Convert dullahan to use the new API (#292)
* Convert dullahan to use the new API * Address small nitpicks about dullahan * Totally unimportant commit, please do not pay attention at all
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@ -336,10 +336,10 @@
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"vengeful_ghost_villager": "You must target a villager.",
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"wolf_no_target_wolf": "You may only kill villagers, not other wolves.",
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"wolf_must_target_multiple": "You should select two different players.",
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"wolf_target_multiple": " selected \u0002{0}\u0002 and \u0002{1}\u0002 to be killed.",
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"player": "You have{0}",
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"wolfchat": "\u0002{0}\u0002 has{1}",
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"wolf_target": " selected \u0002{0}\u0002 to be killed.",
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"player_kill": "You have selected \u0002{0}\u0002 to be killed.",
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"player_kill_multiple": "You have selected \u0002{0}\u0002 and \u0002{1}\u0002 to be killed.",
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"wolfchat_kill": "\u0002{0}\u0002 has selected \u0002{1}\u0002 to be killed.",
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"wolfchat_kill_multiple": "\u0002{0}\u0002 has selected \u0002{1}\u0002 and \u0002{2}\u0002 to be killed.",
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"wolf_target_second": "You are angry tonight and may kill a second target. Use \"kill <nick1> and <nick2>\" to select multiple targets.",
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"already_protecting": "You are already protecting someone tonight.",
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"guardian_target_another": "You protected \u0002{0}\u0002 last night. You cannot protect the same person two nights in a row.",
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@ -645,6 +645,8 @@
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"retract_totem_succubus": "You discover that \u0002{0}\u0002 is a succubus and have retracted your totem as a result.",
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"retract_hex_succubus": "You discover that \u0002{0}\u0002 is a succubus and have retracted your hex as a result.",
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"dullahan_no_kill_succubus": "The succubus no longer needs to die for you to win.",
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"dullahan_to_kill": "need to kill {0}",
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"dullahan_all_dead": "all targets dead",
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"no_see_wolf": "Seeing another wolf would be a waste.",
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"doomsayer_death": "You have a vision that \u0002{0}\u0002 will meet an untimely end tonight.",
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"doomsayer_lycan": "You have a vision that \u0002{0}\u0002 is transforming into a savage beast tomorrow night.",
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@ -903,7 +903,7 @@ class SleepyMode(GameMode):
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def dullahan_targets(self, evt, cli, var, dullahans, max_targets):
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for dull in dullahans:
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evt.data["targets"][dull] = set(var.ROLES["priest"])
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evt.data["targets"][dull] = {users._get(x) for x in var.ROLES["priest"]}
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def setup_nightmares(self, evt, cli, var):
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if random.random() < 1/5:
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@ -3,78 +3,74 @@ import re
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import random
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from collections import defaultdict, deque
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import src.settings as var
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from src.utilities import *
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from src import debuglog, errlog, plog
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from src.decorators import cmd, event_listener
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from src.functions import get_players, get_target
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from src import users, debuglog, errlog, plog
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from src.decorators import command, event_listener
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from src.messages import messages
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from src.events import Event
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import botconfig
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KILLS = {} # type: Dict[str, str]
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TARGETS = {} # type: Dict[str, Set[str]]
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KILLS = {} # type: Dict[users.User, users.User]
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TARGETS = {} # type: Dict[users.User, Set[users.User]]
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@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("dullahan",))
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def dullahan_kill(cli, nick, chan, rest):
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@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("dullahan",))
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def dullahan_kill(var, wrapper, message):
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"""Kill someone at night as a dullahan until everyone on your list is dead."""
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if not TARGETS[nick] & set(list_players()):
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pm(cli, nick, messages["dullahan_targets_dead"])
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if not TARGETS[wrapper.source] & set(get_players()):
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wrapper.pm(messages["dullahan_targets_dead"])
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return
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victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
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if not victim:
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target = get_target(var, wrapper, re.split(" +", message)[0])
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if not target:
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return
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if victim == nick:
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pm(cli, nick, messages["no_suicide"])
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if target is wrapper.source:
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wrapper.pm(messages["no_suicide"])
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return
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orig = victim
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evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
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evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
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orig = target
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evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
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evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
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if evt.prevent_default:
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return
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victim = evt.data["target"]
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target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
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KILLS[nick] = victim
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KILLS[wrapper.source] = target
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msg = messages["wolf_target"].format(orig)
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pm(cli, nick, messages["player"].format(msg))
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wrapper.pm(messages["player_kill"].format(orig))
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
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debuglog("{0} (dullahan) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
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chk_nightdone(cli)
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chk_nightdone(wrapper.client)
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@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("dullahan",))
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def dullahan_retract(cli, nick, chan, rest):
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@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("dullahan",))
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def dullahan_retract(var, wrapper, message):
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"""Removes a dullahan's kill selection."""
