diff --git a/src/gamemodes.py b/src/gamemodes.py index 14ec55b..609354b 100644 --- a/src/gamemodes.py +++ b/src/gamemodes.py @@ -1134,7 +1134,7 @@ class MaelstromMode(GameMode): return self._on_join(var, wrapper) if not wrapper.source.is_fake or not botconfig.DEBUG_MODE: - cmodes = [("+" + hooks.Features["PREFIX"]["+"], wrapper.source)] + cmodes = [("+v", wrapper.source)] for mode in var.AUTO_TOGGLE_MODES & wrapper.source.channels[channels.Main]: cmodes.append(("-" + mode, wrapper.source)) var.OLD_MODES[wrapper.source].add(mode) diff --git a/src/wolfgame.py b/src/wolfgame.py index ca890c2..608c375 100644 --- a/src/wolfgame.py +++ b/src/wolfgame.py @@ -281,8 +281,9 @@ def reset_modes_timers(var): # Reset modes cmodes = [] - for plr in list_players(): - cmodes.append(("-" + hooks.Features["PREFIX"]["+"], plr)) + for plr in get_players(): + if not plr.is_fake: + cmodes.append(("-v", plr.nick)) for user, modes in var.OLD_MODES.items(): for mode in modes: cmodes.append(("+" + mode, user)) @@ -588,8 +589,7 @@ def replace(var, wrapper, message): return_to_village(var, target, show_message=False) if not var.DEVOICE_DURING_NIGHT or var.PHASE != "night": - mode = hooks.Features["PREFIX"]["+"] - channels.Main.mode(("-" + mode, target), ("+" + mode, wrapper.source)) + channels.Main.mode(("-v", target), ("+v", wrapper.source)) channels.Main.send(messages["player_swap"].format(wrapper.source, target)) myrole.caller(wrapper.source.client, wrapper.source.nick, wrapper.target.name, "") # FIXME: Old API @@ -868,9 +868,11 @@ def join_player(var, wrapper, who=None, forced=False, *, sanity=True): wrapper.pm(messages["warn_unacked"]) return False - cmodes = [("+" + hooks.Features["PREFIX"]["+"], wrapper.source)] + cmodes = [] + if not wrapper.source.is_fake: + cmodes.append(("+v", wrapper.source)) if var.PHASE == "none": - if not wrapper.source.is_fake or not botconfig.DEBUG_MODE: + if not wrapper.source.is_fake: for mode in var.AUTO_TOGGLE_MODES & wrapper.source.channels[channels.Main]: cmodes.append(("-" + mode, wrapper.source)) var.OLD_MODES[wrapper.source].add(mode) @@ -2610,9 +2612,9 @@ def del_player(player, *, devoice=True, end_game=True, death_triggers=True, kill newstats.add(frozenset(d.items())) var.ROLE_STATS = frozenset(newstats) - if devoice and (var.PHASE != "night" or not var.DEVOICE_DURING_NIGHT): - cmode.append(("-v", player.nick)) if not player.is_fake: + if devoice and (var.PHASE != "night" or not var.DEVOICE_DURING_NIGHT): + cmode.append(("-v", player.nick)) lplayer = player.lower() if lplayer.account not in var.DEADCHAT_PREFS_ACCS and lplayer.host not in var.DEADCHAT_PREFS: deadchat.append(player) @@ -2922,7 +2924,7 @@ def return_to_village(var, target, *, show_message, new_user=None): if show_message: if not var.DEVOICE_DURING_NIGHT or var.PHASE != "night": - channels.Main.mode(("+" + hooks.Features["PREFIX"]["+"], new_user)) + channels.Main.mode(("+v", new_user)) if target.nick == new_user.nick: channels.Main.send(messages["player_return"].format(new_user)) else: @@ -3056,14 +3058,12 @@ def account_change(evt, var, user): if user not in channels.Main.users: return # We only care about game-related changes in this function - voice = hooks.Features["PREFIX"]["+"] - if user.account is None and var.ACCOUNTS_ONLY and user in get_players(): leave(var, "account", user) if var.PHASE == "join": user.send(messages["account_midgame_change"], notice=True) else: - channels.Main.mode(["-" + voice, user.nick]) + channels.Main.mode(["-v", user.nick]) user.send(messages["account_reidentify"].format(user.account), notice=True) # if they were gone, maybe mark them as back @@ -3075,7 +3075,7 @@ def nick_change(evt, var, user, old_rawnick): if user not in var.DISCONNECTED and user in get_players() and re.search(var.GUEST_NICK_PATTERN, user.nick): if var.PHASE != "join": - channels.Main.mode(["-" + hooks.Features["PREFIX"]["+"], user.nick]) + channels.Main.mode(["-v", user.nick]) temp = users.FakeUser(None, nick, user.ident, user.host, user.realname, user.account) leave(var, "badnick", temp) # pass in a fake user with the old nick (since the user holds the new nick) return # Don't do anything else; they're using a guest/away nick @@ -3273,8 +3273,9 @@ def begin_day(cli): if var.DEVOICE_DURING_NIGHT: modes = [] - for player in list_players(): - modes.append(("+v", player)) + for player in get_players(): + if not player.is_fake: + modes.append(("+v", player.nick)) mass_mode(cli, modes, []) event = Event("begin_day", {}) @@ -4975,8 +4976,9 @@ def transition_night(cli): if var.DEVOICE_DURING_NIGHT: modes = [] - for player in list_players(): - modes.append(("-v", player)) + for player in get_players(): + if not player.is_fake: + modes.append(("-v", player.nick)) mass_mode(cli, modes, []) for x, tmr in var.TIMERS.items(): # cancel daytime timer