diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 4ec0a5d..c6922b0 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -3906,7 +3906,7 @@ def shoot(cli, nick, chan, rest): if var.ROLE_REVEAL: cli.msg(chan, ("\u0002{0}\u0002 is a{1} \u0002{2}\u0002, and is dying from "+ "the silver bullet.").format(victim,an, victimrole)) - var.LOGGER.logMessage(("{0} is a{1} {2}, and is dying f rom the "+ + var.LOGGER.logMessage(("{0} is a{1} {2}, and is dying from the "+ "silver bullet.").format(victim, an, victimrole)) else: cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+ diff --git a/settings/wolfgame.py b/settings/wolfgame.py index e7a2e90..e33398c 100644 --- a/settings/wolfgame.py +++ b/settings/wolfgame.py @@ -174,8 +174,8 @@ ROLE_GUIDE = {# village roles "bureaucrat" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), } -# Harlot dies when visiting, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding -# If every wolf role dies, the game ends and village wins and there are no remaining traitors, the game ends and villagers win +# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding +# If every wolf role dies, and there are no remaining traitors, the game ends and villagers win (monster may steal win) WOLF_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub"] # Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won WOLFCHAT_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer"] @@ -183,7 +183,7 @@ WOLFCHAT_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag" WOLFTEAM_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer", "minion", "cultist"] # These roles never win as a team, only ever individually (either instead of or in addition to the regular winners) TRUE_NEUTRAL_ROLES = ["crazed shaman", "fool", "jester", "monster", "clone"] -# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game! +# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game! (var.DEFAULT_ROLE is also appended if not in this list) AMNESIAC_BLACKLIST = ["monster", "amnesiac", "minion", "matchmaker", "clone", "doctor", "villager", "cultist"] # The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to