Merge pull request #97 from lykoss/nickcomplete
new complete_match/get_victim functions to clean up code for role commands
This commit is contained in:
commit
44a10b206e
@ -205,6 +205,38 @@ def check_for_modes(cli, rnick, chan, modeaction, *target):
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elif change in var.USERS[trgt]["modes"]:
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var.USERS[trgt]["modes"].remove(change)
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#completes a partial nickname or string from a list
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def complete_match(string, matches):
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num_matches = 0
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bestmatch = string
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for possible in matches:
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if string == possible:
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return string
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if possible.startswith(string):
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bestmatch = possible
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num_matches += 1
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if num_matches != 1:
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return None
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else:
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return bestmatch
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#wrapper around complete_match() used for roles
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def get_victim(cli, nick, victim, self_in_list = False):
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if not victim:
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cli.notice(cli, nick, "Not enough parameters")
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return
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pl = [x for x in var.list_players() if x != nick or self_in_list]
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pll = [x.lower() for x in pl]
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tempvictim = complete_match(victim.lower(), pll)
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if not tempvictim:
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#ensure messages about not being able to act on yourself work
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if nick.lower().startswith(victim.lower()):
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return nick
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cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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return pl[pll.index(tempvictim)] #convert back to normal casing
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def mass_mode(cli, md):
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""" Example: mass_mode(cli, (('+v', 'asdf'), ('-v','wobosd'))) """
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lmd = len(md) # store how many mode changes to do
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@ -2257,28 +2289,17 @@ def goat(cli, nick, chan, rest):
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ul = list(var.USERS.keys())
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ull = [x.lower() for x in ul]
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rest = rest.split(' ')[0].strip().lower()
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rest = re.split(" +",rest)[0]
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if not rest:
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cli.notice(nick, 'Not enough parameters.')
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victim = complete_match(rest, ull)
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if not victim:
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cli.notice(nick, "\u0002{0}\u0002 is not in this channel.".format(rest))
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return
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matches = 0
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for player in ull:
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if rest == player:
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victim = player
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break
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if player.startswith(rest):
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victim = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, '\x02{}\x02 is not in this channel.'.format(rest))
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return
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victim = ul[ull.index(victim)]
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goatact = random.choice(('kicks', 'headbutts'))
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cli.msg(chan, '\x02{}\x02\'s goat walks by and {} \x02{}\x02.'.format(
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@ -3275,7 +3296,7 @@ def vote(cli, nick, chan, rest):
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if chan != botconfig.CHANNEL:
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return
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rest = re.split(" +",rest)[0].strip().lower()
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rest = re.split(" +",rest)[0].strip()
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if not rest:
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show_votes(cli, nick, chan, rest)
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@ -3302,23 +3323,9 @@ def vote(cli, nick, chan, rest):
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if nick in var.NO_LYNCH:
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var.NO_LYNCH.remove(nick)
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pl = var.list_players()
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pl_l = [x.strip().lower() for x in pl]
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matches = 0
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for player in pl_l:
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if rest == player:
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target = player
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break
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if player.startswith(rest):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
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return
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voted = pl[pl_l.index(target)]
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voted = get_victim(cli, nick, rest, var.SELF_LYNCH_ALLOWED)
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if not voted:
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return
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if not var.SELF_LYNCH_ALLOWED:
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if nick == voted:
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@ -3681,38 +3688,21 @@ def shoot(cli, nick, chan, rest):
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"Please wait patiently for morning."))
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return
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if nick not in var.GUNNERS.keys() and nick not in var.WOLF_GUNNERS.keys():
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pm(cli, nick, "You don't have a gun.")
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cli.notice(nick, "You don't have a gun.")
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return
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elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or
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(nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])):
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pm(cli, nick, "You don't have any more bullets.")
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cli.notice(nick, "You don't have any more bullets.")
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return
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elif nick in var.SILENCED:
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pm(cli, nick, "You have been silenced, and are unable to use any special powers.")
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cli.notice(cli, nick, "You have been silenced, and are unable to use any special powers.")
