{0} increased the wait \
|
cli.msg(chan, "{0} increased the wait \
|
||||||
time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
|
time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
|
||||||
@ -229,15 +431,21 @@ time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
|
|||||||
@cmd("!reset", admin_only = True)
|
@cmd("!reset", admin_only = True)
|
||||||
def reset_game(cli, nick, chan, rest):
|
def reset_game(cli, nick, chan, rest):
|
||||||
vars.PHASE = "none"
|
vars.PHASE = "none"
|
||||||
|
|
||||||
|
if vars.TIMERS[0]:
|
||||||
|
vars.TIMERS[0].cancel()
|
||||||
|
vars.TIMERS[0] = None
|
||||||
cli.mode(chan, "-m")
|
cli.mode(chan, "-m")
|
||||||
for pl in vars.list_players():
|
for plr in vars.list_players():
|
||||||
cli.mode(chan, "-v", pl)
|
cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
|
||||||
|
for deadguy in vars.DEAD:
|
||||||
|
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
|
||||||
|
|
||||||
vars.ROLES = {"person" : []}
|
vars.ROLES = {"person" : []}
|
||||||
vars.ORIGINAL_ROLES = None
|
vars.ORIGINAL_ROLES = None
|
||||||
vars.CURSED = ""
|
vars.CURSED = ""
|
||||||
vars.GAME_START_TIME = 0
|
vars.CAN_START_TIME = timedelta(0)
|
||||||
vars.CAN_START_TIME = 0
|
|
||||||
vars.GUNNERS = {}
|
vars.GUNNERS = {}
|
||||||
vars.WAITED = 0
|
vars.WAITED = 0
|
||||||
|
vars.VICTIM = ""
|
||||||
|
|
Loading…
Reference in New Issue
Block a user