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if nick not in KILLS:
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return
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if nick in KILLS:
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del KILLS[nick]
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pm(cli, nick, messages["retracted_kill"])
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if KILLS.pop(wrapper.source, None):
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wrapper.pm(messages["retracted_kill"])
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@event_listener("player_win")
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def on_player_win(evt, var, user, role, winner, survived):
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if role != "dullahan":
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return
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alive = set(list_players())
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if not TARGETS[user.nick] & alive:
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alive = set(get_players())
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if not TARGETS[user] & alive:
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evt.data["iwon"] = True
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@event_listener("del_player")
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def on_del_player(evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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for h,v in list(KILLS.items()):
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if v == nick:
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pm(cli, h, messages["hunter_discard"])
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for h, v in list(KILLS.items()):
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if v.nick == nick:
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h.send(messages["hunter_discard"])
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del KILLS[h]
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elif h == nick:
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elif h.nick == nick:
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del KILLS[h]
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if death_triggers and nickrole == "dullahan":
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pl = evt.data["pl"]
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targets = TARGETS[nick] & set(pl)
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targets = TARGETS[users._get(nick)].intersection(users._get(x) for x in pl) # FIXME
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if targets:
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target = random.choice(list(targets))
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target = random.choice(list(targets)).nick
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prots = deque(var.ACTIVE_PROTECTIONS[target])
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aevt = Event("assassinate", {"pl": evt.data["pl"]},
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del_player=evt.params.del_player,
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@ -103,87 +99,76 @@ def on_del_player(evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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evt.params.del_player(cli, target, True, end_game=False, killer_role=nickrole, deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
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evt.data["pl"] = evt.params.refresh_pl(pl)
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@event_listener("rename_player")
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def on_rename(evt, cli, var, prefix, nick):
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kvp = []
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for a,b in KILLS.items():
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if a == prefix:
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a = nick
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if b == prefix:
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b = nick
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kvp.append((a,b))
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KILLS.update(kvp)
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if prefix in KILLS:
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del KILLS[prefix]
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kvp = []
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for a,b in TARGETS.items():
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nl = set()
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for n in b:
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if n == prefix:
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n = nick
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nl.add(n)
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if a == prefix:
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a = nick
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kvp.append((a,nl))
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TARGETS.update(kvp)
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if prefix in TARGETS:
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del TARGETS[prefix]
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@event_listener("night_acted")
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def on_acted(evt, cli, var, nick, sender):
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if nick in KILLS:
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if users._get(nick) in KILLS: # FIXME
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evt.data["acted"] = True
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@event_listener("swap_player")
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def on_swap(evt, var, old_user, user):
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if old_user in KILLS:
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KILLS[user] = KILLS.pop(old_user)
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if old_user in TARGETS:
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TARGETS[user] = TARGETS.pop(old_user)
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for dullahan, target in KILLS.items():
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if target is old_user:
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KILLS[dullahan] = user
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for dullahan, targets in TARGETS.items():
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if old_user in targets:
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targets.remove(old_user)
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targets.add(user)
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@event_listener("get_special")
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def on_get_special(evt, cli, var):
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evt.data["special"].update(var.ROLES["dullahan"])
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, cli, var):
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for k, d in list(KILLS.items()):
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evt.data["victims"].append(d)
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evt.data["onlybywolves"].discard(d)
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evt.data["killers"][d].append(k)
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del KILLS[k]
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while KILLS:
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k, d = KILLS.popitem()
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evt.data["victims"].append(d.nick)
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evt.data["onlybywolves"].discard(d.nick)
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evt.data["killers"][d.nick].append(k.nick)
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@event_listener("exchange_roles")
