Convert hunter to the new User API

This commit is contained in:
Vgr E. Barry 2017-08-23 18:59:30 -04:00
parent ca628dfe2e
commit 401edb75cf

View File

@ -4,105 +4,100 @@ from collections import defaultdict
import src.settings as var
from src.utilities import *
from src import debuglog, errlog, plog
from src.decorators import cmd, event_listener
from src import users, debuglog, errlog, plog
from src.functions import get_players, get_target
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
KILLS = {} # type: Dict[str, str]
KILLS = {} # type: Dict[users.User, users.User]
HUNTERS = set()
PASSED = set()
@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_kill(cli, nick, chan, rest):
@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_kill(var, wrapper, message):
"""Kill someone once per game."""
if nick in HUNTERS and nick not in KILLS:
pm(cli, nick, messages["hunter_already_killed"])
if wrapper.source in HUNTERS and wrapper.source not in KILLS:
wrapper.pm(messages["hunter_already_killed"])
return
victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
if not victim:
target = get_target(var, wrapper, re.split(" +", message)[0])
if not target:
return
if victim == nick:
pm(cli, nick, messages["no_suicide"])
if wrapper.source is target:
wrapper.pm(messages["no_suicide"])
return
orig = victim
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
if evt.prevent_default:
return
victim = evt.data["target"]
KILLS[nick] = victim
HUNTERS.add(nick)
PASSED.discard(nick)
target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
pm(cli, nick, messages["player_kill"].format(orig))
KILLS[wrapper.source] = target
HUNTERS.add(wrapper.source)
PASSED.discard(wrapper.source)
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
chk_nightdone(cli)
wrapper.pm(messages["player_kill"].format(orig))
@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
def hunter_retract(cli, nick, chan, rest):
debuglog("{0} (hunter) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
chk_nightdone(wrapper.client)
@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
def hunter_retract(var, wrapper, message):
"""Removes a hunter's kill selection."""
if nick not in KILLS and nick not in PASSED:
if wrapper.source not in KILLS and wrapper.source not in PASSED:
return
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(nick)
PASSED.discard(nick)
pm(cli, nick, messages["retracted_kill"])
KILLS.pop(wrapper.source, None)
HUNTERS.discard(wrapper.source)
PASSED.discard(wrapper.source)
wrapper.pm(messages["retracted_kill"])
@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_pass(cli, nick, chan, rest):
@command("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
def hunter_pass(var, wrapper, message):
"""Do not use hunter's once-per-game kill tonight."""
if nick in HUNTERS and nick not in KILLS:
pm(cli, nick, messages["hunter_already_killed"])
if wrapper.source in HUNTERS and wrapper.source not in KILLS:
wrapper.pm(messages["hunter_already_killed"])
return
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(nick)
PASSED.add(nick)
pm(cli, nick, messages["hunter_pass"])
KILLS.pop(wrapper.source, None)
HUNTERS.discard(wrapper.source)
PASSED.add(wrapper.source)
wrapper.pm(messages["hunter_pass"])
debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
chk_nightdone(cli)
debuglog("{0} (hunter) PASS".format(wrapper.source))
chk_nightdone(wrapper.client)
@event_listener("del_player")
def on_del_player(evt, cli, var, nick, mainrole, allroles, death_triggers):
HUNTERS.discard(nick)
PASSED.discard(nick)
if nick in KILLS:
del KILLS[nick]
for h,v in list(KILLS.items()):
if v == nick:
user = users._get(nick) # FIXME
HUNTERS.discard(user)
PASSED.discard(user)
KILLS.pop(user, None)
for h, v in list(KILLS.items()):
if v is user:
HUNTERS.discard(h)
