Also make village win in evilvillage if there are no more cultists
This commit is contained in:
parent
9745e18d66
commit
56f61c18eb
@ -562,6 +562,7 @@ class EvilVillageMode(GameMode):
|
||||
|
||||
def chk_win(self, evt, var, lpl, lwolves, lrealwolves):
|
||||
lsafes = len(var.list_players(["oracle", "seer", "guardian angel", "shaman", "hunter", "villager"]))
|
||||
lcultists = len(var.list_players(["cultist"]))
|
||||
evt.stop_processing = True
|
||||
|
||||
try:
|
||||
@ -575,6 +576,11 @@ class EvilVillageMode(GameMode):
|
||||
evt.data["message"] = ("Game over! All the villagers are dead! The cultists rejoice " +
|
||||
"with their wolf buddies and start plotting to take over the " +
|
||||
"next village.")
|
||||
elif lcultists == 0:
|
||||
evt.data["winner"] = "villagers"
|
||||
evt.data["message"] = ("Game over! All the cultists are dead! The now-exposed wolves " +
|
||||
"are captured and killed by the remaining villagers. A BBQ party " +
|
||||
"commences shortly thereafter.")
|
||||
elif lsafes >= lpl / 2:
|
||||
evt.data["winner"] = "villagers"
|
||||
evt.data["message"] = ("Game over! There are {0} villagers {1} cultists. They " +
|
||||
|
Loading…
x
Reference in New Issue
Block a user