finished day/night transitioning stuff
This commit is contained in:
parent
601a20da80
commit
49a4677aeb
6
vars.py
6
vars.py
@ -4,6 +4,7 @@ EXTRA_WAIT = 20
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAX_SHOTS = 2
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NIGHT_TIME_LIMIT = 90
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DAY_TIME_LIMIT = 137
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#######################################################################################
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# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
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@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"A pool of blood and wolf paw prints are found.",
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
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# These change ingame
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10
wolfbot.py
10
wolfbot.py
@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler):
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if chan != botconfig.NICK: #not a PM
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for x in wolfgame.COMMANDS.keys():
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if msg.startswith(x):
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h = msg.replace(x, "", 1).lstrip()
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wolfgame.COMMANDS[x](self.client, rawnick, chan, h)
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h = msg.replace(x, "", 1)
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if not h or h[0] == " " or not x:
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wolfgame.COMMANDS[x](self.client, rawnick, chan, h.lstrip())
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else:
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for x in wolfgame.PM_COMMANDS.keys():
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if msg.startswith(x):
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h = msg.replace(x, "", 1).lstrip()
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wolfgame.PM_COMMANDS[x](self.client, rawnick, h)
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h = msg.replace(x, "", 1)
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if not h or h[0] == " " or not x:
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wolfgame.PM_COMMANDS[x](self.client, rawnick, h.lstrip())
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@protected
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def __unhandled__(self, cmd, *args):
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228
wolfgame.py
228
wolfgame.py
@ -8,7 +8,7 @@ import random
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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HOOKS = {}
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cmd = decorators.generate(COMMANDS)
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pmcmd = decorators.generate(PM_COMMANDS)
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@ -21,31 +21,31 @@ def connect_callback(cli):
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cli.join(botconfig.CHANNEL)
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cli.msg("ChanServ", "op "+botconfig.CHANNEL)
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@cmd("!say")
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def say(cli, nick, rest): # To be removed later
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
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def reset(cli):
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chan = botconfig.CHANNEL
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vars.PHASE = "none"
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if vars.TIMERS[0]:
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vars.TIMERS[0].cancel()
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vars.TIMERS[0] = None
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if vars.TIMERS[1]:
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vars.TIMERS[0].cancel()
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vars.TIMERS[0] = None
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vars.TIMERS[1].cancel()
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vars.TIMERS[1] = None
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cli.mode(chan, "-m")
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for plr in vars.list_players():
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cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
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for deadguy in vars.DEAD:
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cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
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vars.ROLES = {"person" : []}
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vars.CURSED = ""
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vars.CAN_START_TIME = timedelta(0)
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@ -55,7 +55,7 @@ def reset(cli):
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vars.VOTES = {}
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@pmcmd("!bye", admin_only=True)
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@cmd("!bye", admin_only=True)
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def forced_exit(cli, nick, *rest): # Admin Only
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@ -63,8 +63,8 @@ def forced_exit(cli, nick, *rest): # Admin Only
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cli.quit("Forced quit from admin")
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raise SystemExit
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@cmd("!exec", admin_only=True)
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def py(cli, nick, chan, rest):
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exec(rest)
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@ -84,56 +84,56 @@ def checks(f):
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return
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f(*args)
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return inner
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@cmd("!ping")
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def pinger(cli, nick, chan, rest):
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if (vars.LAST_PING and
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if (vars.LAST_PING and
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vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
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cli.notice(nick, ("This command is ratelimited. " +
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"Please wait a while before using it again."))
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return
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vars.LAST_PING = datetime.now()
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vars.PINGING = True
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TO_PING = []
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@hook("whoreply")
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def on_whoreply(cli, server, dunno, chan, dunno1,
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dunno2, dunno3, user, status, dunno4):
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if not vars.PINGING: return
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if user in (botconfig.NICK, nick): return # Don't ping self.
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if vars.PINGING and 'G' not in status and '+' not in status:
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# TODO: check if the user has AWAY'D himself
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TO_PING.append(user)
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@hook("endofwho")
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def do_ping(*args):
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if not vars.PINGING: return
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cli.msg(chan, "PING! "+" ".join(TO_PING))
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vars.PINGING = False
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HOOKS.pop("whoreply")
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HOOKS.pop("endofwho")
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cli.send("WHO "+chan)
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cli.send("WHO "+chan)
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@cmd("!sudo ping", admin_only=True)
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def fpinger(cli, nick, chan, rest):
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vars.LAST_PING = None
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pinger(cli, nick, chan, rest)
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@cmd("!join")
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def join(cli, nick, chan, rest):
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if vars.PHASE == "none":
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@ -153,24 +153,24 @@ def join(cli, nick, chan, rest):
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vars.ROLES["person"].append(nick)
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
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@cmd("!stats")
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def stats(cli, nick, chan, rest):
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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pl = vars.list_players()
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if len(pl) > 1:
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cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
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len(pl), ", ".join(pl)))
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else:
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cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
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if vars.PHASE == "join":
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return
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message = []
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for role in ("wolf", "seer", "harlot"):
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count = len(vars.ROLES.get(role,[]))
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@ -186,8 +186,47 @@ def stats(cli, nick, chan, rest):
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", ".join(message[0:-1]),
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message[-1]),
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vb)
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def hurry_up(cli):
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if vars.PHASE != "day": return
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chan = botconfig.CHANNEL
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pl = vars.list_players()
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avail = len(pl) - len(vars.WOUNDED)
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votesneeded = avail // 2 + 1
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found_dup = False
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max = (0, "")
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for votee, voters in iter(vars.VOTES.items()):
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if len(voters) > max[0]:
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max = (len(voters), votee)
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found_dup = False
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elif len(voters) == max[0]:
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found_dup = True
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if max[0] > 0 and not found_dup:
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vars.VOTES[max[1]] = [None] * votesneeded
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chk_decision(cli) # Induce a lynch
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else:
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cli.msg(chan, "The sun is almost setting.")
