finished day/night transitioning stuff
This commit is contained in:
parent
601a20da80
commit
49a4677aeb
6
vars.py
6
vars.py
@ -4,6 +4,7 @@ EXTRA_WAIT = 20
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAX_SHOTS = 2
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MAX_SHOTS = 2
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NIGHT_TIME_LIMIT = 90
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NIGHT_TIME_LIMIT = 90
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DAY_TIME_LIMIT = 137
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#######################################################################################
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#######################################################################################
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# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
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# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
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@ -18,7 +19,10 @@ ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"A pool of blood and wolf paw prints are found.",
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"A pool of blood and wolf paw prints are found.",
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"Traces of wolf fur are found.")
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
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# These change ingame
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# These change ingame
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10
wolfbot.py
10
wolfbot.py
@ -13,13 +13,15 @@ class WolfBotHandler(DefaultCommandHandler):
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if chan != botconfig.NICK: #not a PM
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if chan != botconfig.NICK: #not a PM
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for x in wolfgame.COMMANDS.keys():
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for x in wolfgame.COMMANDS.keys():
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if msg.startswith(x):
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if msg.startswith(x):
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h = msg.replace(x, "", 1).lstrip()
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h = msg.replace(x, "", 1)
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wolfgame.COMMANDS[x](self.client, rawnick, chan, h)
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if not h or h[0] == " " or not x:
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wolfgame.COMMANDS[x](self.client, rawnick, chan, h.lstrip())
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else:
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else:
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for x in wolfgame.PM_COMMANDS.keys():
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for x in wolfgame.PM_COMMANDS.keys():
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if msg.startswith(x):
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if msg.startswith(x):
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h = msg.replace(x, "", 1).lstrip()
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h = msg.replace(x, "", 1)
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wolfgame.PM_COMMANDS[x](self.client, rawnick, h)
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if not h or h[0] == " " or not x:
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wolfgame.PM_COMMANDS[x](self.client, rawnick, h.lstrip())
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@protected
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@protected
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def __unhandled__(self, cmd, *args):
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def __unhandled__(self, cmd, *args):
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84
wolfgame.py
84
wolfgame.py
@ -37,8 +37,8 @@ def reset(cli):
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vars.TIMERS[0].cancel()
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vars.TIMERS[0].cancel()
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vars.TIMERS[0] = None
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vars.TIMERS[0] = None
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if vars.TIMERS[1]:
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if vars.TIMERS[1]:
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vars.TIMERS[0].cancel()
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vars.TIMERS[1].cancel()
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vars.TIMERS[0] = None
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vars.TIMERS[1] = None
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cli.mode(chan, "-m")
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cli.mode(chan, "-m")
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for plr in vars.list_players():
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for plr in vars.list_players():
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@ -189,6 +189,45 @@ def stats(cli, nick, chan, rest):
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def hurry_up(cli):
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if vars.PHASE != "day": return
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chan = botconfig.CHANNEL
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pl = vars.list_players()
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avail = len(pl) - len(vars.WOUNDED)
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votesneeded = avail // 2 + 1
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found_dup = False
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max = (0, "")
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for votee, voters in iter(vars.VOTES.items()):
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if len(voters) > max[0]:
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max = (len(voters), votee)
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found_dup = False
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elif len(voters) == max[0]:
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found_dup = True
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if max[0] > 0 and not found_dup:
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vars.VOTES[max[1]] = [None] * votesneeded
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chk_decision(cli) # Induce a lynch
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else:
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cli.msg(chan, "The sun is almost setting.")
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for plr in pl:
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vars.VOTES[plr] = [None] * (votesneeded - 1)
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def chk_decision(cli):
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chan = botconfig.CHANNEL
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pl = vars.list_players()
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avail = len(pl) - len(vars.WOUNDED)
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votesneeded = avail // 2 + 1
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for votee, voters in iter(vars.VOTES.items()):
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if len(voters) >= votesneeded:
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cli.msg(botconfig.CHANNEL,
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random.choice(vars.LYNCH_MESSAGES).format(
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votee, vars.get_role(votee)))
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if del_player(cli, votee, True):
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transition_night(cli)
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@checks
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@checks
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@cmd("!votes")
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@cmd("!votes")
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def show_votes(cli, nick, chan, rest):
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def show_votes(cli, nick, chan, rest):
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@ -198,10 +237,15 @@ def show_votes(cli, nick, chan, rest):
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elif vars.PHASE != "day":
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elif vars.PHASE != "day":
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cli.notice(nick, "Voting is only during the day.")
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cli.notice(nick, "Voting is only during the day.")
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return
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return
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if None in [x for voter in vars.VOTES.values() for x in voter]:
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cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
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"receives the next vote will be lynched."))
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return
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votelist = ["{0}: {1} ({2})".format(votee,
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votelist = ["{0}: {1} ({2})".format(votee,
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len(vars.VOTES[votee]),
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len(vars.VOTES[votee]),
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" ".join(vars.VOTES[votee]))
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" ".join(vars.VOTES[votee]))
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for votee in vars.VOTES.keys()]
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for votee in votes_copy.keys()]
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cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
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cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
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pl = vars.list_players()
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pl = vars.list_players()
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@ -213,12 +257,15 @@ def show_votes(cli, nick, chan, rest):
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def del_player(cli, nick, died_in_game = True):
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def del_player(cli, nick, forced_death):
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
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if vars.PHASE != "join" and died_in_game:
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if vars.PHASE != "join":
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cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
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cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
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vars.DEAD.append(nick)
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vars.DEAD.append(nick)
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vars.del_player(nick)
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vars.del_player(nick)
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if vars.PHASE == "day" and not forced_death: # didn't die from lynching
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chk_decision(cli)
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return True
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@ -226,11 +273,9 @@ def leave(cli, what, nick):
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if nick not in vars.list_players(): # not playing
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if nick not in vars.list_players(): # not playing
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return
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return
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msg = ""
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msg = ""
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died_in_game = False
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if what in ("!quit", "!leave"):
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if what in ("!quit", "!leave"):
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+
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"S/He was a \u0002{1}\u0002.")
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"S/He was a \u0002{1}\u0002.")
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died_in_game = True
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elif what == "part":
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elif what == "part":
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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"Appears (s)he was a \u0002{1}\u0002.")
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@ -242,7 +287,7 @@ def leave(cli, what, nick):
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"Appears (s)he was a \u0002{1}\u0002.")
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"Appears (s)he was a \u0002{1}\u0002.")
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msg = msg.format(nick, vars.get_role(nick))
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msg = msg.format(nick, vars.get_role(nick))
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cli.msg(botconfig.CHANNEL, msg)
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cli.msg(botconfig.CHANNEL, msg)
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del_player(cli, nick, died_in_game)
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del_player(cli, nick, False)
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cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
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cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
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cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
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cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
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@ -279,12 +324,17 @@ def transition_day(cli):
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# TODO: check if harlot also died
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# TODO: check if harlot also died
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for deadperson in dead:
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for deadperson in dead:
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del_player(cli, deadperson, True)
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if not del_player(cli, deadperson, True):
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return
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cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
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cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
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'Use "!lynch <nick>" to cast your vote. 3 votes '+
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'Use "!lynch <nick>" to cast your vote. 3 votes '+
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'are required to lynch.'))
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'are required to lynch.'))
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if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
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t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
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vars.TIMERS[1] = t
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t.start()
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def chk_nightdone(cli):
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def chk_nightdone(cli):
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@ -310,10 +360,10 @@ def vote(cli, nick, chan, rest):
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if rest in pl_l:
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if rest in pl_l:
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voted = pl[pl_l.index(rest)]
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voted = pl[pl_l.index(rest)]
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candidates = vars.VOTES.keys()
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candidates = vars.VOTES.keys()
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for voters in candidates: # remove previous vote
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for voters in list(candidates): # remove previous vote
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if nick in vars.VOTES[voters]:
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if nick in vars.VOTES[voters]:
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vars.VOTES[voters].remove(nick)
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vars.VOTES[voters].remove(nick)
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if not vars.VOTES[voters]:
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if not vars.VOTES[voters] and voters != voted:
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del vars.VOTES[voters]
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del vars.VOTES[voters]
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if voted not in vars.VOTES.keys():
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if voted not in vars.VOTES.keys():
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vars.VOTES[voted] = [nick]
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vars.VOTES[voted] = [nick]
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@ -321,12 +371,14 @@ def vote(cli, nick, chan, rest):
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vars.VOTES[voted].append(nick)
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vars.VOTES[voted].append(nick)
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+
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"\u0002{1}\u0002.").format(nick, rest))
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"\u0002{1}\u0002.").format(nick, rest))
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chk_decision(cli)
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elif not rest:
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elif not rest:
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cli.notice(nick, "Not enough parameters.")
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cli.notice(nick, "Not enough parameters.")
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else:
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else:
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cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
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cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
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@checks
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@checks
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@pmcmd("!kill", "kill")
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@pmcmd("!kill", "kill")
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def kill(cli, nick, rest):
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def kill(cli, nick, rest):
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@ -399,6 +451,15 @@ def relay(cli, nick, rest):
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def transition_night(cli):
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def transition_night(cli):
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vars.PHASE = "night"
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vars.PHASE = "night"
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# Reset daytime variables
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vars.VOTES = {}
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if vars.TIMERS[1]: # cancel daytime-limit timer
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vars.TIMERS[1].cancel()
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vars.TIMERS[1] = None
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vars.WOUNDED = ""
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# Reset nighttime variables
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vars.VICTIM = "" # nickname of cursed villager
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vars.VICTIM = "" # nickname of cursed villager
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vars.SEEN = [] # list of seers that have had visions
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vars.SEEN = [] # list of seers that have had visions
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vars.NIGHT_START_TIME = datetime.now()
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vars.NIGHT_START_TIME = datetime.now()
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@ -409,6 +470,7 @@ def transition_night(cli):
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"If you did not receive one, simply sit back, "+
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"If you did not receive one, simply sit back, "+
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"relax, and wait patiently for morning."))
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"relax, and wait patiently for morning."))
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if vars.NIGHT_TIME_LIMIT > 0:
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
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vars.TIMERS[0] = t
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vars.TIMERS[0] = t
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t.start()
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t.start()
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