pm(cli, h, messages["hunter_discard"])
h.send(messages["hunter_discard"])
del KILLS[h]
@event_listener("rename_player")
def on_rename(evt, cli, var, prefix, nick):
kvp = []
for a,b in KILLS.items():
if a == prefix:
a = nick
if b == prefix:
b = nick
kvp.append((a,b))
KILLS.update(kvp)
if prefix in KILLS:
del KILLS[prefix]
if prefix in HUNTERS:
HUNTERS.discard(prefix)
HUNTERS.add(nick)
if prefix in PASSED:
PASSED.discard(prefix)
PASSED.add(nick)
@event_listener("swap_player")
def on_swap(evt, var, old_user, user):
for a, b in list(KILLS.items()):
if a is old_user:
KILLS[user] = KILLS.pop(old_user)
if b is old_user:
KILLS[user] = KILLS.pop(old_user)
if old_user in HUNTERS:
HUNTERS.discard(old_user)
HUNTERS.add(user)
if old_user in PASSED:
PASSED.discard(old_user)
PASSED.add(user)
@event_listener("night_acted")
def on_acted(evt, cli, var, nick, sender):
if nick in KILLS:
if users._get(nick) in KILLS: # FIXME
evt.data["acted"] = True
@event_listener("get_special")
@ -112,49 +107,50 @@ def on_get_special(evt, cli, var):
@event_listener("transition_day", priority=2)
def on_transition_day(evt, cli, var):
for k, d in list(KILLS.items()):
evt.data["victims"].append(d)
evt.data["onlybywolves"].discard(d)
evt.data["killers"][d].append(k)
evt.data["victims"].append(d.nick)
evt.data["onlybywolves"].discard(d.nick)
evt.data["killers"][d].append(k.nick)
# important, otherwise our del_player listener lets hunter kill again
del KILLS[k]
@event_listener("exchange_roles")
def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
if actor in KILLS:
del KILLS[actor]
if nick in KILLS:
del KILLS[nick]
HUNTERS.discard(actor)
HUNTERS.discard(nick)
PASSED.discard(actor)
PASSED.discard(nick)
user = users._get(actor) # FIXME
target = users._get(nick) # FIXME
KILLS.pop(user, None)
KILLS.pop(target, None)
HUNTERS.discard(user)
HUNTERS.discard(target)
PASSED.discard(user)
PASSED.discard(target)
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, cli, var):
evt.data["actedcount"] += len(KILLS) + len(PASSED)
evt.data["nightroles"].extend([p for p in var.ROLES["hunter"] if p not in HUNTERS or p in KILLS])
evt.data["nightroles"].extend([p for p in var.ROLES["hunter"] if users._get(p) not in (HUNTERS | KILLS.keys())]) # FIXME
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, cli, var):
ps = list_players()
ps = get_players()
for hunter in var.ROLES["hunter"]:
if hunter in HUNTERS:
continue #already killed
user = users._get(hunter) # FIXME
if user in HUNTERS:
continue # already killed
pl = ps[:]
random.shuffle(pl)
pl.remove(hunter)
if hunter in var.PLAYERS and not is_user_simple(hunter):
pm(cli, hunter, messages["hunter_notify"])
else:
pm(cli, hunter, messages["hunter_simple"])
pm(cli, hunter, "Players: " + ", ".join(pl))
pl.remove(user)
to_send = "hunter_notify"
if user.prefers_simple():
to_send = "hunter_simple"
user.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
if KILLS.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(KILLS[victim]))
del KILLS[victim]
HUNTERS.discard(victim)
user = users._get(victim) # FIXME
if user in KILLS and KILLS[user].nick in var.ROLES["succubus"]: # FIXME
user.send(messages["no_kill_succubus"].format(KILLS[user]))
del KILLS[user]
HUNTERS.discard(user)
@event_listener("begin_day")
def on_begin_day(evt, cli, var):
@ -172,7 +168,7 @@ def on_get_role_metadata(evt, var, kind):
if kind == "night_kills":
# hunters is the set of all hunters that have not killed in a *previous* night
# (if they're in both HUNTERS and KILLS, then they killed tonight and should be counted)
hunters = (set(var.ROLES["hunter"]) - HUNTERS) | set(KILLS.keys())
hunters = ({users._get(h) for h in var.ROLES["hunter"]} - HUNTERS) | set(KILLS.keys()) # FIXME
evt.data["hunter"] = len(hunters)
# vim: set sw=4 expandtab: