lycan balance adjustments
lycan#2 moved down from 10 to 9p wolf#2 swapped for wolf shaman GA swapped for bodyguard
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@ -408,20 +408,21 @@ class LycanMode(GameMode):
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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self.ROLE_GUIDE.update({# village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"bodyguard" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"hunter" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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# wolf roles
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# wolf roles
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"wolf" : ( 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"wolf" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"wolf shaman" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# neutral roles
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# neutral roles
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"clone" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 ),
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"clone" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 ),
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"lycan" : ( 1 , 1 , 2 , 2 , 2 , 3 , 4 , 4 , 4 , 5 ),
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"lycan" : ( 1 , 1 , 1 , 2 , 2 , 3 , 4 , 4 , 4 , 5 ),
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# templates
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# templates
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"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"cursed villager" : ( 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"gunner" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"sharpshooter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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})
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})
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@game_mode("valentines", minp = 8, maxp = 24, likelihood = 0)
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@game_mode("valentines", minp = 8, maxp = 24, likelihood = 0)
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@ -167,7 +167,10 @@ TOTEM_CHANCES = { "death": ( 1 , 1 , 0
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"deceit": ( 0 , 1 , 1 ),
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"deceit": ( 0 , 1 , 1 ),
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}
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}
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GAME_MODES = {}
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try:
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GAME_MODES
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except:
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GAME_MODES = {}
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SIMPLE_NOTIFY = set() # cloaks of people who !simple, who don't want detailed instructions
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SIMPLE_NOTIFY = set() # cloaks of people who !simple, who don't want detailed instructions
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SIMPLE_NOTIFY_ACCS = set() # same as above, except accounts. takes precedence
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SIMPLE_NOTIFY_ACCS = set() # same as above, except accounts. takes precedence
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PREFER_NOTICE = set() # cloaks of people who !notice, who want everything /notice'd
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PREFER_NOTICE = set() # cloaks of people who !notice, who want everything /notice'd
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