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return
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victim = re.split(" +",rest)[0].strip().lower()
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victim = get_victim(cli, nick, re.split(" +",rest)[0])
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if not victim:
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cli.notice(nick, "Not enough parameters")
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return
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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if victim == nick:
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cli.notice(nick, "You are holding it the wrong way.")
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return
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# get actual victim
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victim = choose_target(nick, victim)
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@ -3831,61 +3821,30 @@ def kill(cli, nick, rest):
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if role in ("wolf", "werecrow") and var.DISEASED_WOLVES:
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pm(cli, nick, "You are feeling ill, and are unable to kill anyone tonight.")
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return
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pieces = [p.strip().lower() for p in re.split(" +",rest)]
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pieces = re.split(" +",rest)
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victim = pieces[0]
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victim2 = None
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if role in ("wolf", "werecrow") and var.ANGRY_WOLVES:
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try:
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if pieces[1] == "and":
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if len(pieces) > 1:
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if len(pieces) > 2 and pieces[1].lower() == "and":
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victim2 = pieces[2]
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else:
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victim2 = pieces[1]
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except IndexError:
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else:
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victim2 = None
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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if role == "werecrow": # Check if flying to observe
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if var.OBSERVED.get(nick):
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pm(cli, nick, ("You have already transformed into a crow; therefore, "+
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"you are physically unable to kill a villager."))
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return
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pl = var.list_players()
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allwolves = var.list_players(var.WOLFTEAM_ROLES)
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allvills = []
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for p in pl:
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if p not in allwolves:
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allvills.append(p)
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pll = [x.lower() for x in pl]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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victim = get_victim(cli, nick, victim)
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if not victim:
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return
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if victim2 != None:
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matches = 0
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for player in pll:
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if victim2 == player:
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target = player
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break
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if player.startswith(victim2):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim2))
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return
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victim2 = pl[pll.index(target)]
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victim2 = get_victim(cli, nick, victim2)
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if not victim2:
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return
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if victim == nick or victim2 == nick:
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if nick in var.VENGEFUL_GHOSTS.keys():
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@ -3895,6 +3854,11 @@ def kill(cli, nick, rest):
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return
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if nick in var.VENGEFUL_GHOSTS.keys():
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allwolves = var.list_players(var.WOLFTEAM_ROLES)
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allvills = []
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for p in var.list_players():
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if p not in allwolves:
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allvills.append(p)
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if var.VENGEFUL_GHOSTS[nick] == "wolves" and victim not in allwolves:
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pm(cli, nick, "You must target a wolf.")
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return
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@ -3903,7 +3867,8 @@ def kill(cli, nick, rest):
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return
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if role in ("wolf", "werecrow"):
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if victim in var.list_players(var.WOLFCHAT_ROLES) or victim2 in var.list_players(var.WOLFCHAT_ROLES):
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wolfchatwolves = var.list_players(var.WOLFCHAT_ROLES)
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if victim in wolfchatwolves or victim2 in wolfchatwolves:
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pm(cli, nick, "You may only kill villagers, not other wolves.")
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return
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if var.ANGRY_WOLVES and victim2 != None:
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@ -3964,28 +3929,13 @@ def guard(cli, nick, rest):
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if nick in var.SILENCED:
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pm(cli, nick, "You have been silenced, and are unable to use any special powers.")
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return
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victim = re.split(" +",rest)[0].strip().lower()
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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if var.GUARDED.get(nick):
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pm(cli, nick, "You are already protecting someone tonight.")
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return
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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victim = get_victim(cli, nick, re.split(" +",rest)[0], role == "bodyguard" or var.GUARDIAN_ANGEL_CAN_GUARD_SELF)
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if not victim:
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return
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if role == "guardian angel" and var.LASTGUARDED.get(nick) == victim:
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pm(cli, nick, ("You protected \u0002{0}\u0002 last night. " +
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"You cannot protect the same person two nights in a row.").format(victim))
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@ -4034,26 +3984,11 @@ def observe(cli, nick, rest):
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if nick in var.SILENCED:
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pm(cli, nick, "You have been silenced, and are unable to use any special powers.")
