Split off doomsayer's sickness too
This commit is contained in:
parent
f66a1502dc
commit
457feb92de
@ -112,6 +112,27 @@ def on_chk_nightdone(evt, cli, var):
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evt.data["actedcount"] += len(SEEN)
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evt.data["actedcount"] += len(SEEN)
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evt.data["nightroles"].extend(get_roles("doomsayer"))
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evt.data["nightroles"].extend(get_roles("doomsayer"))
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@event_listener("abstain")
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def on_abstain(evt, cli, var, nick):
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if nick in SICK.values():
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pm(cli, nick, messages["illness_no_vote"])
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evt.prevent_default = True
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@event_listener("lynch")
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def on_lynch(evt, cli, var, nick):
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if nick in SICK.values():
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pm(cli, nick, messages["illness_no_vote"])
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evt.prevent_default = True
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@event_listener("get_voters")
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def on_get_voters(evt, cli, var):
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evt.data["voters"].difference_update(SICK.values())
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@event_listener("transition_day_begin")
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def on_transition_day_begin(evt, cli, var):
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for victim in SICK.values():
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pm(cli, victim, messages["player_sick"])
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@event_listener("transition_day", priority=2)
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, cli, var):
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def on_transition_day(evt, cli, var):
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for k, d in list(KILLS.items()):
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for k, d in list(KILLS.items()):
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@ -131,9 +152,12 @@ def on_begin_day(evt, cli, var):
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SEEN.clear()
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SEEN.clear()
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KILLS.clear()
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KILLS.clear()
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SICK.clear()
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LYCANS.clear()
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LYCANS.clear()
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@event_listener("transition_night_begin")
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def on_transition_night_begin(evt, cli, var):
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SICK.clear()
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@event_listener("reset")
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@event_listener("reset")
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def on_reset(evt, var):
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def on_reset(evt, var):
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SEEN.clear()
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SEEN.clear()
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115
src/wolfgame.py
115
src/wolfgame.py
@ -1986,11 +1986,14 @@ def hurry_up(cli, gameid, change):
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cli.msg(chan, messages["daylight_warning"])
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cli.msg(chan, messages["daylight_warning"])
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return
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return
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var.DAY_ID = 0
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var.DAY_ID = 0
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pl = list_players()
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pl = set(list_players()) - (var.WOUNDED | var.ASLEEP | var.CONSECRATING)
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avail = len(pl) - len(var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK)
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evt = Event("get_voters", {"voters": pl})
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evt.dispatch(cli, var)
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pl = evt.data["voters"]
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avail = len(pl)
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votesneeded = avail // 2 + 1
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votesneeded = avail // 2 + 1
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not_lynching = len(var.NO_LYNCH)
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not_lynching = len(var.NO_LYNCH)
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@ -2025,9 +2028,6 @@ def hurry_up(cli, gameid, change):
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cli.msg(chan, messages["sunset"])
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cli.msg(chan, messages["sunset"])
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transition_night(cli)
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transition_night(cli)
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@cmd("fnight", flag="d")
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@cmd("fnight", flag="d")
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def fnight(cli, nick, chan, rest):
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def fnight(cli, nick, chan, rest):
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"""Forces the day to end and night to begin."""
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"""Forces the day to end and night to begin."""
