Convert hunter to the new User API
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ca628dfe2e
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@ -4,105 +4,100 @@ from collections import defaultdict
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import src.settings as var
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from src.utilities import *
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from src import debuglog, errlog, plog
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from src.decorators import cmd, event_listener
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from src import users, debuglog, errlog, plog
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from src.functions import get_players, get_target
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from src.decorators import command, event_listener
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from src.messages import messages
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from src.events import Event
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KILLS = {} # type: Dict[str, str]
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KILLS = {} # type: Dict[users.User, users.User]
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HUNTERS = set()
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PASSED = set()
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@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_kill(cli, nick, chan, rest):
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@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_kill(var, wrapper, message):
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"""Kill someone once per game."""
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if nick in HUNTERS and nick not in KILLS:
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pm(cli, nick, messages["hunter_already_killed"])
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if wrapper.source in HUNTERS and wrapper.source not in KILLS:
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wrapper.pm(messages["hunter_already_killed"])
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return
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victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
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if not victim:
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target = get_target(var, wrapper, re.split(" +", message)[0])
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if not target:
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return
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if victim == nick:
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pm(cli, nick, messages["no_suicide"])
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if wrapper.source is target:
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wrapper.pm(messages["no_suicide"])
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return
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orig = victim
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evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
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evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
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orig = target
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evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
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evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
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if evt.prevent_default:
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return
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victim = evt.data["target"]
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KILLS[nick] = victim
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HUNTERS.add(nick)
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PASSED.discard(nick)
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target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
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pm(cli, nick, messages["player_kill"].format(orig))
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KILLS[wrapper.source] = target
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HUNTERS.add(wrapper.source)
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PASSED.discard(wrapper.source)
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
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chk_nightdone(cli)
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wrapper.pm(messages["player_kill"].format(orig))
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@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
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def hunter_retract(cli, nick, chan, rest):
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debuglog("{0} (hunter) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
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chk_nightdone(wrapper.client)
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@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
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def hunter_retract(var, wrapper, message):
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"""Removes a hunter's kill selection."""
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if nick not in KILLS and nick not in PASSED:
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if wrapper.source not in KILLS and wrapper.source not in PASSED:
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return
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if nick in KILLS:
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del KILLS[nick]
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HUNTERS.discard(nick)
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PASSED.discard(nick)
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pm(cli, nick, messages["retracted_kill"])
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KILLS.pop(wrapper.source, None)
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HUNTERS.discard(wrapper.source)
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PASSED.discard(wrapper.source)
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wrapper.pm(messages["retracted_kill"])
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@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_pass(cli, nick, chan, rest):
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@command("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_pass(var, wrapper, message):
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"""Do not use hunter's once-per-game kill tonight."""
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if nick in HUNTERS and nick not in KILLS:
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pm(cli, nick, messages["hunter_already_killed"])
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if wrapper.source in HUNTERS and wrapper.source not in KILLS:
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wrapper.pm(messages["hunter_already_killed"])
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return
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if nick in KILLS:
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del KILLS[nick]
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HUNTERS.discard(nick)
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PASSED.add(nick)
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pm(cli, nick, messages["hunter_pass"])
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KILLS.pop(wrapper.source, None)
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HUNTERS.discard(wrapper.source)
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PASSED.add(wrapper.source)
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wrapper.pm(messages["hunter_pass"])
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debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
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chk_nightdone(cli)
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debuglog("{0} (hunter) PASS".format(wrapper.source))
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chk_nightdone(wrapper.client)
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@event_listener("del_player")
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def on_del_player(evt, cli, var, nick, mainrole, allroles, death_triggers):
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HUNTERS.discard(nick)
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PASSED.discard(nick)
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if nick in KILLS:
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del KILLS[nick]
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for h,v in list(KILLS.items()):
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if v == nick:
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user = users._get(nick) # FIXME
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HUNTERS.discard(user)
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PASSED.discard(user)
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KILLS.pop(user, None)
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for h, v in list(KILLS.items()):
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if v is user:
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HUNTERS.discard(h)
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pm(cli, h, messages["hunter_discard"])
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h.send(messages["hunter_discard"])
