also fix 13p aleatoire
I totally misread stats and thought that village needed a boost at 14, whereas the boost was actually needed at 13. At the same time, 14 was relatively good beforehand, so needed to reintroduce something there that advantaged wolves. This may turn out to be too large of a boost, but we shall see.
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@ -547,32 +547,32 @@ class AleatoireMode(GameMode):
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"retribution": ( 4 , 1 ),
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"retribution": ( 4 , 1 ),
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"misdirection": ( 0 , 1 ),
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"misdirection": ( 0 , 1 ),
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}
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}
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self.ROLE_INDEX = ( 8 , 10 , 12 , 14 , 15 , 17 , 18 , 21 )
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self.ROLE_INDEX = ( 8 , 10 , 12 , 13 , 14 , 15 , 17 , 18 , 21 )
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({ # village roles
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self.ROLE_GUIDE.update({ # village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"shaman" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"shaman" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"matchmaker" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"augur" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# wolf roles
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# wolf roles
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"wolf" : ( 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 ),
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"wolf" : ( 1 , 2 , 2 , 2 , 2 , 2 , 3 , 3 , 3 ),
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"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"traitor" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"traitor" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"werecrow" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"werecrow" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"hag" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"hag" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# neutral roles
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# neutral roles
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"vengeful ghost" : ( 0 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"vengeful ghost" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"lycan" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"lycan" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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# templates
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# templates
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"cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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})
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})
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@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)
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@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)
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