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@ -2052,14 +2052,18 @@ def chk_decision(cli, force = ""):
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if var.PHASE != "day":
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if var.PHASE != "day":
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return
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return
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chan = botconfig.CHANNEL
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chan = botconfig.CHANNEL
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pl = list_players()
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pl = set(list_players()) - (var.WOUNDED | var.ASLEEP | var.CONSECRATING)
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avail = len(pl) - len(var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK)
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evt = Event("get_voters", {"voters": pl})
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evt.dispatch(cli, var)
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pl = evt.data["voters"]
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avail = len(pl)
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votesneeded = avail // 2 + 1
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votesneeded = avail // 2 + 1
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not_lynching = list(var.NO_LYNCH)
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not_lynching = list(var.NO_LYNCH)
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deadlist = []
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deadlist = []
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votelist = copy.deepcopy(var.VOTES)
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votelist = copy.deepcopy(var.VOTES)
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for p in var.PACIFISTS:
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for p in var.PACIFISTS:
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if p in pl and p not in (var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK):
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if p in pl:
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not_lynching.append(p)
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not_lynching.append(p)
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# .remove() will only remove the first instance, which means this plays nicely with pacifism countering this
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# .remove() will only remove the first instance, which means this plays nicely with pacifism countering this
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@ -2072,15 +2076,11 @@ def chk_decision(cli, force = ""):
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# fire off an event (right now if people want to mess with votes, they need to reimplement all the impatience/pacifism stuff)
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# fire off an event (right now if people want to mess with votes, they need to reimplement all the impatience/pacifism stuff)
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event = Event("chk_decision", {
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event = Event("chk_decision", {
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"avail": avail,
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"votesneeded": votesneeded,
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"not_lynching": not_lynching,
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"not_lynching": not_lynching,
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"votelist": votelist,
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"votelist": votelist,
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"transition_night": transition_night
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"transition_night": transition_night
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})
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})
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event.dispatch(cli, var, force)
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event.dispatch(cli, var, force)
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avail = event.data["avail"]
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votesneeded = event.data["votesneeded"]
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not_lynching = event.data["not_lynching"]
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not_lynching = event.data["not_lynching"]
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votelist = event.data["votelist"]
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votelist = event.data["votelist"]
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@ -2124,7 +2124,7 @@ def chk_decision(cli, force = ""):
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numvotes = 0
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numvotes = 0
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random.shuffle(var.IMPATIENT)
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random.shuffle(var.IMPATIENT)
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for v in var.IMPATIENT:
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for v in var.IMPATIENT:
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if v in pl and v not in voters and v != votee and v not in (var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK):
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if v in pl and v not in voters and v != votee:
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# don't add them in if they have the same number or more of pacifism totems
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# don't add them in if they have the same number or more of pacifism totems
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# this matters for desperation totem on the votee
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# this matters for desperation totem on the votee
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imp_count = var.IMPATIENT.count(v)
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imp_count = var.IMPATIENT.count(v)
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@ -2299,15 +2299,19 @@ def show_votes(cli, nick, chan, rest):
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reply(cli, nick, chan, msg)
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reply(cli, nick, chan, msg)
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pl = list_players()
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pl = set(list_players()) - (var.WOUNDED | var.ASLEEP | var.CONSECRATING)
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avail = len(pl) - len(var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK)