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del KILLS[h]
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@event_listener("rename_player")
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def on_rename(evt, cli, var, prefix, nick):
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kvp = []
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for a,b in KILLS.items():
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if a == prefix:
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a = nick
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if b == prefix:
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b = nick
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kvp.append((a,b))
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KILLS.update(kvp)
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if prefix in KILLS:
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del KILLS[prefix]
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if prefix in HUNTERS:
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HUNTERS.discard(prefix)
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HUNTERS.add(nick)
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if prefix in PASSED:
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PASSED.discard(prefix)
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PASSED.add(nick)
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@event_listener("swap_player")
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def on_swap(evt, var, old_user, user):
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for a, b in list(KILLS.items()):
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if a is old_user:
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KILLS[user] = KILLS.pop(old_user)
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if b is old_user:
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KILLS[user] = KILLS.pop(old_user)
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if old_user in HUNTERS:
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HUNTERS.discard(old_user)
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HUNTERS.add(user)
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if old_user in PASSED:
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PASSED.discard(old_user)
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PASSED.add(user)
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@event_listener("night_acted")
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def on_acted(evt, cli, var, nick, sender):
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if nick in KILLS:
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if users._get(nick) in KILLS: # FIXME
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evt.data["acted"] = True
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@event_listener("get_special")
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@ -112,49 +107,50 @@ def on_get_special(evt, cli, var):
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, cli, var):
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for k, d in list(KILLS.items()):
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evt.data["victims"].append(d)
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evt.data["onlybywolves"].discard(d)
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evt.data["killers"][d].append(k)
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evt.data["victims"].append(d.nick)
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evt.data["onlybywolves"].discard(d.nick)
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evt.data["killers"][d].append(k.nick)
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# important, otherwise our del_player listener lets hunter kill again
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del KILLS[k]
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@event_listener("exchange_roles")
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def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
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if actor in KILLS:
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del KILLS[actor]
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if nick in KILLS:
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del KILLS[nick]
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HUNTERS.discard(actor)
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HUNTERS.discard(nick)
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PASSED.discard(actor)
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PASSED.discard(nick)
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user = users._get(actor) # FIXME
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target = users._get(nick) # FIXME
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KILLS.pop(user, None)
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KILLS.pop(target, None)
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HUNTERS.discard(user)
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HUNTERS.discard(target)
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PASSED.discard(user)
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PASSED.discard(target)
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, cli, var):
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evt.data["actedcount"] += len(KILLS) + len(PASSED)
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evt.data["nightroles"].extend([p for p in var.ROLES["hunter"] if p not in HUNTERS or p in KILLS])
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evt.data["nightroles"].extend([p for p in var.ROLES["hunter"] if users._get(p) not in (HUNTERS | KILLS.keys())]) # FIXME
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, cli, var):
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ps = list_players()
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ps = get_players()
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for hunter in var.ROLES["hunter"]:
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if hunter in HUNTERS:
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continue #already killed
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user = users._get(hunter) # FIXME
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if user in HUNTERS:
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continue # already killed
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pl = ps[:]
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random.shuffle(pl)
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pl.remove(hunter)
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if hunter in var.PLAYERS and not is_user_simple(hunter):
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pm(cli, hunter, messages["hunter_notify"])
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else:
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pm(cli, hunter, messages["hunter_simple"])
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pm(cli, hunter, "Players: " + ", ".join(pl))
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pl.remove(user)
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to_send = "hunter_notify"
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if user.prefers_simple():
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to_send = "hunter_simple"
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user.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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@event_listener("succubus_visit")
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def on_succubus_visit(evt, cli, var, nick, victim):
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if KILLS.get(victim) in var.ROLES["succubus"]:
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pm(cli, victim, messages["no_kill_succubus"].format(KILLS[victim]))
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del KILLS[victim]
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HUNTERS.discard(victim)
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user = users._get(victim) # FIXME
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if user in KILLS and KILLS[user].nick in var.ROLES["succubus"]: # FIXME
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user.send(messages["no_kill_succubus"].format(KILLS[user]))
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del KILLS[user]
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HUNTERS.discard(user)
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@event_listener("begin_day")
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def on_begin_day(evt, cli, var):
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@ -172,7 +168,7 @@ def on_get_role_metadata(evt, var, kind):
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if kind == "night_kills":
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# hunters is the set of all hunters that have not killed in a *previous* night
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# (if they're in both HUNTERS and KILLS, then they killed tonight and should be counted)
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hunters = (set(var.ROLES["hunter"]) - HUNTERS) | set(KILLS.keys())
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hunters = ({users._get(h) for h in var.ROLES["hunter"]} - HUNTERS) | set(KILLS.keys()) # FIXME
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evt.data["hunter"] = len(hunters)
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# vim: set sw=4 expandtab:
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