Fix maelstrom breaking
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@ -1134,6 +1134,7 @@ class MaelstromMode(GameMode):
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var.ORIGINAL_ROLES[role].add(wrapper.source)
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var.FINAL_ROLES[wrapper.source.nick] = role # FIXME: once FINAL_ROLES stores users
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var.MAIN_ROLES[wrapper.source] = role
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var.ORIGINAL_MAIN_ROLES[wrapper.source] = role
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var.LAST_SAID_TIME[wrapper.source.nick] = datetime.now()
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if wrapper.source.nick in var.USERS:
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var.PLAYERS[wrapper.source.nick] = var.USERS[wrapper.source.nick]
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@ -1207,6 +1208,7 @@ class MaelstromMode(GameMode):
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var.ORIGINAL_ROLES[role].add(p)
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var.FINAL_ROLES[p.nick] = role # FIXME
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var.MAIN_ROLES[p] = role
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var.ORIGINAL_MAIN_ROLES[p] = role
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def _role_attribution(self, var, villagers, do_templates):
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lpl = len(villagers) - 1
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