Don't reveal traitor when they're !fquit
This is consistent with them otherwise leaving the game by abnormal means (idling out, parting, quitting, getting kicked).
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@ -572,12 +572,12 @@ def fleave(cli, nick, chann_, rest):
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cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
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" \u0002{1}\u0002 to leave.").format(nick, a))
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if var.ROLE_REVEAL:
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cli.msg(chan, "Say goodbye to the \02{0}\02.".format(var.get_role(a)))
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cli.msg(chan, "Say goodbye to the \02{0}\02.".format(var.get_reveal_role(a)))
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if var.PHASE == "join":
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cli.msg(chan, ("New player count: \u0002{0}\u0002").format(len(var.list_players()) - 1))
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if var.PHASE in ("day", "night"):
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var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a))
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var.LOGGER.logMessage("Say goodbye to the {0}".format(var.get_role(a)))
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var.LOGGER.logMessage("Say goodbye to the {0}".format(var.get_reveal_role(a)))
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del_player(cli, a, death_triggers = False)
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