Fix !lastgame
It simply didn't work before now for a while (as in, you could still join/start). Also make it function during join phase, because having weird restrictions on which it does/doesn't disable the commands is weird. The admin can still !fjoin/!fstart as needed if they do want to run one more game after executing this command during join phase.
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@ -6709,12 +6709,19 @@ def aftergame(var, wrapper, message):
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def _command_disabled(var, wrapper, message):
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wrapper.send(messages["command_disabled_admin"])
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def _command_disabled_oldapi(cli, nick, chan, rest):
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# FIXME: kill this off when the old @cmd API is completely killed off
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reply(cli, nick, chan, messages["command_disabled_admin"])
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@command("lastgame", "flastgame", flag="D", pm=True)
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def flastgame(var, wrapper, message):
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"""Disables starting or joining a game, and optionally schedules a command to run after the current game ends."""
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if var.PHASE != "join":
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for decor in (COMMANDS["join"] + COMMANDS["start"]):
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decor(_command_disabled)
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for cmdcls in (COMMANDS["join"] + COMMANDS["start"]):
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if isinstance(cmdcls, command):
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cmdcls.func = _command_disabled
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else:
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# FIXME: kill this off when the old @cmd API is completely killed off
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cmdcls.func = _command_disabled_oldapi
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channels.Main.send(messages["disable_new_games"].format(wrapper.source))
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var.ADMIN_TO_PING = wrapper.source
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