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return
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victim = re.split(" +", rest)[0].strip().lower()
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victim = get_victim(cli, nick, re.split(" +",rest)[0])
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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if victim == nick.lower():
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if victim == nick:
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if role == "werecrow":
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pm(cli, nick, "Instead of doing that, you should probably go kill someone.")
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else:
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@ -4115,25 +4050,10 @@ def investigate(cli, nick, rest):
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if nick in var.INVESTIGATED:
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pm(cli, nick, "You may only investigate one person per round.")
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return
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victim = re.split(" +", rest)[0].strip().lower()
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victim = get_victim(cli, nick, re.split(" +",rest)[0])
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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if victim == nick:
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pm(cli, nick, "Investigating yourself would be a waste.")
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return
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@ -4174,24 +4094,10 @@ def hvisit(cli, nick, rest):
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pm(cli, nick, ("You are already spending the night "+
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"with \u0002{0}\u0002.").format(var.HVISITED[nick]))
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return
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victim = re.split(" +",rest)[0].strip().lower()
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victim = get_victim(cli, nick, re.split(" +",rest)[0], True)
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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pll = [x.lower() for x in var.list_players()]
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = var.list_players()[pll.index(target)]
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if nick == victim: # Staying home
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var.HVISITED[nick] = None
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pm(cli, nick, "You have chosen to stay home for the night.")
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@ -4201,8 +4107,9 @@ def hvisit(cli, nick, rest):
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return
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var.HVISITED[nick] = victim
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pm(cli, nick, ("You are spending the night with \u0002{0}\u0002. "+
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"Have a good time!").format(var.HVISITED[nick]))
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pm(cli, var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
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"Have a good time!").format(victim))
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if nick != victim: #prevent luck/misdirection totem weirdness
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pm(cli, victim, ("You are spending the night with \u0002{0}"+
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"\u0002. Have a good time!").format(nick))
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var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick)
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chk_nightdone(cli)
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@ -4231,25 +4138,10 @@ def see(cli, nick, rest):
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if nick in var.SEEN:
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pm(cli, nick, "You may only have one vision per round.")
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return
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victim = re.split(" +",rest)[0].strip().lower()
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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victim = get_victim(cli, nick, re.split(" +",rest)[0])
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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if victim == nick:
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pm(cli, nick, "Seeing yourself would be a waste.")
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return
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@ -4303,25 +4195,10 @@ def give(cli, nick, rest):
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if nick in var.SHAMANS:
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pm(cli, nick, "You have already given out your totem this round.")
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return
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victim = re.split(" +",rest)[0].strip().lower()
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pl = var.list_players()
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pll = [x.lower() for x in pl]
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victim = get_victim(cli, nick, re.split(" +",rest)[0], True)
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if not victim:
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pm(cli, nick, "Not enough parameters")
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return
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matches = 0
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for player in pll:
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if victim == player:
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target = player
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break
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if player.startswith(victim):
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target = player
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matches += 1
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else:
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if matches != 1:
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pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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victim = pl[pll.index(target)]
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if nick in var.LASTGIVEN and var.LASTGIVEN[nick] == victim:
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pm(cli, nick, "You gave your totem to \u0002{0}\u0002 last time, you must choose someone else.".format(victim))
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return
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@ -4437,50 +4314,22 @@ def choose(cli, nick, rest):
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# no var.SILENCED check for night 1 only roles; silence should only apply for the night after
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# but just in case, it also sucks if the one night you're allowed to act is when you are
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# silenced, so we ignore it here anyway.
