Make dynquit during game configurable, per woffle
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@ -2267,8 +2267,11 @@ def leave_game(cli, nick, chan, rest):
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if var.get_role(nick) != "person" and var.ROLE_REVEAL:
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role = var.get_reveal_role(nick)
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an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
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lmsg = random.choice(var.QUIT_MESSAGES).format(nick, an, var.get_reveal_role(nick), population)
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cli.msg(botconfig.CHANNEL, lmsg)
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if var.DYNQUIT_DURING_GAME:
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lmsg = random.choice(var.QUIT_MESSAGES).format(nick, an, var.get_reveal_role(nick), population)
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cli.msg(botconfig.CHANNEL, lmsg)
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else:
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cli.msg(botconfig.CHANNEL, ("\02{0}\02, a \02{1}\02, has died of an unknown disease.{2}").format(nick, var.get_reveal_role(nick), population))
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var.LOGGER.logMessage(("{0}, a {1}, has died of an unknown disease.").format(nick, var.get_reveal_role(nick)))
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else:
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lmsg = random.choice(var.QUIT_MESSAGES_NO_REVEAL).format(nick, population)
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@ -44,6 +44,8 @@ IDLE_STASIS_PENALTY = 1
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PART_STASIS_PENALTY = 1
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QUIET_DEAD_PLAYERS = False
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DYNQUIT_DURING_GAME = False # are dynamic quit messages used while a game is in progress? Note that true will break certain stats scrapers
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GOAT_HERDER = True
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ABSTAIN_ENABLED = True # whether village can !abstain in order to not vote anyone during day
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