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def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
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if actor in KILLS:
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del KILLS[actor]
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if nick in KILLS:
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del KILLS[nick]
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if actor_role == "dullahan" and nick_role != "dullahan" and actor in TARGETS:
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TARGETS[nick] = TARGETS[actor] - {nick}
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del TARGETS[actor]
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elif nick_role == "dullahan" and actor_role != "dullahan" and nick in TARGETS:
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TARGETS[actor] = TARGETS[nick] - {actor}
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del TARGETS[nick]
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for k in set(KILLS):
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if k.nick == actor or k.nick == nick:
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del KILLS[k]
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for k in set(TARGETS):
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if actor_role == "dullahan" and nick_role != "dullahan" and k.nick == actor:
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TARGETS[users._get(nick)] = TARGETS.pop(k) - {users._get(nick)} # FIXME
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elif nick_role == "dullahan" and actor_role != "dullahan" and k.nick == nick:
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TARGET[users._get(actor)] = TARGETS.pop(k) - {users._get(actor)} # FIXME
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, cli, var):
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spl = set(list_players())
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spl = set(get_players())
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evt.data["actedcount"] += len(KILLS)
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for p in var.ROLES["dullahan"]:
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if TARGETS[p] & spl:
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evt.data["nightroles"].append(p)
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for d, targets in TARGETS.items():
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if targets & spl:
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evt.data["nightroles"].append(dullahan)
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, cli, var):
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for dullahan in var.ROLES["dullahan"]:
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targets = list(TARGETS[dullahan])
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for target in var.DEAD:
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if target in targets:
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targets.remove(target)
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targets = list(TARGETS[users._get(dullahan)])
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for target in targets[:]:
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if target.nick in var.DEAD:
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targets.remove(target) # FIXME: Update when var.DEAD holds User instances
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if not targets: # already all dead
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pm(cli, dullahan, "{0} {1}".format(messages["dullahan_simple"], messages["dullahan_targets_dead"]))
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dullahan.send("{0} {1}".format(messages["dullahan_simple"], messages["dullahan_targets_dead"]))
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continue
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random.shuffle(targets)
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if dullahan in var.PLAYERS and not is_user_simple(dullahan):
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pm(cli, dullahan, messages["dullahan_notify"])
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if dullahan.prefers_simple():
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dullahan.send(messages["dullahan_simple"])
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else:
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pm(cli, dullahan, messages["dullahan_simple"])
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dullahan.send(messages["dullahan_notify"])
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t = messages["dullahan_targets"] if var.FIRST_NIGHT else messages["dullahan_remaining_targets"]
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pm(cli, dullahan, t + ", ".join(targets))
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dullahan.send(t + ", ".join(t.nick for t in targets))
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@event_listener("role_assignment")
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def on_role_assignment(evt, cli, var, gamemode, pl, restart):
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@ -191,12 +176,14 @@ def on_role_assignment(evt, cli, var, gamemode, pl, restart):
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if var.ROLES["dullahan"]:
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max_targets = math.ceil(8.1 * math.log(len(pl), 10) - 5)
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for dull in var.ROLES["dullahan"]:
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TARGETS[dull] = set()
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TARGETS[users._get(dull)] = set() # FIXME
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dull_targets = Event("dullahan_targets", {"targets": TARGETS}) # support sleepy
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dull_targets.dispatch(cli, var, var.ROLES["dullahan"], max_targets)
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dull_targets.dispatch(cli, var, {users._get(x) for x in var.ROLES["dullahan"]}, max_targets) # FIXME
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players = [users._get(x) for x in pl] # FIXME
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for dull, ts in TARGETS.items():
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ps = pl[:]
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ps = players[:]
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ps.remove(dull)
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while len(ts) < max_targets:
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target = random.choice(ps)
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@ -205,37 +192,46 @@ def on_role_assignment(evt, cli, var, gamemode, pl, restart):
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@event_listener("succubus_visit")
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def on_succubus_visit(evt, cli, var, nick, victim):
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if victim in TARGETS and TARGETS[victim] & var.ROLES["succubus"]:
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TARGETS.difference_update(var.ROLES["succubus"])
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pm(cli, victim, messages["dullahan_no_kill_succubus"])
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if KILLS.get(victim) in var.ROLES["succubus"]:
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pm(cli, victim, messages["no_kill_succubus"].format(KILLS[victim]))
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del KILLS[victim]
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user = users._get(victim) # FIXME
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if user in TARGETS:
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succ_target = False
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for target in set(TARGETS[user]):
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if target.nick in var.ROLES["succubus"]:
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TARGETS[user].remove(target)
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succ_target = True
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if succ_target:
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pm(cli, victim, messages["dullahan_no_kill_succubus"])
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if user in KILLS and KILLS[user].nick in var.ROLES["succubus"]:
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pm(cli, victim, messages["no_kill_succubus"].format(KILLS[user]))
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del KILLS[user]
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@event_listener("myrole")
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def on_myrole(evt, cli, var, nick):
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role = get_role(nick)
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# Remind dullahans of their targets
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if role == "dullahan":
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targets = list(TARGETS[nick])
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for target in var.DEAD:
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if target in targets:
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if nick in var.ROLES["dullahan"]:
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targets = list(TARGETS[users._get(nick)]) # FIXME
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for target in list(targets):
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if target.nick in var.DEAD:
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targets.remove(target)
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random.shuffle(targets)
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if targets:
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t = messages["dullahan_targets"] if var.FIRST_NIGHT else messages["dullahan_remaining_targets"]
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evt.data["messages"].append(t + ", ".join(targets))
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evt.data["messages"].append(t + ", ".join(t.nick for t in targets))
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else:
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evt.data["messages"].append(messages["dullahan_targets_dead"])
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@event_listener("revealroles_role")
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def on_revealroles_role(evt, var, wrapper, nickname, role):
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if role == "dullahan" and nickname in TARGETS:
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targets = TARGETS[nickname] - var.DEAD
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user = users._get(nickname) # FIXME
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if role == "dullahan" and user in TARGETS: # FIXME
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targets = set(TARGETS[user])
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for target in TARGETS[user]:
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if target.nick in var.DEAD:
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targets.remove(target)
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if targets:
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evt.data["special_case"].append("need to kill {0}".format(", ".join(TARGETS[nickname] - var.DEAD)))
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evt.data["special_case"].append(messages["dullahan_to_kill"].format(", ".join(t.nick for t in targets)))
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else:
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evt.data["special_case"].append("All targets dead")
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evt.data["special_case"].append(messages["dullahan_all_dead"])
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@event_listener("begin_day")
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def on_begin_day(evt, cli, var):
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@ -251,8 +247,11 @@ def on_get_role_metadata(evt, cli, var, kind):
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if kind == "night_kills":
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num = 0
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for dull in var.ROLES["dullahan"]:
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if TARGETS[dull] - var.DEAD:
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num += 1
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user = users._get(dull) # FIXME
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for target in TARGETS[user]:
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if target.nick not in var.DEAD:
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num += 1
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break
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evt.data["dullahan"] = num
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# vim: set sw=4 expandtab:
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@ -38,8 +38,7 @@ def hunter_kill(cli, nick, chan, rest):
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HUNTERS.add(nick)
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PASSED.discard(nick)
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msg = messages["wolf_target"].format(orig)
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pm(cli, nick, messages["player"].format(msg))
|
||||
pm(cli, nick, messages["player_kill"].format(orig))
|
||||
|
||||
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
|
||||
chk_nightdone(cli)
|
||||
|
@ -47,8 +47,7 @@ def vg_kill(var, wrapper, message):
|
||||
|
||||
KILLS[wrapper.source.nick] = victim
|
||||
|
||||
msg = messages["wolf_target"].format(orig)
|
||||
wrapper.pm(messages["player"].format(msg))
|
||||
wrapper.pm(messages["player_kill"].format(orig))
|
||||
|
||||
debuglog("{0} ({1}) KILL: {2} ({3})".format(wrapper.source.nick, get_role(wrapper.source.nick), victim, get_role(victim)))
|
||||
chk_nightdone(wrapper.source.client)
|
||||
|
@ -33,8 +33,7 @@ def vigilante_kill(cli, nick, chan, rest):
|
||||
KILLS[nick] = victim
|
||||
PASSED.discard(nick)
|
||||
|
||||
msg = messages["wolf_target"].format(orig)
|
||||
pm(cli, nick, messages["player"].format(msg))
|
||||
pm(cli, nick, messages["player_kill"].format(orig))
|
||||
|
||||
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
|
||||
|
||||
|
@ -68,19 +68,18 @@ def wolf_kill(cli, nick, chan, rest):
|
||||
KILLS[nick] = victims
|
||||
if len(orig) > 1:
|
||||
# need to expand this eventually (only accomodates 2 kills, whereas we should ideally support arbitrarily many)
|
||||
msg = messages["wolf_target_multiple"].format(orig[0], orig[1])
|
||||
pm(cli, nick, messages["player"].format(msg))
|
||||
pm(cli, nick, messages["player_kill_multiple"].format(orig[0], orig[1]))
|
||||
msg = messages["wolfchat_kill_multiple"].format(nick, orig[0], orig[1])
|
||||
debuglog("{0} ({1}) KILL: {2} ({3}) and {4} ({5})".format(nick, role, victims[0], get_role(victims[0]), victims[1], get_role(victims[1])))
|
||||
else:
|
||||
msg = messages["wolf_target"].format(orig[0])
|
||||
pm(cli, nick, messages["player"].format(msg))
|
||||
pm(cli, nick, messages["player_kill"].format(orig[0]))
|
||||
msg = messages["wolfchat_kill"].format(nick, orig[0])
|
||||
if num_kills > 1:
|
||||
pm(cli, nick, messages["wolf_target_second"])
|
||||
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, role, victims[0], get_role(victims[0])))
|
||||
|
||||
if in_wolflist(nick, nick):
|
||||
relay_wolfchat_command(cli, nick, messages["wolfchat"].format(nick, msg), var.WOLF_ROLES, is_wolf_command=True, is_kill_command=True)
|
||||
|
||||
relay_wolfchat_command(cli, nick, msg, var.WOLF_ROLES, is_wolf_command=True, is_kill_command=True)
|
||||
chk_nightdone(cli)
|
||||
|
||||
@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",))
|
||||
|
Loading…
x
Reference in New Issue
Block a user