Add vigilante
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@ -38,7 +38,6 @@ def hunter_kill(cli, nick, chan, rest):
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pm(cli, nick, messages["player"].format(msg))
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
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chk_nightdone(cli)
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@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
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@ -64,6 +63,9 @@ def hunter_pass(cli, nick, chan, rest):
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PASSED.add(nick)
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pm(cli, nick, messages["hunter_pass"])
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debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
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chk_nightdone(cli)
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@event_listener("del_player")
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def on_del_player(evt, cli, var, nick, nickrole, nicktpls, lynched, end_game, death_triggers, killer_role, deadlist, original, ismain, refresh_pl):
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for h,v in list(KILLS.items()):
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140
src/roles/vigilante.py
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140
src/roles/vigilante.py
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@ -0,0 +1,140 @@
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import re
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import random
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from collections import defaultdict
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import src.settings as var
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from src.utilities import *
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from src import debuglog, errlog, plog
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from src.decorators import cmd, event_listener
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from src.messages import messages
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from src.events import Event
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KILLS = {} # type: Dict[str, str]
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PASSED = set()
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@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("vigilante",))
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def vigilante_kill(cli, nick, chan, rest):
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"""Kill someone at night, but you die too if they aren't a wolf or win stealer!"""
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victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
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if not victim:
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return
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orig = victim
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evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
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evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
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if evt.prevent_default:
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return
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victim = evt.data["target"]
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KILLS[nick] = victim
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PASSED.discard(nick)
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msg = messages["wolf_target"].format(orig)
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pm(cli, nick, messages["player"].format(msg))
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debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
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chk_nightdone(cli)
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@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("vigilante",))
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def vigilante_retract(cli, nick, chan, rest):
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"""Removes a vigilante's kill selection."""
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if nick not in KILLS and nick not in PASSED:
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return
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if nick in KILLS:
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del KILLS[nick]
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PASSED.discard(nick)
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pm(cli, nick, messages["retracted_kill"])
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@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("vigilante",))
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def vigilante_pass(cli, nick, chan, rest):
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"""Do not kill anyone tonight as a vigilante."""
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if nick in KILLS:
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del KILLS[nick]
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PASSED.add(nick)
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pm(cli, nick, messages["hunter_pass"])
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debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
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chk_nightdone(cli)
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@event_listener("del_player")
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def on_del_player(evt, cli, var, nick, nickrole, nicktpls, lynched, end_game, death_triggers, killer_role, deadlist, original, ismain, refresh_pl):
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for h,v in list(KILLS.items()):
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if v == nick:
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PASSED.discard(h)
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pm(cli, h, messages["hunter_discard"])
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del KILLS[h]
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elif h == nick:
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del KILLS[h]
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@event_listener("rename_player")
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def on_rename(evt, cli, var, prefix, nick):
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kvp = []
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for a,b in KILLS.items():
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if a == prefix:
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a = nick
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if b == prefix:
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b = nick
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kvp.append((a,b))
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KILLS.update(kvp)
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if prefix in KILLS:
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del KILLS[prefix]
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if prefix in PASSED:
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PASSED.discard(prefix)
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PASSED.add(nick)
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@event_listener("acted")
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def on_acted(evt, cli, var, nick, sender):
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if nick in KILLS:
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evt.data["acted"] = True
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, cli, var):
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for k, d in list(KILLS.items()):
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evt.data["victims"].append(d)
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evt.data["onlybywolves"].discard(d)
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evt.data["killers"][d] = k
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# important, otherwise our del_player listener lets hunter kill again
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del KILLS[k]
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if get_role(d) not in var.WOLF_ROLES | var.WIN_STEALER_ROLES:
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var.DYING.add(k)
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@event_listener("exchange_roles")
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def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
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if actor in KILLS:
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del KILLS[actor]
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if nick in KILLS:
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del KILLS[nick]
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PASSED.discard(actor)
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PASSED.discard(nick)
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, cli, var):
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evt.data["actedcount"] += len(KILLS) + len(PASSED)
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evt.data["nightroles"].extend(get_roles("vigilante"))
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, cli, var):
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ps = list_players()
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for vigilante in var.ROLES["vigilante"]:
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pl = ps[:]
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random.shuffle(pl)
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pl.remove(vigilante)
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if vigilante in var.PLAYERS and not is_user_simple(vigilante):
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pm(cli, vigilante, messages["vigilante_notify"])
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else:
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pm(cli, vigilante, messages["vigilante_simple"])
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pm(cli, vigilante, "Players: " + ", ".join(pl))
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@event_listener("begin_day")
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def on_begin_day(evt, cli, var):
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KILLS.clear()
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PASSED.clear()
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@event_listener("reset")
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def on_reset(evt, var):
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KILLS.clear()
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PASSED.clear()
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# vim: set sw=4 expandtab:
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@ -282,6 +282,8 @@ SEEN_DEFAULT = frozenset({"traitor", "hag", "sorcerer", "time lord", "villager",
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HIDDEN_VILLAGERS = frozenset({"time lord"})
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# These roles are notified that they are the default role. They also win alongside the default role barring other role-specific win conds.