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for plr in pl:
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vars.VOTES[plr] = [None] * (votesneeded - 1)
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def chk_decision(cli):
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chan = botconfig.CHANNEL
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pl = vars.list_players()
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avail = len(pl) - len(vars.WOUNDED)
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votesneeded = avail // 2 + 1
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for votee, voters in iter(vars.VOTES.items()):
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if len(voters) >= votesneeded:
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cli.msg(botconfig.CHANNEL,
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random.choice(vars.LYNCH_MESSAGES).format(
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votee, vars.get_role(votee)))
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if del_player(cli, votee, True):
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transition_night(cli)
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@checks
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@cmd("!votes")
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@ -198,39 +237,45 @@ def show_votes(cli, nick, chan, rest):
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elif vars.PHASE != "day":
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cli.notice(nick, "Voting is only during the day.")
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return
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if None in [x for voter in vars.VOTES.values() for x in voter]:
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cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
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"receives the next vote will be lynched."))
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return
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votelist = ["{0}: {1} ({2})".format(votee,
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len(vars.VOTES[votee]),
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" ".join(vars.VOTES[votee]))
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for votee in vars.VOTES.keys()]
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for votee in votes_copy.keys()]
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cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
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pl = vars.list_players()
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avail = len(pl) - len(vars.WOUNDED)
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votesneeded = avail // 2 + 1
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cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
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"required to lynch, \u0002{3}\u0002 players available " +
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"to vote.").format(nick, len(pl), votesneeded, avail))
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def del_player(cli, nick, died_in_game = True):
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def del_player(cli, nick, forced_death):
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
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if vars.PHASE != "join" and died_in_game:
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if vars.PHASE != "join":
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cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
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vars.DEAD.append(nick)
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vars.DEAD.append(nick)
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vars.del_player(nick)
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if vars.PHASE == "day" and not forced_death: # didn't die from lynching
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chk_decision(cli)
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return True
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def leave(cli, what, nick):
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if nick not in vars.list_players(): # not playing
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return
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msg = ""
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died_in_game = False
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if what in ("!quit", "!leave"):
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+
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"S/He was a \u0002{1}\u0002.")
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died_in_game = True
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elif what == "part":
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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@ -242,16 +287,16 @@ def leave(cli, what, nick):
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"Appears (s)he was a \u0002{1}\u0002.")
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msg = msg.format(nick, vars.get_role(nick))
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cli.msg(botconfig.CHANNEL, msg)
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del_player(cli, nick, died_in_game)
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del_player(cli, nick, False)
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cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
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cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
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hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
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def transition_day(cli):
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vars.PHASE = "day"
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chan = botconfig.CHANNEL
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@ -260,7 +305,7 @@ def transition_day(cli):
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
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vars.NIGHT_TIMEDELTA += td
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min, sec = td.seconds // 60, td.seconds % 60
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message = ("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
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"The villagers awake, thankful for surviving the night, "+
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"and search the village... ").format(min, sec)
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@ -277,26 +322,31 @@ def transition_day(cli):
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dead.append(vars.VICTIM)
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cli.msg(chan, message)
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# TODO: check if harlot also died
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for deadperson in dead:
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del_player(cli, deadperson, True)
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if not del_player(cli, deadperson, True):
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return
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cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
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'Use "!lynch <nick>" to cast your vote. 3 votes '+
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'are required to lynch.'))
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if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
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t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
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vars.TIMERS[1] = t
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t.start()
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def chk_nightdone(cli):
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if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
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if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
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vars.VICTIM and vars.PHASE == "night"):
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if vars.TIMERS[0]:
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vars.TIMERS[0].cancel() # cancel timer
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vars.TIMERS[0] = None
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if vars.PHASE == "night": # Double check
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transition_day(cli)
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@checks
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@cmd("!lynch", "!vote")
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def vote(cli, nick, chan, rest):
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@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest):
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if rest in pl_l:
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voted = pl[pl_l.index(rest)]
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candidates = vars.VOTES.keys()
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for voters in candidates: # remove previous vote
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for voters in list(candidates): # remove previous vote
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if nick in vars.VOTES[voters]:
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vars.VOTES[voters].remove(nick)
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if not vars.VOTES[voters]:
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if not vars.VOTES[voters] and voters != voted:
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del vars.VOTES[voters]
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if voted not in vars.VOTES.keys():
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vars.VOTES[voted] = [nick]
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@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest):
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vars.VOTES[voted].append(nick)
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+
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"\u0002{1}\u0002.").format(nick, rest))
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chk_decision(cli)
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elif not rest:
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cli.notice(nick, "Not enough parameters.")