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evt = Event("get_voters", {"voters": pl})
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evt.dispatch(cli, var)
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pl = evt.data["voters"]
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avail = len(pl)
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votesneeded = avail // 2 + 1
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votesneeded = avail // 2 + 1
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not_voting = len(var.NO_LYNCH)
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not_voting = len(var.NO_LYNCH)
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if not_voting == 1:
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if not_voting == 1:
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plural = " has"
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plural = " has"
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else:
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else:
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plural = "s have"
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plural = "s have"
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the_message = messages["vote_stats"].format(_nick, len(pl), votesneeded, avail)
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the_message = messages["vote_stats"].format(_nick, len(list_players()), votesneeded, avail)
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if var.ABSTAIN_ENABLED:
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if var.ABSTAIN_ENABLED:
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the_message += messages["vote_stats_abstain"].format(not_voting, plural)
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the_message += messages["vote_stats_abstain"].format(not_voting, plural)
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@ -2665,7 +2669,8 @@ def chk_win(cli, end_game=True, winner=None):
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wcroles = var.WOLF_ROLES | {"traitor"}
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wcroles = var.WOLF_ROLES | {"traitor"}
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else:
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else:
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wcroles = var.WOLFCHAT_ROLES
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wcroles = var.WOLFCHAT_ROLES
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lwolves = len(list_players(wcroles))
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wolves = set(list_players(wcroles))
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lwolves = len(wolves)
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lcubs = len(var.ROLES.get("wolf cub", ()))
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lcubs = len(var.ROLES.get("wolf cub", ()))
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lrealwolves = len(list_players(var.WOLF_ROLES - {"wolf cub"}))
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lrealwolves = len(list_players(var.WOLF_ROLES - {"wolf cub"}))
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lmonsters = len(var.ROLES.get("monster", ()))
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lmonsters = len(var.ROLES.get("monster", ()))
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@ -2674,16 +2679,15 @@ def chk_win(cli, end_game=True, winner=None):
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lpipers = len(var.ROLES.get("piper", ()))
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lpipers = len(var.ROLES.get("piper", ()))
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lsuccubi = len(var.ROLES.get("succubus", ()))
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lsuccubi = len(var.ROLES.get("succubus", ()))
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lentranced = len(var.ENTRANCED - var.DEAD)
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lentranced = len(var.ENTRANCED - var.DEAD)
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if var.PHASE == "day":
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if var.PHASE == "day":
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for p in var.WOUNDED | var.ASLEEP | var.CONSECRATING | var.SICK:
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pl = set(list_players()) - (var.WOUNDED | var.ASLEEP | var.CONSECRATING)
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try:
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evt = Event("get_voters", {"voters": pl})
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role = get_role(p)
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evt.dispatch(cli, var)
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if role in var.WOLFCHAT_ROLES:
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pl = evt.data["voters"]
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lwolves -= 1
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else:
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lpl = len(pl)
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lpl -= 1
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lwolves = len(wolves & pl)
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except KeyError:
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pass
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return chk_win_conditions(lpl, lwolves, lcubs, lrealwolves, lmonsters, ldemoniacs, ltraitors, lpipers, lsuccubi, lentranced, cli, end_game, winner)
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return chk_win_conditions(lpl, lwolves, lcubs, lrealwolves, lmonsters, ldemoniacs, ltraitors, lpipers, lsuccubi, lentranced, cli, end_game, winner)
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@ -2743,10 +2747,19 @@ def chk_win_conditions(lpl, lwolves, lcubs, lrealwolves, lmonsters, ldemoniacs,
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wcroles = var.WOLF_ROLES | {"traitor"}
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wcroles = var.WOLF_ROLES | {"traitor"}
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else:
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else:
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wcroles = var.WOLFCHAT_ROLES
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wcroles = var.WOLFCHAT_ROLES
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lwolves = len(list_players(wcroles))
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wolves = set(list_players(wcroles))
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lwolves = len(wolves)
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lcubs = len(var.ROLES.get("wolf cub", ()))
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lcubs = len(var.ROLES.get("wolf cub", ()))