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HIDDEN_ROLES = frozenset({"vengeful ghost", "amnesiac"})
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# These roles are win stealers, and are valid kills for vigilante
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WIN_STEALER_ROLES = frozenset({"monster", "succubus", "demoniac", "piper", "fool"})
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# these totems are beneficial for the *receiving* person, but can be detrimental to someone else acting on the receiver!
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BENEFICIAL_TOTEMS = frozenset({"protection", "revealing", "desperation", "influence", "luck", "pestilence", "retribution"})
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@ -3826,7 +3826,7 @@ def begin_day(cli):
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# Reset nighttime variables
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var.GAMEPHASE = "day"
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var.OTHER_KILLS = {} # other kill victims (vigilante/vengeful ghost)
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var.OTHER_KILLS = {} # other kill victims (dullahan/vengeful ghost)
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var.KILLER = "" # nickname of who chose the victim
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var.SEEN = set() # set of doomsayers that have had visions
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var.HEXED = set() # set of hags that have silenced others
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@ -4133,9 +4133,6 @@ def transition_day(cli, gameid=0):
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killers[d].append(k)
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if var.VENGEFUL_GHOSTS.get(k) == "villagers":
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wolfghostvictims.append(d)
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if k in var.ROLES["vigilante"]:
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if get_role(d) not in var.WOLF_ROLES | {"monster", "succubus", "demoniac", "piper", "fool"}:
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var.DYING.add(k)
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for v in var.ENTRANCED_DYING:
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var.DYING.add(v)
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@ -4672,7 +4669,7 @@ def chk_nightdone(cli):
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nightroles = get_roles("harlot", "succubus", "bodyguard", "guardian angel",
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"sorcerer", "hag", "shaman", "crazed shaman",
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"warlock", "piper", "vigilante", "doomsayer",
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"warlock", "piper", "doomsayer",
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"prophet", "wolf shaman")
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for ghost, against in var.VENGEFUL_GHOSTS.items():
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@ -5331,7 +5328,7 @@ def kill(cli, nick, chan, rest):
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role = get_role(nick)
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except KeyError:
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role = None
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if role not in {"dullahan", "vigilante"} and nick not in var.VENGEFUL_GHOSTS.keys():
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if role != "dullahan" and nick not in var.VENGEFUL_GHOSTS.keys():
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return
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if nick in var.VENGEFUL_GHOSTS.keys() and var.VENGEFUL_GHOSTS[nick][0] == "!":
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# ghost was driven away by retribution
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@ -5885,7 +5882,7 @@ def bite_cmd(cli, nick, chan, rest):
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chk_nightdone(cli)
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@cmd("pass", chan=False, pm=True, playing=True, phases=("night",),
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roles=("harlot", "bodyguard", "guardian angel", "turncoat", "warlock", "piper", "succubus", "vigilante"))
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roles=("harlot", "bodyguard", "guardian angel", "turncoat", "warlock", "piper", "succubus"))
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def pass_cmd(cli, nick, chan, rest):
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"""Decline to use your special power for that night."""
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nickrole = get_role(nick)
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@ -5941,11 +5938,6 @@ def pass_cmd(cli, nick, chan, rest):
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return
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pm(cli, nick, )
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var.PASSED.add(nick)
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elif nickrole == "vigilante":
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if nick in var.OTHER_KILLS:
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del var.OTHER_KILLS[nick]
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pm(cli, nick, messages["hunter_pass"])
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var.PASSED.add(nick)
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debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
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chk_nightdone(cli)
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@ -6705,16 +6697,6 @@ def transition_night(cli):
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pm(cli, succubus, messages["succubus_simple"])
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pm(cli, succubus, "Players: " + ", ".join(("{0} ({1})".format(x, get_role(x)) if x in var.ROLES["succubus"] else x for x in pl)))
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for vigilante in var.ROLES["vigilante"]:
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pl = ps[:]
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random.shuffle(pl)
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pl.remove(vigilante)
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if vigilante in var.PLAYERS and not is_user_simple(vigilante):
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pm(cli, vigilante, messages["vigilante_notify"])
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else:
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pm(cli, vigilante, messages["vigilante_simple"])
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pm(cli, vigilante, "Players: " + ", ".join(pl))
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for ms in var.ROLES["mad scientist"]:
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pl = ps[:]
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index = var.ALL_PLAYERS.index(ms)
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