Change the ping_join thread to be a timer instead.
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1796c8d615
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375e34eb3f
@ -333,7 +333,6 @@ def reset():
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var.ROLES = {"person" : []}
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var.JOINED_THIS_GAME = [] # keeps track of who already joined this game at least once (cloaks)
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var.JOINED_THIS_GAME_ACCS = [] # same, except accounts
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var.PING_JOIN_TIMER = 0
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var.PINGED_ALREADY = []
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var.PINGED_ALREADY_ACCS = []
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var.NO_LYNCH = []
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@ -983,13 +982,10 @@ def toggle_altpinged_status(nick, value, old=None):
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var.PING_IF_NUMS[old].remove(cloak)
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def join_timer_handler(cli):
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while var.PHASE == "join":
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with var.GRAVEYARD_LOCK:
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if var.PING_JOIN_TIMER and var.PING_JOIN_TIMER + timedelta(seconds=10) <= datetime.now():
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var.PINGING_IFS = True
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to_ping = []
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pl = var.list_players()
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var.PINGING_IFS = True
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checker = []
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chk_acc = []
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@ -1012,7 +1008,6 @@ def join_timer_handler(cli):
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if not chk_acc and not checker:
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var.PINGING_IFS = False
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var.PING_JOIN_TIMER = 0
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return
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@hook("whospcrpl", hookid=387)
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@ -1033,8 +1028,15 @@ def join_timer_handler(cli):
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@hook("endofwho", hookid=387)
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def fetch_altpingers(*stuff):
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# fun fact: if someone joined 10 seconds after someone else, the bot would break.
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# effectively, the join would delete join_pinger from var.TIMERS and this function
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# here would be reached before it was created again, thus erroring and crashing.
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# this is one of the multiple reasons we need unit testing
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# I was lucky to catch this in testing, as it requires precise timing
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# it only failed if a join happened while this outer func had started
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if 'join_pinger' in var.TIMERS:
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del var.TIMERS['join_pinger']
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var.PINGING_IFS = False
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var.PING_JOIN_TIMER = 0
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decorators.unhook(HOOKS, 387)
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if to_ping:
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to_ping.sort(key=lambda x: x.lower())
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@ -1042,8 +1044,6 @@ def join_timer_handler(cli):
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cli.who(botconfig.CHANNEL, "%nushaf")
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time.sleep(5)
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@cmd("join", "j", none=True, join=True)
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def join(cli, nick, chan, rest):
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"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
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@ -1096,12 +1096,8 @@ def join_player(cli, player, chan, who = None, forced = False):
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var.PHASE = "join"
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var.WAITED = 0
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var.GAME_ID = time.time()
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var.PING_JOIN_TIMER = datetime.now()
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var.PINGED_ALREADY_ACCS = []
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var.PINGED_ALREADY = []
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join_pinger = threading.Thread(None, join_timer_handler, args=(cli,))
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join_pinger.daemon = True
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join_pinger.start()
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if cloak:
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var.JOINED_THIS_GAME.append(cloak)
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if acc:
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@ -1156,8 +1152,14 @@ def join_player(cli, player, chan, who = None, forced = False):
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var.LAST_GSTATS = None
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var.LAST_PSTATS = None
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var.LAST_TIME = None
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with var.GRAVEYARD_LOCK:
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var.PING_JOIN_TIMER = datetime.now()
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if 'join_pinger' in var.TIMERS:
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var.TIMERS['join_pinger'][0].cancel()
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t = threading.Timer(10, join_timer_handler, (cli,))
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var.TIMERS['join_pinger'] = (t, time.time(), 10)
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t.daemon = True
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t.start()
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def kill_join(cli, chan):
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pl = var.list_players()
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@ -5572,6 +5574,10 @@ def start(cli, nick, chan, forced = False):
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if chan != botconfig.CHANNEL:
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return
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if 'join_pinger' in var.TIMERS:
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var.TIMERS['join_pinger'][0].cancel()
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del var.TIMERS['join_pinger']
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villagers = var.list_players()
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pl = villagers[:]
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