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pieces = [p.strip().lower() for p in re.split(" +",rest)]
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pieces = re.split(" +",rest)
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victim = pieces[0]
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try:
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if pieces[1] == "and":
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if len(pieces) > 1:
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if len(pieces) > 2 and pieces[1].lower() == "and":
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victim2 = pieces[2]
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else:
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victim2 = pieces[1]
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except IndexError:
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else:
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victim2 = None
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if not victim or not victim2:
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pm(cli, nick, "Not enough parameters")
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||||
victim = get_victim(cli, nick, victim, True)
|
||||
if not victim:
|
||||
return
|
||||
victim2 = get_victim(cli, nick, victim2, True)
|
||||
if not victim2:
|
||||
return
|
||||
|
||||
pl = var.list_players()
|
||||
pll = [x.lower() for x in pl]
|
||||
|
||||
matches = 0
|
||||
for player in pll:
|
||||
if victim == player:
|
||||
target = player
|
||||
break
|
||||
if player.startswith(victim):
|
||||
target = player
|
||||
matches += 1
|
||||
else:
|
||||
if matches != 1:
|
||||
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
||||
return
|
||||
victim = pl[pll.index(target)]
|
||||
|
||||
matches = 0
|
||||
for player in pll:
|
||||
if victim2 == player:
|
||||
target = player
|
||||
break
|
||||
if player.startswith(victim2):
|
||||
target = player
|
||||
matches += 1
|
||||
else:
|
||||
if matches != 1:
|
||||
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim2))
|
||||
return
|
||||
victim2 = pl[pll.index(target)]
|
||||
|
||||
if victim == victim2:
|
||||
pm(cli, nick, "You must choose two different people.")
|
||||
@ -4539,30 +4388,10 @@ def target(cli, nick, rest):
|
||||
if nick in var.SILENCED:
|
||||
pm(cli, nick, "You have been silenced, and are unable to use any special powers.")
|
||||
return
|
||||
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
||||
victim = pieces[0]
|
||||
|
||||
victim = get_victim(cli, nick, re.split(" +",rest)[0])
|
||||
if not victim:
|
||||
pm(cli, nick, "Not enough parameters")
|
||||
return
|
||||
|
||||
pl = var.list_players()
|
||||
pll = [x.lower() for x in pl]
|
||||
|
||||
matches = 0
|
||||
for player in pll:
|
||||
if victim == player:
|
||||
target = player
|
||||
break
|
||||
if player.startswith(victim):
|
||||
target = player
|
||||
matches += 1
|
||||
else:
|
||||
if matches != 1:
|
||||
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
||||
return
|
||||
victim = pl[pll.index(target)]
|
||||
|
||||
if nick == victim:
|
||||
pm(cli, nick, "You may not target yourself.")
|
||||
return
|
||||
@ -4595,30 +4424,10 @@ def hex(cli, nick, rest):
|
||||
if nick in var.SILENCED:
|
||||
pm(cli, nick, "You have been silenced, and are unable to use any special powers.")
|
||||
return
|
||||
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
||||
victim = pieces[0]
|
||||
|
||||
victim = get_victim(cli, nick, re.split(" +",rest)[0])
|
||||
if not victim:
|
||||
pm(cli, nick, "Not enough parameters")
|
||||
return
|
||||
|
||||
pl = var.list_players()
|
||||
pll = [x.lower() for x in pl]
|
||||
|
||||
matches = 0
|
||||
for player in pll:
|
||||
if victim == player:
|
||||
target = player
|
||||
break
|
||||
if player.startswith(victim):
|
||||
target = player
|
||||
matches += 1
|
||||
else:
|
||||
if matches != 1:
|
||||
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
||||
return
|
||||
victim = pl[pll.index(target)]
|
||||
|
||||
if nick == victim:
|
||||
pm(cli, nick, "You may not target yourself.")
|
||||
return
|
||||
@ -4664,30 +4473,10 @@ def clone(cli, nick, rest):
|
||||
# but just in case, it also sucks if the one night you're allowed to act is when you are
|
||||
# silenced, so we ignore it here anyway.
|
||||
|
||||
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
||||
victim = pieces[0]
|
||||
|
||||
victim = get_victim(cli, nick, re.split(" +",rest)[0])
|
||||
if not victim:
|
||||
pm(cli, nick, "Not enough parameters")
|
||||
return
|
||||
|
||||
pl = var.list_players()
|
||||
pll = [x.lower() for x in pl]
|
||||
|
||||
matches = 0
|
||||
for player in pll:
|
||||
if victim == player:
|
||||
target = player
|
||||
break
|
||||
if player.startswith(victim):
|
||||
target = player
|
||||
matches += 1
|
||||
else:
|
||||
if matches != 1:
|
||||
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
||||
return
|
||||
victim = pl[pll.index(target)]
|
||||
|
||||
if nick == victim:
|
||||
pm(cli, nick, "You may not target yourself.")