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lrealwolves = len(list_players(var.WOLF_ROLES - {"wolf cub"}))
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lrealwolves = len(list_players(var.WOLF_ROLES - {"wolf cub"}))
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ltraitors = len(var.ROLES.get("traitor", ()))
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ltraitors = len(var.ROLES.get("traitor", ()))
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if var.PHASE == "day":
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pl = set(list_players()) - (var.WOUNDED | var.ASLEEP | var.CONSECRATING)
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evt = Event("get_voters", {"voters": pl})
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evt.dispatch(cli, var)
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pl = evt.data["voters"]
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lpl = len(pl)
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lwolves = len(wolves & pl)
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return chk_win_conditions(lpl, lwolves, lcubs, lrealwolves, lmonsters, ldemoniacs, ltraitors, lpipers, lsuccubi, lentranced, cli, end_game)
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return chk_win_conditions(lpl, lwolves, lcubs, lrealwolves, lmonsters, ldemoniacs, ltraitors, lpipers, lsuccubi, lentranced, cli, end_game)
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event = Event("chk_win", {"winner": winner, "message": message, "additional_winners": None})
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event = Event("chk_win", {"winner": winner, "message": message, "additional_winners": None})
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@ -3162,7 +3175,6 @@ def del_player(cli, nick, forced_death=False, devoice=True, end_game=True, death
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var.WOUNDED.discard(nick)
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var.WOUNDED.discard(nick)
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var.ASLEEP.discard(nick)
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var.ASLEEP.discard(nick)
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var.CONSECRATING.discard(nick)
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var.CONSECRATING.discard(nick)
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var.SICK.discard(nick)
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# note: PHASE = "day" and GAMEPHASE = "night" during transition_day;
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# note: PHASE = "day" and GAMEPHASE = "night" during transition_day;
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# we only want to induce a lynch if it's actually day
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# we only want to induce a lynch if it's actually day
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if var.GAMEPHASE == "day":
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if var.GAMEPHASE == "day":
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@ -3526,7 +3538,7 @@ def rename_player(cli, prefix, nick):
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var.EXCHANGED_ROLES[idx] = (a, b)
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var.EXCHANGED_ROLES[idx] = (a, b)
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for setvar in (var.HEXED, var.ASLEEP, var.DESPERATE, var.REVEALED, var.SILENCED, var.TOBESILENCED,
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for setvar in (var.HEXED, var.ASLEEP, var.DESPERATE, var.REVEALED, var.SILENCED, var.TOBESILENCED,
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var.REVEALED_MAYORS, var.MATCHMAKERS, var.PASSED, var.JESTERS, var.AMNESIACS,
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var.REVEALED_MAYORS, var.MATCHMAKERS, var.PASSED, var.JESTERS, var.AMNESIACS,
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var.INFLUENTIAL, var.LYCANTHROPES, var.TOBELYCANTHROPES, var.LUCKY, var.TOBELUCKY, var.SICK,
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var.INFLUENTIAL, var.LYCANTHROPES, var.TOBELYCANTHROPES, var.LUCKY, var.TOBELUCKY,
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var.DISEASED, var.TOBEDISEASED, var.RETRIBUTION, var.MISDIRECTED, var.TOBEMISDIRECTED,
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var.DISEASED, var.TOBEDISEASED, var.RETRIBUTION, var.MISDIRECTED, var.TOBEMISDIRECTED,
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var.EXCHANGED, var.IMMUNIZED, var.CURED_LYCANS, var.ALPHA_WOLVES, var.CURSED, var.CHARMERS,
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var.EXCHANGED, var.IMMUNIZED, var.CURED_LYCANS, var.ALPHA_WOLVES, var.CURSED, var.CHARMERS,
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var.CHARMED, var.TOBECHARMED, var.PRIESTS, var.CONSECRATING, var.ENTRANCED_DYING, var.DYING,
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var.CHARMED, var.TOBECHARMED, var.PRIESTS, var.CONSECRATING, var.ENTRANCED_DYING, var.DYING,
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@ -3987,10 +3999,6 @@ def transition_day(cli, gameid=0):
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var.CHARMED.update(var.TOBECHARMED)
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var.CHARMED.update(var.TOBECHARMED)
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var.TOBECHARMED.clear()
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var.TOBECHARMED.clear()
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# send PMs to sick players
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for victim in var.SICK:
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pm(cli, victim, messages["player_sick"])
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for crow, target in iter(var.OBSERVED.items()):
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for crow, target in iter(var.OBSERVED.items()):
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if crow not in var.ROLES["werecrow"]:
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if crow not in var.ROLES["werecrow"]:
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continue
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continue
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@ -4631,6 +4639,7 @@ def chk_nightdone(cli):
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def no_lynch(cli, nick, chan, rest):
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def no_lynch(cli, nick, chan, rest):
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"""Allows you to abstain from voting for the day."""
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"""Allows you to abstain from voting for the day."""
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if chan == botconfig.CHANNEL:
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if chan == botconfig.CHANNEL:
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evt = Event("abstain", {})
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if not var.ABSTAIN_ENABLED:
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if not var.ABSTAIN_ENABLED:
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cli.notice(nick, messages["command_disabled"])
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cli.notice(nick, messages["command_disabled"])
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return
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return
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@ -4640,6 +4649,8 @@ def no_lynch(cli, nick, chan, rest):
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elif var.LIMIT_ABSTAIN and var.FIRST_DAY:
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elif var.LIMIT_ABSTAIN and var.FIRST_DAY:
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cli.notice(nick, messages["no_abstain_day_one"])
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cli.notice(nick, messages["no_abstain_day_one"])
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return
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return
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elif not evt.dispatch(cli, var, nick):
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return
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elif nick in var.WOUNDED:
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elif nick in var.WOUNDED:
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cli.msg(chan, messages["wounded_no_vote"].format(nick))
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cli.msg(chan, messages["wounded_no_vote"].format(nick))
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return
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return
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@ -4649,9 +4660,6 @@ def no_lynch(cli, nick, chan, rest):
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elif nick in var.CONSECRATING:
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elif nick in var.CONSECRATING:
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pm(cli, nick, messages["consecrating_no_vote"])
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pm(cli, nick, messages["consecrating_no_vote"])
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return
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return
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elif nick in var.SICK:
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pm(cli, nick, messages["illness_no_vote"])
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return
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candidates = var.VOTES.keys()
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candidates = var.VOTES.keys()
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for voter in list(candidates):
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for voter in list(candidates):
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if nick in var.VOTES[voter]:
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if nick in var.VOTES[voter]:
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@ -4675,21 +4683,6 @@ def lynch(cli, nick, chan, rest):
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rest = re.split(" +",rest)[0].strip()
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rest = re.split(" +",rest)[0].strip()
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if nick in var.WOUNDED:
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cli.msg(chan, (messages["wounded_no_vote"]).format(nick))
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|
||||||
return
|
|
||||||
if nick in var.ASLEEP:
|
|
||||||
pm(cli, nick, messages["totem_narcolepsy"])
|
|
||||||
return
|
|
||||||
if nick in var.CONSECRATING:
|
|
||||||
pm(cli, nick, messages["consecrating_no_vote"])
|
|
||||||
return
|
|
||||||
if nick in var.SICK:
|
|
||||||
pm(cli, nick, messages["illness_no_vote"])
|
|
||||||
return
|
|
||||||
|
|
||||||
var.NO_LYNCH.discard(nick)
|
|
||||||
|
|
||||||
troll = False
|
troll = False
|
||||||
if ((var.CURRENT_GAMEMODE.name == "default" or var.CURRENT_GAMEMODE.name == "villagergame")
|
if ((var.CURRENT_GAMEMODE.name == "default" or var.CURRENT_GAMEMODE.name == "villagergame")
|
||||||
and var.VILLAGERGAME_CHANCE > 0 and len(var.ALL_PLAYERS) <= 9):
|
and var.VILLAGERGAME_CHANCE > 0 and len(var.ALL_PLAYERS) <= 9):
|
||||||
@ -4699,6 +4692,11 @@ def lynch(cli, nick, chan, rest):
|
|||||||
if not voted:
|
if not voted:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
evt = Event("lynch", {"target": voted})
|
||||||
|
if not evt.dispatch(cli, var, nick):
|
||||||
|
return
|
||||||
|
voted = evt.data["target"]
|
||||||
|
|
||||||
if not var.SELF_LYNCH_ALLOWED:
|
if not var.SELF_LYNCH_ALLOWED:
|
||||||
if nick == voted:
|
if nick == voted:
|
||||||
if nick in var.ROLES["fool"] | var.ROLES["jester"]:
|
if nick in var.ROLES["fool"] | var.ROLES["jester"]:
|
||||||
@ -4706,6 +4704,17 @@ def lynch(cli, nick, chan, rest):
|
|||||||
else:
|
else:
|
||||||
cli.notice(nick, messages["save_self"])
|
cli.notice(nick, messages["save_self"])
|
||||||
return
|
return
|
||||||
|
if nick in var.WOUNDED:
|
||||||
|
cli.msg(chan, (messages["wounded_no_vote"]).format(nick))
|
||||||
|
return
|
||||||
|
if nick in var.ASLEEP:
|
||||||
|
pm(cli, nick, messages["totem_narcolepsy"])
|
||||||
|
return
|
||||||
|
if nick in var.CONSECRATING:
|
||||||
|
pm(cli, nick, messages["consecrating_no_vote"])
|
||||||
|
return
|
||||||
|
|
||||||
|
var.NO_LYNCH.discard(nick)
|
||||||
|
|
||||||
lcandidates = list(var.VOTES.keys())
|
lcandidates = list(var.VOTES.keys())
|
||||||
for voters in lcandidates: # remove previous vote
|
for voters in lcandidates: # remove previous vote
|
||||||
@ -6197,7 +6206,6 @@ def transition_night(cli):
|
|||||||
var.TOBEMISDIRECTED = set()
|
var.TOBEMISDIRECTED = set()
|
||||||
var.TOTEMS = {}
|
var.TOTEMS = {}
|
||||||
var.CONSECRATING = set()
|
var.CONSECRATING = set()
|
||||||
var.SICK = set()
|
|
||||||
for nick in var.PRAYED:
|
for nick in var.PRAYED:
|
||||||
var.PRAYED[nick][0] = 0
|
var.PRAYED[nick][0] = 0
|
||||||
var.PRAYED[nick][1] = None
|
var.PRAYED[nick][1] = None
|
||||||
@ -6879,7 +6887,6 @@ def start(cli, nick, chan, forced = False, restart = ""):
|
|||||||
var.ENTRANCED_DYING = set()
|
var.ENTRANCED_DYING = set()
|
||||||
var.DYING = set()
|
var.DYING = set()
|
||||||
var.PRAYED = {}
|
var.PRAYED = {}
|
||||||
var.SICK = set()
|
|
||||||
var.DECEIVED = set()
|
var.DECEIVED = set()
|
||||||
|
|
||||||
var.DEADCHAT_PLAYERS = set()
|
var.DEADCHAT_PLAYERS = set()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user