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else:
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cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
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@checks
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@pmcmd("!kill", "kill")
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def kill(cli, nick, rest):
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@ -352,8 +404,8 @@ def kill(cli, nick, rest):
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vars.VICTIM = victim
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
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chk_nightdone(cli)
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@checks
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@pmcmd("see", "!see")
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def see(cli, nick, rest):
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@ -383,9 +435,9 @@ def see(cli, nick, rest):
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"\u0002{1}\u0002!").format(victim, role))
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vars.SEEN.append(nick)
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chk_nightdone(cli)
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@pmcmd("")
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def relay(cli, nick, rest):
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badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
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@ -395,24 +447,34 @@ def relay(cli, nick, rest):
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for badguy in badguys:
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cli.msg(badguy, "{0} says: {1}".format(nick, rest))
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def transition_night(cli):
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vars.PHASE = "night"
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# Reset daytime variables
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vars.VOTES = {}
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if vars.TIMERS[1]: # cancel daytime-limit timer
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vars.TIMERS[1].cancel()
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vars.TIMERS[1] = None
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vars.WOUNDED = ""
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# Reset nighttime variables
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vars.VICTIM = "" # nickname of cursed villager
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vars.SEEN = [] # list of seers that have had visions
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vars.NIGHT_START_TIME = datetime.now()
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chan = botconfig.CHANNEL
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cli.msg(chan, ("It is now nighttime. All players "+
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"check for PMs from me for instructions. "+
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"If you did not receive one, simply sit back, "+
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"relax, and wait patiently for morning."))
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
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vars.TIMERS[0] = t
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t.start()
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if vars.NIGHT_TIME_LIMIT > 0:
|
||||
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
|
||||
vars.TIMERS[0] = t
|
||||
t.start()
|
||||
|
||||
# send PMs
|
||||
ps = vars.list_players()
|
||||
for wolf in vars.ROLES["wolf"]:
|
||||
@ -437,8 +499,8 @@ def transition_night(cli):
|
||||
'Use "see <nick>" to see the role of a player.'))
|
||||
cli.msg(seer, "Players: "+", ".join(pl))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@cmd("!start")
|
||||
def start(cli, nick, chan, rest):
|
||||
pl = vars.list_players()
|
||||
@ -456,7 +518,7 @@ def start(cli, nick, chan, rest):
|
||||
if dur > 0:
|
||||
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
|
||||
return
|
||||
|
||||
|
||||
if len(pl) < 4:
|
||||
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
|
||||
return
|
||||
@ -468,7 +530,7 @@ def start(cli, nick, chan, rest):
|
||||
ndrunk = 0
|
||||
ncursed = 0
|
||||
ntraitor = 0
|
||||
|
||||
|
||||
for pcount in range(4, len(pl)+1):
|
||||
addroles = vars.ROLES_GUIDE.get(pcount)
|
||||
if addroles:
|
||||
@ -478,7 +540,7 @@ def start(cli, nick, chan, rest):
|
||||
ndrunk += addroles[3]
|
||||
nharlots += addroles[4]
|
||||
ntraitor += addroles[5]
|
||||
|
||||
|
||||
seer = random.choice(pl)
|
||||
vars.ROLES["seer"] = [seer]
|
||||
pl.remove(seer)
|
||||
@ -497,7 +559,7 @@ def start(cli, nick, chan, rest):
|
||||
vars.ROLES["village drunk"] = [drunk]
|
||||
pl.remove(drunk)
|
||||
vars.ROLES["villager"] = pl
|
||||
|
||||
|
||||
if ncursed:
|
||||
vars.CURSED = random.choice(vars.ROLES["villager"] + \
|
||||
vars.ROLES.get("harlot", []) +\
|
||||
@ -507,19 +569,19 @@ def start(cli, nick, chan, rest):
|
||||
if ncursed:
|
||||
possible.remove(vars.CURSED) # Cursed traitors are not allowed
|
||||
vars.TRAITOR = random.choice(possible)
|
||||
|
||||
|
||||
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
|
||||
"game (a theme of Mafia).").format(", ".join(vars.list_players())))
|
||||
cli.mode(chan, "+m")
|
||||
|
||||
|
||||
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
|
||||
vars.DAY_TIMEDELTA = timedelta(0)
|
||||
vars.NIGHT_TIMEDELTA = timedelta(0)
|
||||
vars.DEAD = []
|
||||
transition_night(cli)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@cmd("!wait")
|
||||
def wait(cli, nick, chan, rest):
|
||||
pl = vars.list_players()
|
||||
|
Loading…
x
Reference in New Issue
Block a user