|
||||
return
|
||||
@ -6341,9 +6130,11 @@ def listroles(cli, nick, chan, rest):
|
||||
|
||||
#read game mode to get roles for
|
||||
if len(rest[0]) and not rest[0].isdigit():
|
||||
#check for valid game mode ("roles" gamemode is treated as invalid)
|
||||
if rest[0] != "roles" and rest[0] in var.GAME_MODES.keys():
|
||||
mode = var.GAME_MODES[rest[0]][0]()
|
||||
gamemode = rest[0]
|
||||
if gamemode not in var.GAME_MODES.keys():
|
||||
gamemode = complete_match(rest[0], var.GAME_MODES.keys() - ["roles"])
|
||||
if gamemode in var.GAME_MODES.keys() and gamemode != "roles":
|
||||
mode = var.GAME_MODES[gamemode][0]()
|
||||
if hasattr(mode, "ROLE_INDEX"):
|
||||
roleindex = getattr(mode, "ROLE_INDEX")
|
||||
if hasattr(mode, "ROLE_GUIDE"):
|
||||
@ -6559,12 +6350,14 @@ def game_stats(cli, nick, chan, rest):
|
||||
return
|
||||
|
||||
gamemode = var.CURRENT_GAMEMODE
|
||||
rest = rest.strip().split()
|
||||
rest = rest.split()
|
||||
# Check for gamemode
|
||||
if len(rest) and not rest[0].isdigit():
|
||||
gamemode = rest[0]
|
||||
if gamemode not in var.GAME_MODES.keys():
|
||||
cli.notice(nick, "{0} is not a valid game mode".format(gamemode))
|
||||
gamemode = complete_match(gamemode, var.GAME_MODES.keys())
|
||||
if not gamemode:
|
||||
cli.notice(nick, "{0} is not a valid game mode".format(rest[0]))
|
||||
return
|
||||
rest.pop(0)
|
||||
# Check for invalid input
|
||||
@ -6686,18 +6479,11 @@ def game(cli, nick, chan, rest):
|
||||
return
|
||||
|
||||
if gamemode not in var.GAME_MODES.keys():
|
||||
#players can vote by only using partial name
|
||||
matches = 0
|
||||
possiblegamemode = gamemode
|
||||
for mode in var.GAME_MODES.keys():
|
||||
if mode.startswith(gamemode) and mode != "roles":
|
||||
possiblegamemode = mode
|
||||
matches += 1
|
||||
if matches != 1:
|
||||
match = complete_match(gamemode, var.GAME_MODES.keys() - ["roles"])
|
||||
if not match:
|
||||
cli.notice(nick, "\002{0}\002 is not a valid game mode.".format(gamemode))
|
||||
return
|
||||
else:
|
||||
gamemode = possiblegamemode
|
||||
gamemode = match
|
||||
|
||||
if gamemode != "roles":
|
||||
var.GAMEMODE_VOTES[cloak] = gamemode
|
||||
@ -6872,20 +6658,15 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
|
||||
return
|
||||
|
||||
if rest:
|
||||
rest = mode = rest.strip().lower()
|
||||
rest = gamemode = rest.strip().lower()
|
||||
if rest not in var.GAME_MODES.keys() and not rest.startswith("roles"):
|
||||
rest = rest.split()[0]
|
||||
#players can vote by only using partial name
|
||||
matches = 0
|
||||
for gamemode in var.GAME_MODES.keys():
|
||||
if gamemode.startswith(rest):
|
||||
mode = gamemode
|
||||
matches += 1
|
||||
if matches != 1:
|
||||
gamemode = complete_match(rest, var.GAME_MODES.keys())
|
||||
if not gamemode:
|
||||
cli.notice(nick, "\002{0}\002 is not a valid game mode.".format(rest))
|
||||
return
|
||||
|
||||
if cgamemode(cli, mode):
|
||||
if cgamemode(cli, gamemode):
|
||||
cli.msg(chan, ('\u0002{}\u0002 has changed the game settings '
|
||||
'successfully.').format(nick))
|
||||
var.FGAMED = True
|
||||
|
Loading…
x
Reference in New Issue
Block a user