diff --git a/modules/wolfgame.py b/modules/wolfgame.py index b384707..3a27d07 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -3162,13 +3162,6 @@ def transition_day(cli, gameid=0): begin_day(cli) return - if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted - and not var.START_WITH_DAY and var.FIRST_NIGHT and (var.ROLES["seer"] or var.ROLES["oracle"] or var.ROLES["augur"]) and not botconfig.DEBUG_MODE): - cli.msg(botconfig.CHANNEL, "\02The wolves all die of a mysterious plague.\02") - for x in var.ROLES["traitor"] + var.list_players(var.WOLF_ROLES): - if not del_player(cli, x, True, death_triggers = False): - return - td = var.DAY_START_TIME - var.NIGHT_START_TIME var.NIGHT_START_TIME = None var.NIGHT_TIMEDELTA += td diff --git a/settings/wolfgame.py b/settings/wolfgame.py index b73fb60..da4df72 100644 --- a/settings/wolfgame.py +++ b/settings/wolfgame.py @@ -612,7 +612,7 @@ class DrunkFireMode(object): "sharpshooter" : ( 2 , 2 , 3 , 3 , 4 ), }) -@game_mode("noreveal", minp = 4, maxp = 21, likelihood = 0) +@game_mode("noreveal", minp = 4, maxp = 21, likelihood = 2) class NoRevealMode(object): """Roles are not revealed when players die.""" def __init__(self): @@ -639,7 +639,7 @@ class NoRevealMode(object): "cursed villager" : ( 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ), }) -@game_mode("lycan", minp = 7, maxp = 21, likelihood = 1) +@game_mode("lycan", minp = 7, maxp = 21, likelihood = 6) class LycanMode(object): """Many lycans will turn into wolves. Hunt them down before the wolves overpower the village.""" def __init__(self):